2025-04-09 02:36:37 +02:00

49 lines
1.2 KiB
Haxe

import openfl.display.Window;
import assets.Scanner;
import game.video.Mode;
import openfl.events.KeyboardEvent;
import openfl.display.Sprite;
import openfl.display.Stage;
import openfl.events.Event;
import game.Input;
import game.Game;
import game.video.Mode;
class Main extends Sprite {
public function new () {
super ();
this.addEventListener(Event.ADDED_TO_STAGE, onInit);
}
private function onInit(e:Event)
{
//Scanner.scanTextureDir();
stage.frameRate = 1000;
var game:Game = new Game(stage);
stage.addEventListener(Event.ENTER_FRAME, game.onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN,Input.onKeyIsDown);
stage.addEventListener(KeyboardEvent.KEY_UP,Input.onKeyIsUp);
stage.addEventListener(Event.RESIZE,onResize);
game.onInit();
//Mode.setVideoMode(1280, 960);
}
private function onResize (event:Event):Void {
//Here we can do shit with window scaling
//stage.stageWidth;
//stage.stageHeight;
}
// static function main () {
// // Bootstrap the OpenFL project
// var application = new lime.app.Application();
// application.createWindow({
// hidden: false,
// x: 0,
// y: 0,
// width: 800,
// height: 600,
// title: "DSTEngine Window"
// });
// }
}