2025-01-15 19:42:35 +01:00

67 lines
2.0 KiB
C++

// Generated by Haxe 4.0.5
#ifndef INCLUDED_Game
#define INCLUDED_Game
#ifndef HXCPP_H
#include <hxcpp.h>
#endif
HX_DECLARE_CLASS0(Game)
HX_DECLARE_CLASS2(lime,app,IModule)
HX_DECLARE_CLASS2(openfl,display,DisplayObject)
HX_DECLARE_CLASS2(openfl,display,DisplayObjectContainer)
HX_DECLARE_CLASS2(openfl,display,IBitmapDrawable)
HX_DECLARE_CLASS2(openfl,display,InteractiveObject)
HX_DECLARE_CLASS2(openfl,display,Sprite)
HX_DECLARE_CLASS2(openfl,display,Stage)
HX_DECLARE_CLASS2(openfl,events,Event)
HX_DECLARE_CLASS2(openfl,events,EventDispatcher)
HX_DECLARE_CLASS2(openfl,events,IEventDispatcher)
class HXCPP_CLASS_ATTRIBUTES Game_obj : public hx::Object
{
public:
typedef hx::Object super;
typedef Game_obj OBJ_;
Game_obj();
public:
enum { _hx_ClassId = 0x2f382012 };
void __construct( ::openfl::display::Stage _stage);
inline void *operator new(size_t inSize, bool inContainer=true,const char *inName="Game")
{ return hx::Object::operator new(inSize,inContainer,inName); }
inline void *operator new(size_t inSize, int extra)
{ return hx::Object::operator new(inSize+extra,true,"Game"); }
static hx::ObjectPtr< Game_obj > __new( ::openfl::display::Stage _stage);
static hx::ObjectPtr< Game_obj > __alloc(hx::Ctx *_hx_ctx, ::openfl::display::Stage _stage);
static void * _hx_vtable;
static Dynamic __CreateEmpty();
static Dynamic __Create(hx::DynamicArray inArgs);
//~Game_obj();
HX_DO_RTTI_ALL;
hx::Val __Field(const ::String &inString, hx::PropertyAccess inCallProp);
hx::Val __SetField(const ::String &inString,const hx::Val &inValue, hx::PropertyAccess inCallProp);
void __GetFields(Array< ::String> &outFields);
static void __register();
void __Mark(HX_MARK_PARAMS);
void __Visit(HX_VISIT_PARAMS);
bool _hx_isInstanceOf(int inClassId);
::String __ToString() const { return HX_("Game",12,20,38,2f); }
::openfl::display::Stage stage;
::openfl::display::Sprite player;
void onInit();
::Dynamic onInit_dyn();
void onEnterFrame( ::openfl::events::Event e);
::Dynamic onEnterFrame_dyn();
};
#endif /* INCLUDED_Game */