102 Commits

Author SHA1 Message Date
a2faa57760 Merge branch 'dev' of https://github.com/Hion-V/sourcearena into dev 2020-02-21 07:02:26 +01:00
b11cb714d6 Merge branch 'movement' into dev 2020-02-21 00:58:54 +01:00
13f49b388b fucked around with abh code 2020-02-21 00:41:09 +01:00
f82a446c00 fixed merge conflict 2020-01-25 20:46:19 +01:00
3404d7f306 implemented main SA movement features and defcheck 2020-01-25 20:42:16 +01:00
3b0319d009 added bool for keping tack of queuejump status 2020-01-25 20:25:48 +01:00
efc6c32c33 updated gitignore 2020-01-25 20:23:11 +01:00
4dcea96189 updated gitignore 2020-01-25 20:22:03 +01:00
a6fb0e805d updated gitignore 2020-01-25 20:21:35 +01:00
aedc714659 Update .gitignore 2020-01-24 10:00:07 +01:00
bcf509c5df Fixed prediction errors
https://steamcommunity.com/app/211/discussions/1/1743343017631727486/
2019-08-28 03:32:34 +02:00
22b3d26c0b support cl_righthand 2019-08-13 07:52:53 +02:00
cb00ff4ff5 Ladders! 2019-08-13 07:03:26 +02:00
e11373acbb disabled fall damage 2019-08-13 06:59:33 +02:00
380112a25f imported movevars from old SA 2019-08-13 06:50:19 +02:00
443c2483b0 Updated solution and gitignore 2019-08-13 06:40:38 +02:00
e4352e849f imported multiplayer gamemovement from old SA 2019-08-13 06:32:23 +02:00
94b17cc130 created multiplayer solution 2019-08-13 06:29:34 +02:00
4364cb87e7 gitignore 2019-08-13 06:24:49 +02:00
4395aa7480 added game directories to gitignore 2019-08-13 06:23:19 +02:00
7365158cee Added .vs folder to gitignore 2019-08-13 06:19:20 +02:00
564fe3af56 Update .gitignore 2019-08-13 06:02:15 +02:00
d32393955b Autojump 2019-08-13 06:01:19 +02:00
2eb7b264ba Updated gitignore and added solution 2019-08-13 06:01:09 +02:00
John Schoenick
0d8dceea43 Updated the SDK with the latest code from the TF and HL2 branches. 2015-09-09 18:35:41 -07:00
Michael Sartain
55ed12f8d1 Updated the SDK with the latest code from the TF and HL2 branches. 2014-10-02 08:25:55 -07:00
Joe Ludwig
56accfdb9c * Added support for Visual C++ 2013 Express to VPC
* Added support for running VPC on Windows XP
2014-06-12 10:11:56 -07:00
Joe Ludwig
3b9509df78 Added VS2010 version of libprotobuf for folks who are still using VS2010 2014-05-19 11:04:38 -07:00
Joe Ludwig
f52a3417ee Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2014-05-15 16:22:11 -07:00
Joe Ludwig
53e78c503e General:
*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
2014-05-15 13:59:18 -07:00
Bruce Dawson
28abc2120b Add VS 2012 and VS 2013 versions of libprotobuf.lib
Adding these libraries lets the source-sdk be built with VS 2012 and VS
2013, in addition to VS 2010. Just copy createallprojects.bat or
creategameprojects.bat and add /2012 or /2013 to the vpc command line.
Then load the resultant .sln file into the appropriate version of Visual
Studio. A full rebuild may be necessary the first time in order to clear
out .obj and .pdb files from previous builds.
2014-01-06 17:21:23 -08:00
Joe Ludwig
7309a5f13f Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00
Jørgen P. Tjernø
9c37fcc3a8 Merge pull request #182 from ardneran/master
Update .gitignore.
2013-12-09 18:56:11 -08:00
Joe Ludwig
8df4eca8da Merge pull request #215 from yas-online/callvpc-bat
Make create*projects scripts work independently of current directory - Windows
2013-12-09 15:07:20 -08:00
Narendra Umate
4fa56874ba Merge remote-tracking branch 'upstream/master'
Reverted .gitattributes xcode_ccache_wrapper change. Fixed line endings
for .gitignore and .gitattributes.
2013-12-08 01:27:41 -08:00
Neico
c2bd28b03e added bat equivalent of https://github.com/ValveSoftware/source-sdk-2013/pull/196 2013-12-06 07:06:00 +01:00
Jørgen P. Tjernø
73f5dea98e GH-195: Copy SSE fix to MP branch. 2013-12-03 13:36:34 -08:00
Jørgen P. Tjernø
3f1561893c Make libSDL2.so/dylib into symlinks. 2013-12-03 11:57:25 -08:00
Jørgen P. Tjernø
b5dc4a8543 Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.

Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.

Finally, fixes executable bits.
2013-12-03 11:57:22 -08:00
Jørgen P. Tjernø
30064a1977 Specify clobbered registers in POSIX SSE functions
We weren't specifying clobbered registers for our SSE implementations of
VectorNormalize and InvRSquared. Supposedly GCC and clang does not inspect the
assembly to figure out which registers are getting clobbered, so this could
potentially fix some bugs.

This fixes GH-195.
2013-12-03 10:34:47 -08:00
Jørgen P. Tjernø
27d9df18d1 Fix some accidental new-line stomping. 2013-12-03 10:34:08 -08:00
Jørgen P. Tjernø
45cc6eccbc Merge pull request #147 from alanedwardes/vbsp-fixes
Changed VBSP to check both the EXECUTABLE_PATH and the MOD path for FDG files.
2013-12-03 10:24:59 -08:00
Joe Ludwig
beaae8ac45 Updated the SDK with the latest code from the TF and HL2 branches
* Adds support for Visual Studio 2012 and 2013
* VR Mode:
. Switches from headtrack.dll to sourcevr.dll
. Improved readability of the UI in VR
. Removed the IPD calibration tool. TF2 will now obey the Oculus
configuration file. Use the Oculus calibration tool in your SDK or
install and run "OpenVR" under Tools in Steam to calibrate your IPD.
. Added dropdown to enable VR mode in the Video options. Removed the -vr
command line option.
. Added the ability to switch in and out of VR mode without quitting the
game
. By default VR mode will run full screen. To switch back to a
borderless window set the vr_force_windowed convar.
. Added support for VR mode on Linux
* Many assorted bug fixes and other changes from Team Fortress in
various shared files
2013-12-03 08:54:16 -08:00
Alan Edwardes
550992aeba Merge remote-tracking branch 'upstream/master' into vbsp-fixes. 2013-12-03 10:47:30 +00:00
Narendra Umate
cea71ff9ae Added DS_Store to .gitignore. 2013-12-02 23:50:09 -08:00
Narendra Umate
8737f191f3 Merge remote-tracking branch 'upstream/master' 2013-12-02 23:36:05 -08:00
Jørgen P. Tjernø
2861c3fbfc Make .xcconfigs text files too. 2013-12-02 21:24:06 -08:00
Jørgen P. Tjernø
b00fad8cd0 Fix IceKey.H to be a text file too. 2013-12-02 20:29:51 -08:00
Jørgen P. Tjernø
f56bb35301 Fix line endings. WHAMMY. 2013-12-02 19:46:31 -08:00
Jørgen P. Tjernø
c47ad60970 Mark some more files as text. 2013-12-02 19:30:17 -08:00