default fov 100
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@ -144,7 +144,7 @@ public:
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virtual CBaseCombatWeapon *GetNextBestWeapon( CBaseCombatCharacter *pPlayer, CBaseCombatWeapon *pCurrentWeapon ); // I can't use this weapon anymore, get me the next best one.
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virtual bool ShouldCollide( int collisionGroup0, int collisionGroup1 );
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virtual int DefaultFOV( void ) { return 90; }
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virtual int DefaultFOV( void ) { return 100; }
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// This function is here for our CNetworkVars.
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inline void NetworkStateChanged()
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