added bool for keping tack of queuejump status

This commit is contained in:
Andreas 2020-01-25 20:25:48 +01:00
parent efc6c32c33
commit 3b0319d009

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@ -40,6 +40,7 @@ class CMoveData
public:
bool m_bFirstRunOfFunctions : 1;
bool m_bGameCodeMovedPlayer : 1;
bool m_bRejumpAllowed = 1; //keeping track of allowed jump status SA
EntityHandle_t m_nPlayerHandle; // edict index on server, client entity handle on client