diff --git a/mp/src/game/shared/gamerules.h b/mp/src/game/shared/gamerules.h index 5ba66820..fcabbe04 100644 --- a/mp/src/game/shared/gamerules.h +++ b/mp/src/game/shared/gamerules.h @@ -144,7 +144,7 @@ public: virtual CBaseCombatWeapon *GetNextBestWeapon( CBaseCombatCharacter *pPlayer, CBaseCombatWeapon *pCurrentWeapon ); // I can't use this weapon anymore, get me the next best one. virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 ); - virtual int DefaultFOV( void ) { return 90; } + virtual int DefaultFOV( void ) { return 100; } // This function is here for our CNetworkVars. inline void NetworkStateChanged()