// Generated by Haxe 4.0.5 #ifndef INCLUDED_openfl_display_ShaderInput #define INCLUDED_openfl_display_ShaderInput #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(openfl,display,ShaderInput) HX_DECLARE_CLASS2(openfl,display3D,Context3D) HX_DECLARE_CLASS2(openfl,events,EventDispatcher) HX_DECLARE_CLASS2(openfl,events,IEventDispatcher) namespace openfl{ namespace display{ class HXCPP_CLASS_ATTRIBUTES ShaderInput_obj : public hx::Object { public: typedef hx::Object super; typedef ShaderInput_obj OBJ_; ShaderInput_obj(); public: enum { _hx_ClassId = 0x060010f7 }; void __construct(); inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.ShaderInput") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,true,"openfl.display.ShaderInput"); } static hx::ObjectPtr< ShaderInput_obj > __new(); static hx::ObjectPtr< ShaderInput_obj > __alloc(hx::Ctx *_hx_ctx); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~ShaderInput_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); void __Mark(HX_MARK_PARAMS); void __Visit(HX_VISIT_PARAMS); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("ShaderInput",85,06,7d,79); } static void __boot(); static ::Dynamic __meta__; int channels; ::Dynamic filter; int height; ::Dynamic index; ::Dynamic input; ::Dynamic mipFilter; ::String name; int width; ::Dynamic wrap; bool _hx___isUniform; void _hx___disableGL( ::openfl::display3D::Context3D context,int id); ::Dynamic _hx___disableGL_dyn(); void _hx___updateGL( ::openfl::display3D::Context3D context,int id, ::Dynamic overrideInput, ::Dynamic overrideFilter, ::Dynamic overrideMipFilter, ::Dynamic overrideWrap); ::Dynamic _hx___updateGL_dyn(); }; } // end namespace openfl } // end namespace display #endif /* INCLUDED_openfl_display_ShaderInput */