Fills a drawing area with a bitmap image. The bitmap can be repeated or
										tiled to fill the area. The fill remains in effect until you call the
										beginFill(), beginBitmapFill(),
										beginGradientFill(), or beginShaderFill()
									method. Calling the clear() method clears the fill.
The application renders the fill whenever three or more points are
								drawn, or when the endFill() method is called.
A transparent or opaque bitmap image that contains the bits to be displayed.
A matrix object(of the openfl.geom.Matrix class), which you can use to define transformations on the bitmap. For example, you can use the following matrix to rotate a bitmap by 45 degrees(pi/4 radians):
If true, the bitmap image repeats in a tiled
											pattern. If false, the bitmap image does not
											repeat, and the edges of the bitmap are used for any fill
										area that extends beyond the bitmap.
          For example, consider the following bitmap(a 20 x
          20-pixel checkerboard pattern):
          When `repeat` is set to `true`(as
          in the following example), the bitmap fill repeats the
          bitmap:
          When `repeat` is set to `false`,
          the bitmap fill uses the edge pixels for the fill area
          outside the bitmap:
If false, upscaled bitmap images are rendered
											by using a nearest-neighbor algorithm and look pixelated. If
											true, upscaled bitmap images are rendered by
											using a bilinear algorithm. Rendering by using the nearest
										neighbor algorithm is faster.
Specifies a simple one-color fill that subsequent calls to other Graphics
										methods(such as lineTo() or drawCircle()) use
										when drawing. The fill remains in effect until you call the
										beginFill(), beginBitmapFill(),
										beginGradientFill(), or beginShaderFill()
									method. Calling the clear() method clears the fill.
The application renders the fill whenever three or more points are
								drawn, or when the endFill() method is called.
The color of the fill(0xRRGGBB).
The alpha value of the fill(0.0 to 1.0).
Specifies a gradient fill used by subsequent calls to other Graphics
										methods(such as lineTo() or drawCircle()) for
										the object. The fill remains in effect until you call the
										beginFill(), beginBitmapFill(),
										beginGradientFill(), or beginShaderFill()
									method. Calling the clear() method clears the fill.
The application renders the fill whenever three or more points are
								drawn, or when the endFill() method is called.
A value from the GradientType class that
											specifies which gradient type to use:
											GradientType.LINEAR or
										GradientType.RADIAL.
A transformation matrix as defined by the
											openfl.geom.Matrix class. The openfl.geom.Matrix
											class includes a
											createGradientBox() method, which
											lets you conveniently set up the matrix for use
											with the beginGradientFill()
										method.
A value from the SpreadMethod class that
											specifies which spread method to use, either:
											SpreadMethod.PAD,
											SpreadMethod.REFLECT, or
										SpreadMethod.REPEAT.
                       For example, consider a simple linear
                       gradient between two colors:
                       This example uses
                       `SpreadMethod.PAD` for the spread
                       method, and the gradient fill looks like the
                       following:
                       If you use `SpreadMethod.REFLECT`
                       for the spread method, the gradient fill looks
                       like the following:
                       If you use `SpreadMethod.REPEAT`
                       for the spread method, the gradient fill looks
                       like the following:
A value from the InterpolationMethod class that
											specifies which value to use:
											InterpolationMethod.LINEAR_RGB or
										InterpolationMethod.RGB
                       For example, consider a simple linear
                       gradient between two colors(with the
                       `spreadMethod` parameter set to
                       `SpreadMethod.REFLECT`). The
                       different interpolation methods affect the
                       appearance as follows:
A number that controls the location of the
											focal point of the gradient. 0 means that the
											focal point is in the center. 1 means that the
											focal point is at one border of the gradient
											circle. -1 means that the focal point is at the
											other border of the gradient circle. A value
											less than -1 or greater than 1 is rounded to -1
											or 1. For example, the following example shows
										a focalPointRatio set to 0.75:
Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
Draws a curve using the current line style from the current drawing
										position to(anchorX, anchorY) and using the control point that
										(controlX, controlY) specifies. The current
										drawing position is then set to(anchorX,
										anchorY). If the movie clip in which you are drawing contains
										content created with the Flash drawing tools, calls to the
										curveTo() method are drawn underneath this content. If you
										call the curveTo() method before any calls to the
										moveTo() method, the default of the current drawing position
										is(0, 0). If any of the parameters are missing, this method fails and the
									current drawing position is not changed.
The curve drawn is a quadratic Bezier curve. Quadratic Bezier curves consist of two anchor points and one control point. The curve interpolates the two anchor points and curves toward the control point.
A number that specifies the horizontal position of the control point relative to the registration point of the parent display object.
A number that specifies the vertical position of the control point relative to the registration point of the parent display object.
A number that specifies the horizontal position of the next anchor point relative to the registration point of the parent display object.
A number that specifies the vertical position of the next anchor point relative to the registration point of the parent display object.
