Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 13f49b388b | |||
| f82a446c00 | |||
| 3404d7f306 | |||
| 3b0319d009 | |||
| efc6c32c33 | |||
| 4dcea96189 | |||
| a6fb0e805d | |||
| aedc714659 | |||
| bcf509c5df | |||
| 4364cb87e7 | |||
| 4395aa7480 | |||
| 7365158cee | |||
| 564fe3af56 | |||
| d32393955b | |||
| 2eb7b264ba |
25
.gitignore
vendored
25
.gitignore
vendored
@@ -19,6 +19,12 @@ ipch
|
||||
*.idb
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||||
*.vcxproj
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||||
*.sln
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*.lib
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||||
# Visual studio config dirs
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.vs/*
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mp/src/.vs/*
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sp/src/.vs/*
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||||
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||||
# OSX/Linux build products
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*.mak
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@@ -54,3 +60,22 @@ config.cfg
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||||
# shader files
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*.tmp
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sp/game/mod_hl2/cfg/server_blacklist.txt
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*.cache
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*.pdb
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*.db
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sp/game/mod_hl2/GameState.txt
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sp/game/mod_hl2/maps/graphs/sdk_vehicles.ain
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sp/game/mod_hl2/stats.txt
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sp/game/mod_hl2/voice_ban.dt
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||||
|
||||
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||||
*.vcxproj.FileListAbsolute.txt
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*.vpc_crc
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*.sentinel
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*.filters
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*.lib
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#game directories
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sp/game/*
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mp/game/*
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3
.vs/ProjectSettings.json
Normal file
3
.vs/ProjectSettings.json
Normal file
@@ -0,0 +1,3 @@
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||||
{
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||||
"CurrentProjectSetting": "No Configurations"
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||||
}
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||||
@@ -36,6 +36,14 @@ extern IFileSystem *filesystem;
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||||
#endif
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||||
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||||
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#ifndef SA_MOVEMENT
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#define SA_MOVEMENT
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#endif
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ConVar sa_sv_pogostick("sv_pogostick", "0", FCVAR_REPLICATED, "queue jumps", 1, 0, 1, 1);
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ConVar sa_sv_queuejump("sv_queuejump", "1", FCVAR_REPLICATED, "auto bunny hopping", 1, 0, 1, 1);
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||||
|
||||
|
||||
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||||
// tickcount currently isn't set during prediction, although gpGlobals->curtime and
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// gpGlobals->frametime are. We should probably set tickcount (to player->m_nTickBase),
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||||
// but we're REALLY close to shipping, so we can change that later and people can use
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||||
@@ -62,7 +70,7 @@ ConVar debug_latch_reset_onduck( "debug_latch_reset_onduck", "1", FCVAR_CHEAT );
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#endif
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// [MD] I'll remove this eventually. For now, I want the ability to A/B the optimizations.
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bool g_bMovementOptimizations = true;
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bool g_bMovementOptimizations = false; //switched to false to fix prediction errors
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// Roughly how often we want to update the info about the ground surface we're on.
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// We don't need to do this very often.
