DSTEngine/hGameTest/node_modules/openfl/docs/classes/openfl.system.system.html
2021-03-07 05:58:59 +01:00

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<a href="../modules/openfl.system.html">system</a>
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<a href="openfl.system.system.html">System</a>
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<h1>Class System</h1>
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<p>The System class contains properties related to local settings and
operations. Among these are settings for camers and microphones, operations
with shared objects and the use of the Clipboard.</p>
</div>
<p>Additional properties and methods are in other classes within the
flash.system package: the Capabilities class, the IME class, and the
Security class.</p>
<p>This class contains only static methods and properties. You cannot
create new instances of the System class.</p>
</div>
</section>
<section class="tsd-panel tsd-hierarchy">
<h3>Hierarchy</h3>
<ul class="tsd-hierarchy">
<li>
<span class="target">System</span>
</li>
</ul>
</section>
<section class="tsd-panel-group tsd-index-group">
<h2>Index</h2>
<section class="tsd-panel tsd-index-panel">
<div class="tsd-index-content">
<section class="tsd-index-section tsd-is-external">
<h3>Properties</h3>
<ul class="tsd-index-list">
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static tsd-is-external"><a href="openfl.system.system.html#totalmemory" class="tsd-kind-icon">total<wbr>Memory</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static tsd-is-external"><a href="openfl.system.system.html#usecodepage" class="tsd-kind-icon">use<wbr>Code<wbr>Page</a></li>
<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static tsd-is-external"><a href="openfl.system.system.html#vmversion" class="tsd-kind-icon">vm<wbr>Version</a></li>
</ul>
</section>
<section class="tsd-index-section tsd-is-external">
<h3>Methods</h3>
<ul class="tsd-index-list">
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external"><a href="openfl.system.system.html#exit" class="tsd-kind-icon">exit</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external"><a href="openfl.system.system.html#gc" class="tsd-kind-icon">gc</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external"><a href="openfl.system.system.html#pause" class="tsd-kind-icon">pause</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external"><a href="openfl.system.system.html#resume" class="tsd-kind-icon">resume</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external"><a href="openfl.system.system.html#setclipboard" class="tsd-kind-icon">set<wbr>Clipboard</a></li>
</ul>
</section>
</div>
</section>
</section>
<section class="tsd-panel-group tsd-member-group tsd-is-external">
<h2>Properties</h2>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static tsd-is-external">
<a name="totalmemory" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> total<wbr>Memory</h3>
<div class="tsd-signature tsd-kind-icon">total<wbr>Memory<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/system/System.d.ts#L51">lib/openfl/system/System.d.ts:51</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>The amount of memory(in bytes) currently in use that has been directly
allocated by Flash Player or AIR.</p>
</div>
<p>This property does not return <em>all</em> memory used by an Adobe AIR
application or by the application(such as a browser) containing Flash
Player content. The browser or operating system may consume other memory.
The <code>System.privateMemory</code> property reflects <em>all</em> memory
used by an application.</p>
<p>If the amount of memory allocated is greater than the maximum value for
a uint object(<code>uint.MAX_VALUE</code>, or 4,294,967,295), then this
property is set to 0. The <code>System.totalMemoryNumber</code> property
allows larger values.</p>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static tsd-is-external">
<a name="usecodepage" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> use<wbr>Code<wbr>Page</h3>
<div class="tsd-signature tsd-kind-icon">use<wbr>Code<wbr>Page<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/system/System.d.ts#L102">lib/openfl/system/System.d.ts:102</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>A Boolean value that determines which code page to use to interpret
external text files. When the property is set to <code>false</code>,
external text files are interpretted as Unicode.(These files must be
encoded as Unicode when you save them.) When the property is set to
<code>true</code>, external text files are interpretted using the
traditional code page of the operating system running the application. The
default value of <code>useCodePage</code> is <code>false</code>.</p>
</div>
<p>Text that you load as an external file(using
<code>Loader.load()</code>, the URLLoader class or URLStream) must have
been saved as Unicode in order for the application to recognize it as
Unicode. To encode external files as Unicode, save the files in an
application that supports Unicode, such as Notepad on Windows.</p>
<p>If you load external text files that are not Unicode-encoded, set
<code>useCodePage</code> to <code>true</code>. Add the following as the
first line of code of the file that is loading the data(for Flash
Professional, add it to the first frame):
<code>System.useCodePage = true;</code></p>
<p>When this code is present, the application interprets external text
using the traditional code page of the operating system. For example, this
is generally CP1252 for an English Windows operating system and Shift-JIS
for a Japanese operating system.</p>
<p>If you set <code>useCodePage</code> to <code>true</code>, Flash Player
6 and later treat text as Flash Player 5 does.(Flash Player 5 treated all
text as if it were in the traditional code page of the operating system
running the player.)</p>
