2025-01-15 19:42:35 +01:00

128 lines
3.8 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_lime_math_Vector4
#define INCLUDED_lime_math_Vector4
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS2(lime,math,Vector4)
namespace lime{
namespace math{
class HXCPP_CLASS_ATTRIBUTES Vector4_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Vector4_obj OBJ_;
Vector4_obj();
public:
enum { _hx_ClassId = 0x682e4a34 };
void __construct(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Vector4")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,false,"lime.math.Vector4"); }
static hx::ObjectPtr< Vector4_obj > __new(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
static hx::ObjectPtr< Vector4_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Vector4_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Vector4",f1,21,ee,a7); }
static Float angleBetween( ::lime::math::Vector4 a, ::lime::math::Vector4 b);
static ::Dynamic angleBetween_dyn();
static Float distance( ::lime::math::Vector4 pt1, ::lime::math::Vector4 pt2);
static ::Dynamic distance_dyn();
static Float distanceSquared( ::lime::math::Vector4 pt1, ::lime::math::Vector4 pt2);
static ::Dynamic distanceSquared_dyn();
static ::lime::math::Vector4 get_X_AXIS();
static ::Dynamic get_X_AXIS_dyn();
static ::lime::math::Vector4 get_Y_AXIS();
static ::Dynamic get_Y_AXIS_dyn();
static ::lime::math::Vector4 get_Z_AXIS();
static ::Dynamic get_Z_AXIS_dyn();
Float w;
Float x;
Float y;
Float z;
::lime::math::Vector4 add( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
::Dynamic add_dyn();
::lime::math::Vector4 clone();
::Dynamic clone_dyn();
void copyFrom( ::lime::math::Vector4 sourceVector4);
::Dynamic copyFrom_dyn();
::lime::math::Vector4 crossProduct( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
::Dynamic crossProduct_dyn();
void decrementBy( ::lime::math::Vector4 a);
::Dynamic decrementBy_dyn();
Float dotProduct( ::lime::math::Vector4 a);
::Dynamic dotProduct_dyn();
bool equals( ::lime::math::Vector4 toCompare, ::Dynamic allFour);
::Dynamic equals_dyn();
void incrementBy( ::lime::math::Vector4 a);
::Dynamic incrementBy_dyn();
bool nearEquals( ::lime::math::Vector4 toCompare,Float tolerance, ::Dynamic allFour);
::Dynamic nearEquals_dyn();
void negate();
::Dynamic negate_dyn();
Float normalize();
::Dynamic normalize_dyn();
void project();
::Dynamic project_dyn();
void scaleBy(Float s);
::Dynamic scaleBy_dyn();
void setTo(Float xa,Float ya,Float za);
::Dynamic setTo_dyn();
::lime::math::Vector4 subtract( ::lime::math::Vector4 a, ::lime::math::Vector4 result);
::Dynamic subtract_dyn();
virtual ::String toString();
::Dynamic toString_dyn();
Float get_length();
::Dynamic get_length_dyn();
Float get_lengthSquared();
::Dynamic get_lengthSquared_dyn();
};
} // end namespace lime
} // end namespace math
#endif /* INCLUDED_lime_math_Vector4 */