73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
// Generated by Haxe 4.0.5
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#ifndef INCLUDED_openfl_display_DisplayObjectShader
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#define INCLUDED_openfl_display_DisplayObjectShader
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#ifndef HXCPP_H
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#include <hxcpp.h>
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#endif
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#ifndef INCLUDED_openfl_display_Shader
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#include <openfl/display/Shader.h>
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#endif
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HX_DECLARE_CLASS2(haxe,io,Bytes)
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HX_DECLARE_CLASS2(openfl,display,DisplayObjectShader)
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HX_DECLARE_CLASS2(openfl,display,Shader)
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HX_DECLARE_CLASS2(openfl,display,ShaderInput_openfl_display_BitmapData)
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HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Bool)
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HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Float)
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HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
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HX_DECLARE_CLASS2(openfl,utils,IDataInput)
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HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
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namespace openfl{
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namespace display{
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class HXCPP_CLASS_ATTRIBUTES DisplayObjectShader_obj : public ::openfl::display::Shader_obj
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{
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public:
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typedef ::openfl::display::Shader_obj super;
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typedef DisplayObjectShader_obj OBJ_;
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DisplayObjectShader_obj();
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public:
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enum { _hx_ClassId = 0x119ff35c };
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void __construct( ::openfl::utils::ByteArrayData code);
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inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.DisplayObjectShader")
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{ return hx::Object::operator new(inSize,inContainer,inName); }
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inline void *operator new(size_t inSize, int extra)
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{ return hx::Object::operator new(inSize+extra,true,"openfl.display.DisplayObjectShader"); }
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static hx::ObjectPtr< DisplayObjectShader_obj > __new( ::openfl::utils::ByteArrayData code);
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static hx::ObjectPtr< DisplayObjectShader_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::utils::ByteArrayData code);
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static void * _hx_vtable;
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static Dynamic __CreateEmpty();
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static Dynamic __Create(hx::DynamicArray inArgs);
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//~DisplayObjectShader_obj();
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HX_DO_RTTI_ALL;
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hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
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hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
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void __GetFields(Array< ::String> &outFields);
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static void __register();
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void __Mark(HX_MARK_PARAMS);
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void __Visit(HX_VISIT_PARAMS);
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bool _hx_isInstanceOf(int inClassId);
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::String __ToString() const { return HX_("DisplayObjectShader",86,14,1c,30); }
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::openfl::display::ShaderParameter_Float openfl_Alpha;
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::openfl::display::ShaderParameter_Float openfl_ColorMultiplier;
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::openfl::display::ShaderParameter_Float openfl_ColorOffset;
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::openfl::display::ShaderParameter_Float openfl_Position;
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::openfl::display::ShaderParameter_Float openfl_TextureCoord;
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::openfl::display::ShaderParameter_Float openfl_Matrix;
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::openfl::display::ShaderParameter_Bool openfl_HasColorTransform;
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::openfl::display::ShaderParameter_Float openfl_TextureSize;
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::openfl::display::ShaderInput_openfl_display_BitmapData openfl_Texture;
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};
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} // end namespace openfl
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} // end namespace display
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#endif /* INCLUDED_openfl_display_DisplayObjectShader */
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