Draws a circle. Set the line style, fill, or both before you call the
										drawCircle() method, by calling the linestyle(),
										lineGradientStyle(), beginFill(),
										beginGradientFill(), or beginBitmapFill()
									method.
The x location of the center of the circle relative to the registration point of the parent display object(in pixels).
The y location of the center of the circle relative to the registration point of the parent display object(in pixels).
The radius of the circle(in pixels).
Draws an ellipse. Set the line style, fill, or both before you call the
										drawEllipse() method, by calling the
										linestyle(), lineGradientStyle(),
										beginFill(), beginGradientFill(), or
									beginBitmapFill() method.
The x location of the top-left of the bounding-box of the ellipse relative to the registration point of the parent display object(in pixels).
The y location of the top left of the bounding-box of the ellipse relative to the registration point of the parent display object(in pixels).
The width of the ellipse(in pixels).
The height of the ellipse(in pixels).
Submits a series of IGraphicsData instances for drawing. This method accepts a Vector containing objects including paths, fills, and strokes that implement the IGraphicsData interface. A Vector of IGraphicsData instances can refer to a part of a shape, or a complex fully defined set of data for rendering a complete shape.
 Graphics paths can contain other graphics paths. If the
									graphicsData Vector includes a path, that path and all its
								sub-paths are rendered during this operation.
Submits a series of commands for drawing. The drawPath()
										method uses vector arrays to consolidate individual moveTo(),
										lineTo(), and curveTo() drawing commands into a
										single call. The drawPath() method parameters combine drawing
										commands with x- and y-coordinate value pairs and a drawing direction. The
										drawing commands are values from the GraphicsPathCommand class. The x- and
										y-coordinate value pairs are Numbers in an array where each pair defines a
										coordinate location. The drawing direction is a value from the
									GraphicsPathWinding class.
 Generally, drawings render faster with drawPath() than
									with a series of individual lineTo() and
								curveTo() methods.
 The drawPath() method uses a uses a floating computation
									so rotation and scaling of shapes is more accurate and gives better
									results. However, curves submitted using the drawPath()
									method can have small sub-pixel alignment errors when used in conjunction
								with the lineTo() and curveTo() methods.
 The drawPath() method also uses slightly different rules
								for filling and drawing lines. They are:
When a fill is applied to rendering a path:
A sub-path of less than 3 points is not rendered.(But note that the stroke rendering will still occur, consistent with the rules for strokes below.)
When a stroke is applied to rendering a path:
The sub-paths can be composed of any number of points.
Specifies the winding rule using a value defined in the GraphicsPathWinding class.
Draws a rectangle. Set the line style, fill, or both before you call the
										drawRect() method, by calling the linestyle(),
										lineGradientStyle(), beginFill(),
										beginGradientFill(), or beginBitmapFill()
									method.
A number indicating the horizontal position relative to the registration point of the parent display object(in pixels).
A number indicating the vertical position relative to the registration point of the parent display object(in pixels).
The width of the rectangle(in pixels).
The height of the rectangle(in pixels).
Draws a rounded rectangle. Set the line style, fill, or both before you
										call the drawRoundRect() method, by calling the
										linestyle(), lineGradientStyle(),
										beginFill(), beginGradientFill(), or
									beginBitmapFill() method.
A number indicating the horizontal position relative to the registration point of the parent display object(in pixels).
A number indicating the vertical position relative to the registration point of the parent display object (in pixels).
The width of the round rectangle(in pixels).
The height of the round rectangle(in pixels).
The width of the ellipse used to draw the rounded corners(in pixels).
The height of the ellipse used to draw the rounded
											corners(in pixels). Optional; if no value is
											specified, the default value matches that provided
										for the ellipseWidth parameter.
Renders a set of triangles, typically to distort bitmaps and give them a
										three-dimensional appearance. The drawTriangles() method maps
										either the current fill, or a bitmap fill, to the triangle faces using a
									set of(u,v) coordinates.
Any type of fill can be used, but if the fill has a transform matrix that transform matrix is ignored.
 A uvtData parameter improves texture mapping when a
								bitmap fill is used.
Specifies whether to render triangles that face in a specified direction. This parameter prevents the rendering of triangles that cannot be seen in the current view. This parameter can be set to any value defined by the TriangleCulling class.
Applies a fill to the lines and curves that were added since the last call
										to the beginFill(), beginGradientFill(), or
										beginBitmapFill() method. Flash uses the fill that was
										specified in the previous call to the beginFill(),
										beginGradientFill(), or beginBitmapFill()
										method. If the current drawing position does not equal the previous
										position specified in a moveTo() method and a fill is
									defined, the path is closed with a line and then filled.
Specifies a bitmap to use for the line stroke when drawing lines.
