default pogostick to 1 until queuejump is fixed
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@ -39,8 +39,8 @@ extern IFileSystem *filesystem;
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#ifndef SA_MOVEMENT
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#define SA_MOVEMENT
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#endif
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ConVar sa_sv_pogostick("sv_pogostick", "0", FCVAR_REPLICATED, "queue jumps", 1, 0, 1, 1);
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ConVar sa_sv_queuejump("sv_queuejump", "1", FCVAR_REPLICATED, "auto bunny hopping", 1, 0, 1, 1);
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ConVar sa_sv_pogostick("sv_pogostick", "1", FCVAR_REPLICATED, "queue jumps", 1, 0, 1, 1);
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ConVar sa_sv_queuejump("sv_queuejump", "0", FCVAR_REPLICATED, "auto bunny hopping", 1, 0, 1, 1);
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@ -1946,7 +1946,7 @@ void CGameMovement::WalkMove( void )
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player->ViewPunch(camTilt);
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}
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// Zero out z components of movement vectors
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if ( g_bMovementOptimizations )
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{
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