Autojump
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@ -2404,8 +2404,9 @@ bool CGameMovement::CheckJumpButton( void )
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return false;
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#endif
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if ( mv->m_nOldButtons & IN_JUMP )
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return false; // don't pogo stick
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//if ( mv->m_nOldButtons & IN_JUMP )
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//return false; // don't pogo stick
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//bla
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// Cannot jump will in the unduck transition.
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if ( player->m_Local.m_bDucking && ( player->GetFlags() & FL_DUCKING ) )
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