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@@ -1199,6 +1207,14 @@ void CGameMovement::FinishTrackPredictionErrors( CBasePlayer *pPlayer )
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//-----------------------------------------------------------------------------
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void CGameMovement::FinishMove( void )
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{
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ConVar* pPogoStick = cvar->FindVar("sv_pogostick");
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ConVar* pQueueJump = cvar->FindVar("sv_queuejump");
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if (!(mv->m_nButtons & IN_JUMP) && pQueueJump->GetInt() == 1) {
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mv->m_bRejumpAllowed = true;
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}
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else if (pPogoStick->GetInt() == 1) {
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mv->m_bRejumpAllowed = true;
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}
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mv->m_nOldButtons = mv->m_nButtons;
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}
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||||
|
||||
@@ -1889,6 +1905,12 @@ void CGameMovement::StayOnGround( void )
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}
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||||
}
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||||
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// Camera Bob
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ConVar cl_camtilt_enabled("cl_camtilt_enabled", "1", 0, "Oscillation Toggle", true, 0, true, 1);
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ConVar cl_viewbob_timer("cl_viewbob_timer", "1", 0, "Speed of Oscillation");
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ConVar cl_camtilt_scale("cl_camtilt_scale", "2.5", 0, "Magnitude of Oscillation");
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||||
|
||||
//-----------------------------------------------------------------------------
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||||
// Purpose:
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//-----------------------------------------------------------------------------
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||||
@@ -1915,6 +1937,16 @@ void CGameMovement::WalkMove( void )
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fmove = mv->m_flForwardMove;
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smove = mv->m_flSideMove;
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||||
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||||
if (cl_camtilt_enabled.GetInt() == 1 && !engine->IsPaused())
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||||
{
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||||
float offset = 2 * cl_viewbob_timer.GetFloat() * player->GetAbsVelocity().Length() * cl_camtilt_scale.GetFloat() / 4000000 * smove;
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||||
QAngle playerAngles = mv->m_vecViewAngles;
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||||
QAngle camTilt(0, 0, offset);
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||||
QAngle resultAngles(playerAngles.x, playerAngles.y, playerAngles.z + camTilt.z);
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||||
player->ViewPunch(camTilt);
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||||
|
||||
}
|
||||
|
||||
// Zero out z components of movement vectors
|
||||
if ( g_bMovementOptimizations )
|
||||
{
|
||||
@@ -2075,6 +2107,7 @@ void CGameMovement::FullWalkMove( )
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||||
if ( player->GetGroundEntity() != NULL )
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||||
{
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||||
mv->m_vecVelocity[2] = 0;
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mv->m_bRejumpAllowed = true;
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||||
}
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||||
}
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else
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||||
@@ -2353,6 +2386,9 @@ void CGameMovement::PlaySwimSound()
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//-----------------------------------------------------------------------------
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||||
bool CGameMovement::CheckJumpButton( void )
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{
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ConVar* pPogoStick = cvar->FindVar("sv_pogostick");
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||||
ConVar* pQueueJump = cvar->FindVar("sv_queuejump");
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||||
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||||
if (player->pl.deadflag)
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||||
{
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||||
mv->m_nOldButtons |= IN_JUMP ; // don't jump again until released
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||||
@@ -2394,9 +2430,11 @@ bool CGameMovement::CheckJumpButton( void )
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||||
// No more effect
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||||
if (player->GetGroundEntity() == NULL)
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||||
{
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||||
mv->m_nOldButtons |= IN_JUMP;
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||||
//Removed because we don't want the jump button to become 'unpressed'
|
||||
// mv->m_nOldButtons |= IN_JUMP;
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||||
return false; // in air, so no effect
|
||||
}
|
||||
DevMsg("Got past getGroundEntity() == NULL \n");
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||||
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||||
// Don't allow jumping when the player is in a stasis field.
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||||
#ifndef HL2_EPISODIC
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||||
@@ -2404,16 +2442,28 @@ bool CGameMovement::CheckJumpButton( void )
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||||
return false;
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||||
#endif
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||||
|
||||
if ( mv->m_nOldButtons & IN_JUMP )
|
||||
//pressed jump on last tick/frame and both autojump and queuejump are disabled through console.
|
||||
if ( mv->m_nOldButtons & IN_JUMP && !(mv->m_bRejumpAllowed ) ) {
|
||||
return false; // don't pogo stick
|
||||
|
||||
}
|
||||
//DevMsg("Got past dont pogo \n");
|
||||
// Cannot jump will in the unduck transition.
|
||||
if ( player->m_Local.m_bDucking && ( player->GetFlags() & FL_DUCKING ) )
|
||||
return false;
|
||||
//if ( player->m_Local.m_bDucking && ( player->GetFlags() & FL_DUCKING ) )
|
||||
//return false;
|
||||
|
||||
// Still updating the eye position.
|
||||
if ( player->m_Local.m_flDuckJumpTime > 0.0f )
|
||||
return false;
|
||||
//if ( player->m_Local.m_flDuckJumpTime > 0.0f )
|
||||
//return false;
|
||||
|
||||
|
||||
if (pPogoStick->GetInt() == 0) {
|
||||
DevMsg("rejump disabled \n");
|
||||
mv->m_bRejumpAllowed = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// In the air now.
