// Generated by Haxe 4.0.5 #ifndef INCLUDED_lime_math_Vector4 #define INCLUDED_lime_math_Vector4 #ifndef HXCPP_H #include #endif HX_DECLARE_CLASS2(lime,math,Vector4) namespace lime{ namespace math{ class HXCPP_CLASS_ATTRIBUTES Vector4_obj : public hx::Object { public: typedef hx::Object super; typedef Vector4_obj OBJ_; Vector4_obj(); public: enum { _hx_ClassId = 0x682e4a34 }; void __construct(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w); inline void *operator new(size_t inSize, bool inContainer=false,const char *inName="lime.math.Vector4") { return hx::Object::operator new(inSize,inContainer,inName); } inline void *operator new(size_t inSize, int extra) { return hx::Object::operator new(inSize+extra,false,"lime.math.Vector4"); } static hx::ObjectPtr< Vector4_obj > __new(hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w); static hx::ObjectPtr< Vector4_obj > __alloc(hx::Ctx *_hx_ctx,hx::Null< Float > __o_x,hx::Null< Float > __o_y,hx::Null< Float > __o_z,hx::Null< Float > __o_w); static void * _hx_vtable; static Dynamic __CreateEmpty(); static Dynamic __Create(hx::DynamicArray inArgs); //~Vector4_obj(); HX_DO_RTTI_ALL; hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp); static bool __GetStatic(const ::String &inString, Dynamic &outValue, hx::PropertyAccess inCallProp); hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp); void __GetFields(Array< ::String> &outFields); static void __register(); bool _hx_isInstanceOf(int inClassId); ::String __ToString() const { return HX_("Vector4",f1,21,ee,a7); } static Float angleBetween( ::lime::math::Vector4 a, ::lime::math::Vector4 b); static ::Dynamic angleBetween_dyn(); static Float distance( ::lime::math::Vector4 pt1, ::lime::math::Vector4 pt2); static ::Dynamic distance_dyn(); static Float distanceSquared( ::lime::math::Vector4 pt1, ::lime::math::Vector4 pt2); static ::Dynamic distanceSquared_dyn(); static ::lime::math::Vector4 get_X_AXIS(); static ::Dynamic get_X_AXIS_dyn(); static ::lime::math::Vector4 get_Y_AXIS(); static ::Dynamic get_Y_AXIS_dyn(); static ::lime::math::Vector4 get_Z_AXIS(); static ::Dynamic get_Z_AXIS_dyn(); Float w; Float x; Float y; Float z; ::lime::math::Vector4 add( ::lime::math::Vector4 a, ::lime::math::Vector4 result); ::Dynamic add_dyn(); ::lime::math::Vector4 clone(); ::Dynamic clone_dyn(); void copyFrom( ::lime::math::Vector4 sourceVector4); ::Dynamic copyFrom_dyn(); ::lime::math::Vector4 crossProduct( ::lime::math::Vector4 a, ::lime::math::Vector4 result); ::Dynamic crossProduct_dyn(); void decrementBy( ::lime::math::Vector4 a); ::Dynamic decrementBy_dyn(); Float dotProduct( ::lime::math::Vector4 a); ::Dynamic dotProduct_dyn(); bool equals( ::lime::math::Vector4 toCompare, ::Dynamic allFour); ::Dynamic equals_dyn(); void incrementBy( ::lime::math::Vector4 a); ::Dynamic incrementBy_dyn(); bool nearEquals( ::lime::math::Vector4 toCompare,Float tolerance, ::Dynamic allFour); ::Dynamic nearEquals_dyn(); void negate(); ::Dynamic negate_dyn(); Float normalize(); ::Dynamic normalize_dyn(); void project(); ::Dynamic project_dyn(); void scaleBy(Float s); ::Dynamic scaleBy_dyn(); void setTo(Float xa,Float ya,Float za); ::Dynamic setTo_dyn(); ::lime::math::Vector4 subtract( ::lime::math::Vector4 a, ::lime::math::Vector4 result); ::Dynamic subtract_dyn(); virtual ::String toString(); ::Dynamic toString_dyn(); Float get_length(); ::Dynamic get_length_dyn(); Float get_lengthSquared(); ::Dynamic get_lengthSquared_dyn(); }; } // end namespace lime } // end namespace math #endif /* INCLUDED_lime_math_Vector4 */