<p>If you set <code>useCodePage</code> to <code>true</code>, remember that
the traditional code page of the operating system running the application
must include the characters used in your external text file in order to
display your text. For example, if you load an external text file that
contains Chinese characters, those characters cannot display on a system
that uses the CP1252 code page because that code page does not include
Chinese characters.</p>
<p>To ensure that users on all platforms can view external text files used
in your application, you should encode all external text files as Unicode
and leave <code>useCodePage</code> set to <code>false</code>. This way,
the application(Flash Player 6 and later, or AIR) interprets the text as
Unicode.</p>
</div>
</section>
<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static tsd-is-external">
<a name="vmversion" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> vm<wbr>Version</h3>
<div class="tsd-signature tsd-kind-icon">vm<wbr>Version<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div>
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/system/System.d.ts#L104">lib/openfl/system/System.d.ts:104</a></li>
</ul>
</aside>
</section>
</section>
<section class="tsd-panel-group tsd-member-group tsd-is-external">
<h2>Methods</h2>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<a name="exit" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> exit</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<li class="tsd-signature tsd-kind-icon">exit<span class="tsd-signature-symbol">(</span>code<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/system/System.d.ts#L123">lib/openfl/system/System.d.ts:123</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Closes Flash Player.</p>
</div>
<p><em>For the standalone Flash Player debugger version only.</em></p>
<p>AIR applications should call the <code>NativeApplication.exit()</code>
method to exit the application.</p>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>code: <span class="tsd-signature-type">number</span></h5>
<div class="tsd-comment tsd-typography">
<p>A value to pass to the operating system. Typically, if the
process exits normally, the value is 0.</p>
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<a name="gc" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> gc</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<li class="tsd-signature tsd-kind-icon">gc<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/system/System.d.ts#L135">lib/openfl/system/System.d.ts:135</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Forces the garbage collection process.</p>
</div>
<p><em>For the Flash Player debugger version and AIR applications only.</em>
In an AIR application, the <code>System.gc()</code> method is only enabled
in content running in the AIR Debug Launcher(ADL) or, in an installed
applcation, in content in the application security sandbox.</p>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<a name="pause" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> pause</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<li class="tsd-signature tsd-kind-icon">pause<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/system/System.d.ts#L147">lib/openfl/system/System.d.ts:147</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Pauses Flash Player or the AIR Debug Launcher(ADL). After calling this
method, nothing in the application continues except the delivery of Socket
events.</p>
</div>
<p><em>For the Flash Player debugger version or the AIR Debug Launcher
(ADL) only.</em></p>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<a name="resume" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> resume</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<li class="tsd-signature tsd-kind-icon">resume<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/system/System.d.ts#L162">lib/openfl/system/System.d.ts:162</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Resumes the application after calling <code>System.pause()</code>.</p>
</div>
<p><em>For the Flash Player debugger version or the AIR Debug Launcher
(ADL) only.</em></p>
</div>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<a name="setclipboard" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> set<wbr>Clipboard</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static tsd-is-external">
<li class="tsd-signature tsd-kind-icon">set<wbr>Clipboard<span class="tsd-signature-symbol">(</span>string<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/openfl/openfl/blob/9921d3bf/lib/openfl/system/System.d.ts#L180">lib/openfl/system/System.d.ts:180</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>Replaces the contents of the Clipboard with a specified text string. This
method works from any security context when called as a result of a user
event(such as a keyboard or input device event handler).</p>
</div>
<p>This method is provided for SWF content running in Flash Player 9. It
allows only adding String content to the Clipboard.</p>
<p>Flash Player 10 content and content in the application security sandbox
in an AIR application can call the <code>Clipboard.setData()</code>
method.</p>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>string: <span class="tsd-signature-type">string</span></h5>
<div class="tsd-comment tsd-typography">
<p>A plain-text string of characters to put on the system
Clipboard, replacing its current contents(if any).</p>
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
</section>
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<a href="openfl.system.system.html#totalmemory" class="tsd-kind-icon">total<wbr>Memory</a>
</li>
<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static tsd-is-external">
<a href="openfl.system.system.html#usecodepage" class="tsd-kind-icon">use<wbr>Code<wbr>Page</a>
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