default pogostick to 1 until queuejump is fixed

This commit is contained in:
Andreas 2020-02-22 09:37:40 +01:00
parent 689cce8da4
commit 3ada3a07f0

View File

@ -39,8 +39,8 @@ extern IFileSystem *filesystem;
#ifndef SA_MOVEMENT
#define SA_MOVEMENT
#endif
ConVar sa_sv_pogostick("sv_pogostick", "0", FCVAR_REPLICATED, "queue jumps", 1, 0, 1, 1);
ConVar sa_sv_queuejump("sv_queuejump", "1", FCVAR_REPLICATED, "auto bunny hopping", 1, 0, 1, 1);
ConVar sa_sv_pogostick("sv_pogostick", "1", FCVAR_REPLICATED, "queue jumps", 1, 0, 1, 1);
ConVar sa_sv_queuejump("sv_queuejump", "0", FCVAR_REPLICATED, "auto bunny hopping", 1, 0, 1, 1);
@ -1946,7 +1946,7 @@ void CGameMovement::WalkMove( void )
player->ViewPunch(camTilt);
}
// Zero out z components of movement vectors
if ( g_bMovementOptimizations )
{