2025-01-15 19:42:35 +01:00

73 lines
2.9 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_openfl_display_DisplayObjectShader
#define INCLUDED_openfl_display_DisplayObjectShader
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
#ifndef INCLUDED_openfl_display_Shader
#include <openfl/display/Shader.h>
#endif
HX_DECLARE_CLASS2(haxe,io,Bytes)
HX_DECLARE_CLASS2(openfl,display,DisplayObjectShader)
HX_DECLARE_CLASS2(openfl,display,Shader)
HX_DECLARE_CLASS2(openfl,display,ShaderInput_openfl_display_BitmapData)
HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Bool)
HX_DECLARE_CLASS2(openfl,display,ShaderParameter_Float)
HX_DECLARE_CLASS2(openfl,utils,ByteArrayData)
HX_DECLARE_CLASS2(openfl,utils,IDataInput)
HX_DECLARE_CLASS2(openfl,utils,IDataOutput)
namespace openfl{
namespace display{
class HXCPP_CLASS_ATTRIBUTES DisplayObjectShader_obj : public ::openfl::display::Shader_obj
{
public:
typedef ::openfl::display::Shader_obj super;
typedef DisplayObjectShader_obj OBJ_;
DisplayObjectShader_obj();
public:
enum { _hx_ClassId = 0x119ff35c };
void __construct( ::openfl::utils::ByteArrayData code);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="openfl.display.DisplayObjectShader")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"openfl.display.DisplayObjectShader"); }
static hx::ObjectPtr< DisplayObjectShader_obj > __new( ::openfl::utils::ByteArrayData code);
static hx::ObjectPtr< DisplayObjectShader_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::utils::ByteArrayData code);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~DisplayObjectShader_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("DisplayObjectShader",86,14,1c,30); }
::openfl::display::ShaderParameter_Float openfl_Alpha;
::openfl::display::ShaderParameter_Float openfl_ColorMultiplier;
::openfl::display::ShaderParameter_Float openfl_ColorOffset;
::openfl::display::ShaderParameter_Float openfl_Position;
::openfl::display::ShaderParameter_Float openfl_TextureCoord;
::openfl::display::ShaderParameter_Float openfl_Matrix;
::openfl::display::ShaderParameter_Bool openfl_HasColorTransform;
::openfl::display::ShaderParameter_Float openfl_TextureSize;
::openfl::display::ShaderInput_openfl_display_BitmapData openfl_Texture;
};
} // end namespace openfl
} // end namespace display
#endif /* INCLUDED_openfl_display_DisplayObjectShader */