2025-01-15 19:28:55 +01:00

43 lines
745 B
TypeScript

import Shader from "./Shader";
import Tilemap from "./Tilemap";
import Tileset from "./Tileset";
import ColorTransform from "./../geom/ColorTransform";
import Matrix from "./../geom/Matrix";
declare namespace openfl.display {
export class Tile {
alpha:number;
/*@:beta*/ colorTransform:ColorTransform;
data:any;
id:number;
matrix:Matrix;
originX:number;
originY:number;
readonly parent:Tilemap;
rotation:number;
scaleX:number;
scaleY:number;
/*@:beta*/ shader:Shader;
tileset:Tileset;
visible:boolean;
x:number;
y:number;
constructor (id?:number, x?:number, y?:number, scaleX?:number, scaleY?:number, rotation?:number);
clone ():Tile;
}
}
export default openfl.display.Tile;