added bool for keping tack of queuejump status
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@@ -40,6 +40,7 @@ class CMoveData
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public:
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public:
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bool m_bFirstRunOfFunctions : 1;
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bool m_bFirstRunOfFunctions : 1;
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bool m_bGameCodeMovedPlayer : 1;
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bool m_bGameCodeMovedPlayer : 1;
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bool m_bRejumpAllowed = 1; //keeping track of allowed jump status SA
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EntityHandle_t m_nPlayerHandle; // edict index on server, client entity handle on client
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EntityHandle_t m_nPlayerHandle; // edict index on server, client entity handle on client
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