// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_display3D_Program3D #define INCLUDED_openfl_display3D_Program3D #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(haxe,ds,List) HX_DECLARE_CLASS2(haxe,io,Bytes) HX_DECLARE_CLASS3(lime,graphics,opengl,GLObject) HX_DECLARE_CLASS2(lime,utils,ArrayBufferView) HX_DECLARE_CLASS3(openfl,display,_internal,SamplerState) HX_DECLARE_CLASS2(openfl,display3D,Context3D) HX_DECLARE_CLASS2(openfl,display3D,Program3D) HX_DECLARE_CLASS2(openfl,display3D,Uniform) HX_DECLARE_CLASS2(openfl,display3D,UniformMap) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLARE_CLASS2(openfl,events,IEventDispatcher) HX_DECLARE_CLASS2(openfl,utils,ByteArrayData) HX_DECLARE_CLASS2(openfl,utils,IDataInput) HX_DECLARE_CLASS2(openfl,utils,IDataOutput) namespace openfl{ namespace display3D{ class HXCPP_CLASS_ATTRIBUTES Program3D_obj : public hx::Object { public: typedef hx::Object super; typedef Program3D_obj OBJ_; Program3D_obj(); public: enum { _hx_ClassId = 0x28394b12 }; void __construct( ::openfl::display3D::Context3D context3D, ::Dynamic format); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display3D.Program3D") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.display3D.Program3D"); } static hx::ObjectPtr< Program3D_obj > __new( ::openfl::display3D::Context3D context3D, ::Dynamic format); static hx::ObjectPtr< Program3D_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display3D::Context3D context3D, ::Dynamic format); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~Program3D_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("Program3D",15,00,97,7e); } ::Array< ::Dynamic> _hx___agalAlphaSamplerEnabled; ::haxe::ds::List _hx___agalAlphaSamplerUniforms; ::openfl::display3D::UniformMap _hx___agalFragmentUniformMap; ::openfl::display3D::Uniform _hx___agalPositionScale; ::haxe::ds::List _hx___agalSamplerUniforms; int _hx___agalSamplerUsageMask; ::haxe::ds::List _hx___agalUniforms; ::openfl::display3D::UniformMap _hx___agalVertexUniformMap; ::openfl::display3D::Context3D _hx___context; ::Dynamic _hx___format; ::lime::graphics::opengl::GLObject _hx___glFragmentShader; ::String _hx___glFragmentSource; ::lime::graphics::opengl::GLObject _hx___glProgram; ::Array< ::String > _hx___glslAttribNames; ::Array< ::Dynamic> _hx___glslAttribTypes; ::Array< ::String > _hx___glslSamplerNames; ::Array< int > _hx___glslUniformLocations; ::Array< ::String > _hx___glslUniformNames; ::Array< ::Dynamic> _hx___glslUniformTypes; ::lime::graphics::opengl::GLObject _hx___glVertexShader; ::String _hx___glVertexSource; ::Array< ::Dynamic> _hx___samplerStates; void dispose(); ::Dynamic dispose_dyn(); int getAttributeIndex(::String name); ::Dynamic getAttributeIndex_dyn(); int getConstantIndex(::String name); ::Dynamic getConstantIndex_dyn(); void upload( ::openfl::utils::ByteArrayData vertexProgram, ::openfl::utils::ByteArrayData fragmentProgram); ::Dynamic upload_dyn(); void uploadSources(::String vertexSource,::String fragmentSource); ::Dynamic uploadSources_dyn(); void _hx___buildAGALUniformList(); ::Dynamic _hx___buildAGALUniformList_dyn(); void _hx___deleteShaders(); ::Dynamic _hx___deleteShaders_dyn(); void _hx___disable(); ::Dynamic _hx___disable_dyn(); void _hx___enable(); ::Dynamic _hx___enable_dyn(); void _hx___flush(); ::Dynamic _hx___flush_dyn(); ::openfl::display::_internal::SamplerState _hx___getSamplerState(int sampler); ::Dynamic _hx___getSamplerState_dyn(); void _hx___markDirty(bool isVertex,int index,int count); ::Dynamic _hx___markDirty_dyn(); void _hx___processGLSLData(::String source,::String storageType); ::Dynamic _hx___processGLSLData_dyn(); void _hx___setPositionScale( ::lime::utils::ArrayBufferView positionScale); ::Dynamic _hx___setPositionScale_dyn(); void _hx___setSamplerState(int sampler, ::openfl::display::_internal::SamplerState state); ::Dynamic _hx___setSamplerState_dyn(); void _hx___uploadFromGLSL(::String vertexShaderSource,::String fragmentShaderSource); ::Dynamic _hx___uploadFromGLSL_dyn(); }; } // end namespace openfl } // end namespace display3D #endif /* INCLUDED_openfl_display3D_Program3D */