|
||||
@@ -2432,7 +2482,7 @@ bool CGameMovement::CheckJumpButton( void )
|
||||
float flMul;
|
||||
if ( g_bMovementOptimizations )
|
||||
{
|
||||
#if defined(HL2_DLL) || defined(HL2_CLIENT_DLL)
|
||||
#if defined(HL2_DLL) &!defined(SArena_DLL) || defined(HL2_CLIENT_DLL) &!defined(SArena_DLL)
|
||||
Assert( GetCurrentGravity() == 600.0f );
|
||||
flMul = 160.0f; // approx. 21 units.
|
||||
#else
|
||||
@@ -2443,7 +2493,10 @@ bool CGameMovement::CheckJumpButton( void )
|
||||
}
|
||||
else
|
||||
{
|
||||
flMul = sqrt(2 * GetCurrentGravity() * GAMEMOVEMENT_JUMP_HEIGHT);
|
||||
//flMul = sqrt(2 * GetCurrentGravity() * GAMEMOVEMENT_JUMP_HEIGHT);
|
||||
//We need these
|
||||
Assert(GetCurrentGravity() == 800.0f);
|
||||
flMul = 268.3281572999747f;
|
||||
}
|
||||
|
||||
// Acclerate upward
|
||||
@@ -2466,8 +2519,8 @@ bool CGameMovement::CheckJumpButton( void )
|
||||
|
||||
// Add a little forward velocity based on your current forward velocity - if you are not sprinting.
|
||||
#if defined( HL2_DLL ) || defined( HL2_CLIENT_DLL )
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||||
if ( gpGlobals->maxClients == 1 )
|
||||
{
|
||||
//if ( gpGlobals->maxClients == 1 )
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||||
//{
|
||||
CHLMoveData *pMoveData = ( CHLMoveData* )mv;
|
||||
Vector vecForward;
|
||||
AngleVectors( mv->m_vecViewAngles, &vecForward );
|
||||
@@ -2484,7 +2537,7 @@ bool CGameMovement::CheckJumpButton( void )
|
||||
// If we're over the maximum, we want to only boost as much as will get us to the goal speed
|
||||
if ( flNewSpeed > flMaxSpeed )
|
||||
{
|
||||
flSpeedAddition -= flNewSpeed - flMaxSpeed;
|
||||
//flSpeedAddition -= flNewSpeed - flMaxSpeed;
|
||||
}
|
||||
|
||||
if ( mv->m_flForwardMove < 0.0f )
|
||||
@@ -2492,7 +2545,7 @@ bool CGameMovement::CheckJumpButton( void )
|
||||
|
||||
// Add it on
|
||||
VectorAdd( (vecForward*flSpeedAddition), mv->m_vecVelocity, mv->m_vecVelocity );
|
||||
}
|
||||
//}
|
||||
#endif
|
||||
|
||||
FinishGravity();
|
||||
@@ -2524,8 +2577,12 @@ bool CGameMovement::CheckJumpButton( void )
|
||||
|
||||
#endif
|
||||
|
||||
//Commented out because idk why
|
||||
else if (pPogoStick->GetInt() == 0 && pQueueJump->GetInt() == 1 && player->GetGroundEntity() != NULL) {
|
||||
// Flag that we jumped.
