114 Commits

Author SHA1 Message Date
6f74af238e random startup crash fix 2022-01-13 23:15:28 +01:00
a2b223cfde Various changes 2022-01-13 23:14:43 +01:00
99a7251cd5 Changed Teleporter Behavior 2022-01-13 23:05:05 +01:00
bc62e99e62 removed duplicate entry from gitignore 2020-02-22 10:20:26 +01:00
80f130a34c changed maxvalue for fov_desired to 140 2020-02-22 10:17:55 +01:00
3d6ef7d47a uncheatified "fov" 2020-02-22 10:03:10 +01:00
6a07992e34 default viewmodel_fov 68 2020-02-22 09:41:40 +01:00
9917083884 default airaccel 100 2020-02-22 09:41:13 +01:00
6406952e7e default fov 100 2020-02-22 09:40:09 +01:00
671e1b6e0a max fov 140 2020-02-22 09:38:22 +01:00
3ada3a07f0 default pogostick to 1 until queuejump is fixed 2020-02-22 09:37:40 +01:00
689cce8da4 fixed problems caused by incorrect merge 2020-02-22 08:59:29 +01:00
a2faa57760 Merge branch 'dev' of https://github.com/Hion-V/sourcearena into dev 2020-02-21 07:02:26 +01:00
b11cb714d6 Merge branch 'movement' into dev 2020-02-21 00:58:54 +01:00
13f49b388b fucked around with abh code 2020-02-21 00:41:09 +01:00
f82a446c00 fixed merge conflict 2020-01-25 20:46:19 +01:00
3404d7f306 implemented main SA movement features and defcheck 2020-01-25 20:42:16 +01:00
3b0319d009 added bool for keping tack of queuejump status 2020-01-25 20:25:48 +01:00
efc6c32c33 updated gitignore 2020-01-25 20:23:11 +01:00
4dcea96189 updated gitignore 2020-01-25 20:22:03 +01:00
a6fb0e805d updated gitignore 2020-01-25 20:21:35 +01:00
aedc714659 Update .gitignore 2020-01-24 10:00:07 +01:00
bcf509c5df Fixed prediction errors
https://steamcommunity.com/app/211/discussions/1/1743343017631727486/
2019-08-28 03:32:34 +02:00
22b3d26c0b support cl_righthand 2019-08-13 07:52:53 +02:00
cb00ff4ff5 Ladders! 2019-08-13 07:03:26 +02:00
e11373acbb disabled fall damage 2019-08-13 06:59:33 +02:00
380112a25f imported movevars from old SA 2019-08-13 06:50:19 +02:00
443c2483b0 Updated solution and gitignore 2019-08-13 06:40:38 +02:00
e4352e849f imported multiplayer gamemovement from old SA 2019-08-13 06:32:23 +02:00
94b17cc130 created multiplayer solution 2019-08-13 06:29:34 +02:00
4364cb87e7 gitignore 2019-08-13 06:24:49 +02:00
4395aa7480 added game directories to gitignore 2019-08-13 06:23:19 +02:00
7365158cee Added .vs folder to gitignore 2019-08-13 06:19:20 +02:00
564fe3af56 Update .gitignore 2019-08-13 06:02:15 +02:00
d32393955b Autojump 2019-08-13 06:01:19 +02:00
2eb7b264ba Updated gitignore and added solution 2019-08-13 06:01:09 +02:00
John Schoenick
0d8dceea43 Updated the SDK with the latest code from the TF and HL2 branches. 2015-09-09 18:35:41 -07:00
Michael Sartain
55ed12f8d1 Updated the SDK with the latest code from the TF and HL2 branches. 2014-10-02 08:25:55 -07:00
Joe Ludwig
56accfdb9c * Added support for Visual C++ 2013 Express to VPC
* Added support for running VPC on Windows XP
2014-06-12 10:11:56 -07:00
Joe Ludwig
3b9509df78 Added VS2010 version of libprotobuf for folks who are still using VS2010 2014-05-19 11:04:38 -07:00
Joe Ludwig
f52a3417ee Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2014-05-15 16:22:11 -07:00
Joe Ludwig
53e78c503e General:
*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
2014-05-15 13:59:18 -07:00
Bruce Dawson
28abc2120b Add VS 2012 and VS 2013 versions of libprotobuf.lib
Adding these libraries lets the source-sdk be built with VS 2012 and VS
2013, in addition to VS 2010. Just copy createallprojects.bat or
creategameprojects.bat and add /2012 or /2013 to the vpc command line.
Then load the resultant .sln file into the appropriate version of Visual
Studio. A full rebuild may be necessary the first time in order to clear
out .obj and .pdb files from previous builds.
2014-01-06 17:21:23 -08:00
Joe Ludwig
7309a5f13f Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00
Jørgen P. Tjernø
9c37fcc3a8 Merge pull request #182 from ardneran/master
Update .gitignore.
2013-12-09 18:56:11 -08:00
Joe Ludwig
8df4eca8da Merge pull request #215 from yas-online/callvpc-bat
Make create*projects scripts work independently of current directory - Windows
2013-12-09 15:07:20 -08:00
Narendra Umate
4fa56874ba Merge remote-tracking branch 'upstream/master'
Reverted .gitattributes xcode_ccache_wrapper change. Fixed line endings
for .gitignore and .gitattributes.
2013-12-08 01:27:41 -08:00
Neico
c2bd28b03e added bat equivalent of https://github.com/ValveSoftware/source-sdk-2013/pull/196 2013-12-06 07:06:00 +01:00
Jørgen P. Tjernø
73f5dea98e GH-195: Copy SSE fix to MP branch. 2013-12-03 13:36:34 -08:00
Jørgen P. Tjernø
3f1561893c Make libSDL2.so/dylib into symlinks. 2013-12-03 11:57:25 -08:00