default fov 100

This commit is contained in:
Andreas 2020-02-22 09:40:09 +01:00
parent 671e1b6e0a
commit 6406952e7e

View File

@ -144,7 +144,7 @@ public:
virtual CBaseCombatWeapon *GetNextBestWeapon( CBaseCombatCharacter *pPlayer, CBaseCombatWeapon *pCurrentWeapon ); // I can't use this weapon anymore, get me the next best one.
virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 );
virtual int DefaultFOV( void ) { return 90; }
virtual int DefaultFOV( void ) { return 100; }
// This function is here for our CNetworkVars.
inline void NetworkStateChanged()