|
||||
mv->m_nOldButtons |= IN_JUMP; // don't jump again until released
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2840,7 +2897,7 @@ inline bool CGameMovement::OnLadder( trace_t &trace )
|
||||
// HPE_BEGIN
|
||||
// [sbodenbender] make ladders easier to climb in cstrike
|
||||
//=============================================================================
|
||||
#if defined (CSTRIKE_DLL)
|
||||
#if defined (CSTRIKE_DLL) || defined( SArena_DLL )
|
||||
ConVar sv_ladder_dampen ( "sv_ladder_dampen", "0.2", FCVAR_REPLICATED, "Amount to dampen perpendicular movement on a ladder", true, 0.0f, true, 1.0f );
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||||
ConVar sv_ladder_angle( "sv_ladder_angle", "-0.707", FCVAR_REPLICATED, "Cos of angle of incidence to ladder perpendicular for applying ladder_dampen", true, -1.0f, true, 1.0f );
|
||||
#endif
|
||||
@@ -2977,7 +3034,7 @@ bool CGameMovement::LadderMove( void )
|
||||
// HPE_BEGIN
|
||||
// [sbodenbender] make ladders easier to climb in cstrike
|
||||
//=============================================================================
|
||||
#if defined (CSTRIKE_DLL)
|
||||
#if defined (CSTRIKE_DLL) || defined( SArena_DLL )
|
||||
// break lateral into direction along tmp (up the ladder) and direction along perp (perpendicular to ladder)
|
||||
float tmpDist = DotProduct ( tmp, lateral );
|
||||
float perpDist = DotProduct ( perp, lateral );
|
||||
|
||||
@@ -40,6 +40,7 @@ class CMoveData
|
||||
public:
|
||||
bool m_bFirstRunOfFunctions : 1;
|
||||
bool m_bGameCodeMovedPlayer : 1;
|
||||
bool m_bRejumpAllowed = 1; //keeping track of allowed jump status SA
|
||||
|
||||
EntityHandle_t m_nPlayerHandle; // edict index on server, client entity handle on client
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
// some cvars used by player movement system
|
||||
#if defined( HL2_DLL ) || defined( HL2_CLIENT_DLL )
|
||||
#if defined( HL2_DLL ) &! defined( SArena_DLL ) || defined( HL2_CLIENT_DLL ) &! defined( SArena_DLL )
|
||||
#define DEFAULT_GRAVITY_STRING "600"
|
||||
#else
|
||||
#define DEFAULT_GRAVITY_STRING "800"
|
||||
@@ -36,7 +36,7 @@ float GetCurrentGravity( void )
|
||||
|
||||
ConVar sv_gravity ( "sv_gravity", DEFAULT_GRAVITY_STRING, FCVAR_NOTIFY | FCVAR_REPLICATED, "World gravity." );
|
||||
|
||||
#if defined( DOD_DLL ) || defined( CSTRIKE_DLL ) || defined( HL1MP_DLL )
|
||||
#if defined( DOD_DLL ) || defined( CSTRIKE_DLL ) || defined( HL1MP_DLL ) || defined( SArena_DLL )
|
||||
ConVar sv_stopspeed ( "sv_stopspeed","100", FCVAR_NOTIFY | FCVAR_REPLICATED, "Minimum stopping speed when on ground." );
|
||||
#else
|
||||
ConVar sv_stopspeed ( "sv_stopspeed","100", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Minimum stopping speed when on ground." );
|
||||
@@ -48,7 +48,7 @@ ConVar sv_specaccelerate( "sv_specaccelerate", "5", FCVAR_NOTIFY | FCVAR_ARCHIVE
|
||||
ConVar sv_specspeed ( "sv_specspeed", "3", FCVAR_ARCHIVE | FCVAR_NOTIFY | FCVAR_REPLICATED);
|
||||
ConVar sv_specnoclip ( "sv_specnoclip", "1", FCVAR_ARCHIVE | FCVAR_NOTIFY | FCVAR_REPLICATED);
|
||||
|
||||
