import Shader from "./Shader"; import Tilemap from "./Tilemap"; import Tileset from "./Tileset"; import ColorTransform from "./../geom/ColorTransform"; import Matrix from "./../geom/Matrix"; declare namespace openfl.display { export class Tile { alpha:number; /*@:beta*/ colorTransform:ColorTransform; data:any; id:number; matrix:Matrix; originX:number; originY:number; readonly parent:Tilemap; rotation:number; scaleX:number; scaleY:number; /*@:beta*/ shader:Shader; tileset:Tileset; visible:boolean; x:number; y:number; constructor (id?:number, x?:number, y?:number, scaleX?:number, scaleY?:number, rotation?:number); clone ():Tile; } } export default openfl.display.Tile;