2025-01-15 19:42:35 +01:00

74 lines
2.3 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display_ShaderInput
#define INCLUDED_openfl_display_ShaderInput
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(openfl,display,ShaderInput)
HX_DECLARE_CLASS2(openfl,display3D,Context3D)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
namespace openfl{
namespace display{
class HXCPP_CLASS_ATTRIBUTES ShaderInput_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef ShaderInput_obj OBJ_;
ShaderInput_obj();
public:
enum { _hx_ClassId = 0x060010f7 };
void __construct();
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.ShaderInput")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display.ShaderInput"); }
static hx::ObjectPtr< ShaderInput_obj > __new();
static hx::ObjectPtr< ShaderInput_obj > __alloc(hx::Ctx *_hx_ctx);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~ShaderInput_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("ShaderInput",85,06,7d,79); }
static void __boot();
static ::Dynamic __meta__;
int channels;
::Dynamic filter;
int height;
::Dynamic index;
::Dynamic input;
::Dynamic mipFilter;
::String name;
int width;
::Dynamic wrap;
bool _hx___isUniform;
void _hx___disableGL( ::openfl::display3D::Context3D context,int id);
::Dynamic _hx___disableGL_dyn();
void _hx___updateGL( ::openfl::display3D::Context3D context,int id, ::Dynamic overrideInput, ::Dynamic overrideFilter, ::Dynamic overrideMipFilter, ::Dynamic overrideWrap);
::Dynamic _hx___updateGL_dyn();
};
} // end namespace openfl
} // end namespace display
#endif /* INCLUDED_openfl_display_ShaderInput */