From 3ada3a07f0e6803b13382248d4a0f589fcf75c61 Mon Sep 17 00:00:00 2001 From: Andreas Date: Sat, 22 Feb 2020 09:37:40 +0100 Subject: [PATCH] default pogostick to 1 until queuejump is fixed --- mp/src/game/shared/gamemovement.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mp/src/game/shared/gamemovement.cpp b/mp/src/game/shared/gamemovement.cpp index 3f1ff747..6f5bc014 100644 --- a/mp/src/game/shared/gamemovement.cpp +++ b/mp/src/game/shared/gamemovement.cpp @@ -39,8 +39,8 @@ extern IFileSystem *filesystem; #ifndef SA_MOVEMENT #define SA_MOVEMENT #endif -ConVar sa_sv_pogostick("sv_pogostick", "0", FCVAR_REPLICATED, "queue jumps", 1, 0, 1, 1); -ConVar sa_sv_queuejump("sv_queuejump", "1", FCVAR_REPLICATED, "auto bunny hopping", 1, 0, 1, 1); +ConVar sa_sv_pogostick("sv_pogostick", "1", FCVAR_REPLICATED, "queue jumps", 1, 0, 1, 1); +ConVar sa_sv_queuejump("sv_queuejump", "0", FCVAR_REPLICATED, "auto bunny hopping", 1, 0, 1, 1); @@ -1946,7 +1946,7 @@ void CGameMovement::WalkMove( void ) player->ViewPunch(camTilt); } - + // Zero out z components of movement vectors if ( g_bMovementOptimizations ) {