#if defined( CSTRIKE_DLL ) || defined( HL1MP_DLL )
|
||||
#if defined( CSTRIKE_DLL ) || defined( HL1MP_DLL ) || defined( SArena_DLL )
|
||||
ConVar sv_maxspeed ( "sv_maxspeed", "320", FCVAR_NOTIFY | FCVAR_REPLICATED);
|
||||
#else
|
||||
ConVar sv_maxspeed ( "sv_maxspeed", "320", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY);
|
||||
@@ -58,7 +58,7 @@ ConVar sv_maxspeed ( "sv_maxspeed", "320", FCVAR_NOTIFY | FCVAR_REPLICATED | FC
|
||||
ConVar sv_accelerate ( "sv_accelerate", "7", FCVAR_NOTIFY | FCVAR_REPLICATED);
|
||||
#else
|
||||
|
||||
#if defined( CSTRIKE_DLL ) || defined( HL1MP_DLL )
|
||||
#if defined( CSTRIKE_DLL ) || defined( HL1MP_DLL ) || defined( SArena_DLL )
|
||||
ConVar sv_accelerate ( "sv_accelerate", "10", FCVAR_NOTIFY | FCVAR_REPLICATED);
|
||||
#else
|
||||
ConVar sv_accelerate ( "sv_accelerate", "10", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY);
|
||||
@@ -66,7 +66,7 @@ ConVar sv_maxspeed ( "sv_maxspeed", "320", FCVAR_NOTIFY | FCVAR_REPLICATED | FC
|
||||
|
||||
#endif//_XBOX
|
||||
|
||||
#if defined( CSTRIKE_DLL ) || defined( HL1MP_DLL )
|
||||
#if defined( CSTRIKE_DLL ) || defined( HL1MP_DLL ) || defined( SArena_DLL ) //we need these to not be hidden
|
||||
ConVar sv_airaccelerate( "sv_airaccelerate", "10", FCVAR_NOTIFY | FCVAR_REPLICATED);
|
||||
ConVar sv_wateraccelerate( "sv_wateraccelerate", "10", FCVAR_NOTIFY | FCVAR_REPLICATED);
|
||||
ConVar sv_waterfriction( "sv_waterfriction", "1", FCVAR_NOTIFY | FCVAR_REPLICATED);
|
||||
@@ -82,13 +82,13 @@ ConVar sv_rollspeed ( "sv_rollspeed", "200", FCVAR_NOTIFY | FCVAR_REPLICATED | F
|
||||
ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
|
||||
#endif // CSTRIKE_DLL
|
||||
|
||||
#if defined( DOD_DLL ) || defined( CSTRIKE_DLL ) || defined( HL1MP_DLL )
|
||||
#if defined( DOD_DLL ) || defined( CSTRIKE_DLL ) || defined( HL1MP_DLL ) || defined( SArena_DLL ) //need these too
|
||||
ConVar sv_friction ( "sv_friction","4", FCVAR_NOTIFY | FCVAR_REPLICATED, "World friction." );
|
||||
#else
|
||||
ConVar sv_friction ( "sv_friction","4", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "World friction." );
|
||||
#endif // DOD_DLL || CSTRIKE_DLL
|
||||
|
||||
#if defined( CSTRIKE_DLL ) || defined( HL1MP_DLL )
|
||||
#if defined( CSTRIKE_DLL ) || defined( HL1MP_DLL ) || defined( SArena_DLL ) //need these too
|
||||
ConVar sv_bounce ( "sv_bounce","0", FCVAR_NOTIFY | FCVAR_REPLICATED, "Bounce multiplier for when physically simulated objects collide with other objects." );
|
||||
ConVar sv_maxvelocity ( "sv_maxvelocity","3500", FCVAR_REPLICATED, "Maximum speed any ballistically moving object is allowed to attain per axis." );
|
||||
ConVar sv_stepsize ( "sv_stepsize","18", FCVAR_NOTIFY | FCVAR_REPLICATED );
|
||||
|
||||
@@ -2404,8 +2404,9 @@ bool CGameMovement::CheckJumpButton( void )
|
||||
return false;
|
||||
#endif
|
||||
|
||||
if ( mv->m_nOldButtons & IN_JUMP )
|
||||
return false; // don't pogo stick
|
||||
//if ( mv->m_nOldButtons & IN_JUMP )
|
||||
//return false; // don't pogo stick
|
||||
//bla
|
||||
|
||||
// Cannot jump will in the unduck transition.
