2025-01-15 19:42:35 +01:00

136 lines
4.8 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display3D_Program3D
#define INCLUDED_openfl_display3D_Program3D
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(haxe,ds,List)
HX_DECLARE_CLASS2(haxe,io,Bytes)
HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject)
HX_DECLARE_CLASS2(lime,utils,ArrayBufferView)
HX_DECLARE_CLASS3(openfl,display,_internal,SamplerState)
HX_DECLARE_CLASS2(openfl,display3D,Context3D)
HX_DECLARE_CLASS2(openfl,display3D,Program3D)
HX_DECLARE_CLASS2(openfl,display3D,Uniform)
HX_DECLARE_CLASS2(openfl,display3D,UniformMap)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
HX_DECLARE_CLASS2(openfl,utils,IDataInput)
HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
namespace openfl{
namespace display3D{
class HXCPP_CLASS_ATTRIBUTES Program3D_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Program3D_obj OBJ_;
Program3D_obj();
public:
enum { _hx_ClassId = 0x28394b12 };
void __construct( ::openfl::display3D::Context3D context3D, ::Dynamic format);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.Program3D")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display3D.Program3D"); }
static hx::ObjectPtr< Program3D_obj > __new( ::openfl::display3D::Context3D context3D, ::Dynamic format);
static hx::ObjectPtr< Program3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context3D, ::Dynamic format);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Program3D_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Program3D",15,00,97,7e); }
::Array< ::Dynamic> _hx___agalAlphaSamplerEnabled;
::haxe::ds::List _hx___agalAlphaSamplerUniforms;
::openfl::display3D::UniformMap _hx___agalFragmentUniformMap;
::openfl::display3D::Uniform _hx___agalPositionScale;
::haxe::ds::List _hx___agalSamplerUniforms;
int _hx___agalSamplerUsageMask;
::haxe::ds::List _hx___agalUniforms;
::openfl::display3D::UniformMap _hx___agalVertexUniformMap;
::openfl::display3D::Context3D _hx___context;
::Dynamic _hx___format;
::lime::graphics::opengl::GLObject _hx___glFragmentShader;
::String _hx___glFragmentSource;
::lime::graphics::opengl::GLObject _hx___glProgram;
::Array< ::String > _hx___glslAttribNames;
::Array< ::Dynamic> _hx___glslAttribTypes;
::Array< ::String > _hx___glslSamplerNames;
::Array< int > _hx___glslUniformLocations;
::Array< ::String > _hx___glslUniformNames;
::Array< ::Dynamic> _hx___glslUniformTypes;
::lime::graphics::opengl::GLObject _hx___glVertexShader;
::String _hx___glVertexSource;
::Array< ::Dynamic> _hx___samplerStates;
void dispose();
::Dynamic dispose_dyn();
int getAttributeIndex(::String name);
::Dynamic getAttributeIndex_dyn();
int getConstantIndex(::String name);
::Dynamic getConstantIndex_dyn();
void upload( ::openfl::utils::ByteArrayData vertexProgram, ::openfl::utils::ByteArrayData fragmentProgram);
::Dynamic upload_dyn();
void uploadSources(::String vertexSource,::String fragmentSource);
::Dynamic uploadSources_dyn();
void _hx___buildAGALUniformList();
::Dynamic _hx___buildAGALUniformList_dyn();
void _hx___deleteShaders();
::Dynamic _hx___deleteShaders_dyn();
void _hx___disable();
::Dynamic _hx___disable_dyn();
void _hx___enable();
::Dynamic _hx___enable_dyn();
void _hx___flush();
::Dynamic _hx___flush_dyn();
::openfl::display::_internal::SamplerState _hx___getSamplerState(int sampler);
::Dynamic _hx___getSamplerState_dyn();
void _hx___markDirty(bool isVertex,int index,int count);
::Dynamic _hx___markDirty_dyn();
void _hx___processGLSLData(::String source,::String storageType);
::Dynamic _hx___processGLSLData_dyn();
void _hx___setPositionScale( ::lime::utils::ArrayBufferView positionScale);
::Dynamic _hx___setPositionScale_dyn();
void _hx___setSamplerState(int sampler, ::openfl::display::_internal::SamplerState state);
::Dynamic _hx___setSamplerState_dyn();
void _hx___uploadFromGLSL(::String vertexShaderSource,::String fragmentShaderSource);
::Dynamic _hx___uploadFromGLSL_dyn();
};
} // end namespace openfl
} // end namespace display3D
#endif /* INCLUDED_openfl_display3D_Program3D */