|
||||
if ( player->m_Local.m_bDucking && ( player->GetFlags() & FL_DUCKING ) )
|
||||
|
||||
85
sp/src/games.sln
Normal file
85
sp/src/games.sln
Normal file
@@ -0,0 +1,85 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29102.190
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (HL2)", "game\client\client_hl2.vcxproj", "{09E5D61D-4897-7B98-288B-C87442D14BFF}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
|
||||
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
|
||||
{F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client (Episodic)", "game\client\client_episodic.vcxproj", "{353A799F-E73F-7A69-07AD-B2AD57F3B775}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
|
||||
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
|
||||
{F69B3672-C5E8-CD1A-257F-253A25B5B939} = {F69B3672-C5E8-CD1A-257F-253A25B5B939}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mathlib", "mathlib\mathlib.vcxproj", "{BAB92FF0-D72A-D7E5-1988-74628D39B94F}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Raytrace", "raytrace\raytrace.vcxproj", "{95D67225-8415-236F-9128-DCB171B7DEC6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (HL2)", "game\server\server_hl2.vcxproj", "{C3EE918E-6836-5578-1FA2-5703048552B9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
|
||||
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Server (Episodic)", "game\server\server_episodic.vcxproj", "{7855B476-B6D4-535D-F7A9-D623245F8B07}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{BAB92FF0-D72A-D7E5-1988-74628D39B94F} = {BAB92FF0-D72A-D7E5-1988-74628D39B94F}
|
||||
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC} = {EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tier1", "tier1\tier1.vcxproj", "{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vgui_controls", "vgui2\vgui_controls\vgui_controls.vcxproj", "{F69B3672-C5E8-CD1A-257F-253A25B5B939}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{09E5D61D-4897-7B98-288B-C87442D14BFF}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{09E5D61D-4897-7B98-288B-C87442D14BFF}.Debug|x86.Build.0 = Debug|Win32
|
||||
{09E5D61D-4897-7B98-288B-C87442D14BFF}.Release|x86.ActiveCfg = Release|Win32
|
||||
{09E5D61D-4897-7B98-288B-C87442D14BFF}.Release|x86.Build.0 = Release|Win32
|
||||
{353A799F-E73F-7A69-07AD-B2AD57F3B775}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{353A799F-E73F-7A69-07AD-B2AD57F3B775}.Debug|x86.Build.0 = Debug|Win32
|
||||
{353A799F-E73F-7A69-07AD-B2AD57F3B775}.Release|x86.ActiveCfg = Release|Win32
|
||||
{353A799F-E73F-7A69-07AD-B2AD57F3B775}.Release|x86.Build.0 = Release|Win32
|
||||
{BAB92FF0-D72A-D7E5-1988-74628D39B94F}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BAB92FF0-D72A-D7E5-1988-74628D39B94F}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BAB92FF0-D72A-D7E5-1988-74628D39B94F}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BAB92FF0-D72A-D7E5-1988-74628D39B94F}.Release|x86.Build.0 = Release|Win32
|
||||
{95D67225-8415-236F-9128-DCB171B7DEC6}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{95D67225-8415-236F-9128-DCB171B7DEC6}.Debug|x86.Build.0 = Debug|Win32
|
||||
{95D67225-8415-236F-9128-DCB171B7DEC6}.Release|x86.ActiveCfg = Release|Win32
|
||||
{95D67225-8415-236F-9128-DCB171B7DEC6}.Release|x86.Build.0 = Release|Win32
|
||||
{C3EE918E-6836-5578-1FA2-5703048552B9}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{C3EE918E-6836-5578-1FA2-5703048552B9}.Debug|x86.Build.0 = Debug|Win32
|
||||
{C3EE918E-6836-5578-1FA2-5703048552B9}.Release|x86.ActiveCfg = Release|Win32
|
||||
{C3EE918E-6836-5578-1FA2-5703048552B9}.Release|x86.Build.0 = Release|Win32
|
||||
{7855B476-B6D4-535D-F7A9-D623245F8B07}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{7855B476-B6D4-535D-F7A9-D623245F8B07}.Debug|x86.Build.0 = Debug|Win32
|
||||
{7855B476-B6D4-535D-F7A9-D623245F8B07}.Release|x86.ActiveCfg = Release|Win32
|
||||
{7855B476-B6D4-535D-F7A9-D623245F8B07}.Release|x86.Build.0 = Release|Win32
|
||||
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}.Debug|x86.Build.0 = Debug|Win32
|
||||
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}.Release|x86.ActiveCfg = Release|Win32
|
||||
{EC1C516D-E1D9-BC0A-F79D-E91E954ED8EC}.Release|x86.Build.0 = Release|Win32
|
||||
{F69B3672-C5E8-CD1A-257F-253A25B5B939}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{F69B3672-C5E8-CD1A-257F-253A25B5B939}.Debug|x86.Build.0 = Debug|Win32
|
||||
{F69B3672-C5E8-CD1A-257F-253A25B5B939}.Release|x86.ActiveCfg = Release|Win32
|
||||
{F69B3672-C5E8-CD1A-257F-253A25B5B939}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {659B5A0E-7CCE-4B7B-A6E8-F54A2490E5BB}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Reference in New Issue
Block a user