The bitmap line style is used for subsequent calls to Graphics methods
									such as the lineTo() method or the drawCircle()
									method. The line style remains in effect until you call the
									lineStyle() or lineGradientStyle() methods, or
								the lineBitmapStyle() method again with different parameters.
You can call the lineBitmapStyle() method in the middle of
									drawing a path to specify different styles for different line segments
								within a path.
Call the lineStyle() method before you call the
									lineBitmapStyle() method to enable a stroke, or else the
								value of the line style is undefined.
Calls to the clear() method set the line style back to
								undefined.
The bitmap to use for the line stroke.
An optional transformation matrix as defined by the openfl.geom.Matrix class. The matrix can be used to scale or otherwise manipulate the bitmap before applying it to the line style.
Whether to repeat the bitmap in a tiled fashion.
Whether smoothing should be applied to the bitmap.
Specifies a gradient to use for the stroke when drawing lines.
The gradient line style is used for subsequent calls to Graphics
									methods such as the lineTo() methods or the
									drawCircle() method. The line style remains in effect until
									you call the lineStyle() or lineBitmapStyle()
									methods, or the lineGradientStyle() method again with
								different parameters.
You can call the lineGradientStyle() method in the middle
									of drawing a path to specify different styles for different line segments
								within a path.
Call the lineStyle() method before you call the
									lineGradientStyle() method to enable a stroke, or else the
								value of the line style is undefined.
Calls to the clear() method set the line style back to
								undefined.
A value from the GradientType class that specifies which gradient type to use, either GradientType.LINEAR or GradientType.RADIAL.
A transformation matrix as defined by the
											openfl.geom.Matrix class. The openfl.geom.Matrix
											class includes a
											createGradientBox() method, which
											lets you conveniently set up the matrix for use
											with the lineGradientStyle()
										method.
A value from the SpreadMethod class that specifies which spread method to use:
A value from the InterpolationMethod class that
											specifies which value to use. For example,
											consider a simple linear gradient between two
											colors(with the spreadMethod
											parameter set to
											SpreadMethod.REFLECT). The
											different interpolation methods affect the
										appearance as follows:
A number that controls the location of the
											focal point of the gradient. The value 0 means
											the focal point is in the center. The value 1
											means the focal point is at one border of the
											gradient circle. The value -1 means that the
											focal point is at the other border of the
											gradient circle. Values less than -1 or greater
											than 1 are rounded to -1 or 1. The following
											image shows a gradient with a
										focalPointRatio of -0.75:
Specifies a line style used for subsequent calls to Graphics methods such
										as the lineTo() method or the drawCircle()
										method. The line style remains in effect until you call the
										lineGradientStyle() method, the
										lineBitmapStyle() method, or the lineStyle()
									method with different parameters.
You can call the lineStyle() method in the middle of
									drawing a path to specify different styles for different line segments
								within the path.
Note: Calls to the clear() method set the line
								style back to undefined.
Note: Flash Lite 4 supports only the first three parameters
								(thickness, color, and alpha).
An integer that indicates the thickness of the line in points; valid values are 0-255. If a number is not specified, or if the parameter is undefined, a line is not drawn. If a value of less than 0 is passed, the default is 0. The value 0 indicates hairline thickness; the maximum thickness is 255. If a value greater than 255 is passed, the default is 255.
A hexadecimal color value of the line; for example, red is 0xFF0000, blue is 0x0000FF, and so on. If a value is not indicated, the default is 0x000000 (black). Optional.
A number that indicates the alpha value of the color of the line; valid values are 0 to 1. If a value is not indicated, the default is 1(solid). If the value is less than 0, the default is 0. If the value is greater than 1, the default is 1.
(Not supported in Flash Lite 4) A value from the LineScaleMode class that specifies which scale mode to use:
                 *  `LineScaleMode.NORMAL` - Always
                scale the line thickness when the object is scaled
               (the default).
                 *  `LineScaleMode.NONE` - Never scale
                the line thickness.
                 *  `LineScaleMode.VERTICAL` - Do not
                scale the line thickness if the object is scaled
                vertically _only_. For example, consider the
                following circles, drawn with a one-pixel line, and
                each with the `scaleMode` parameter set to
                `LineScaleMode.VERTICAL`. The circle on the
                left is scaled vertically only, and the circle on the
                right is scaled both vertically and horizontally:
                 *  `LineScaleMode.HORIZONTAL` - Do not
                scale the line thickness if the object is scaled
                horizontally _only_. For example, consider the
                following circles, drawn with a one-pixel line, and
                each with the `scaleMode` parameter set to
                `LineScaleMode.HORIZONTAL`. The circle on
                the left is scaled horizontally only, and the circle
                on the right is scaled both vertically and
                horizontally:
(Not supported in Flash Lite 4) A value from the
											CapsStyle class that specifies the type of caps at the
											end of lines. Valid values are:
											CapsStyle.NONE,
											CapsStyle.ROUND, and
											CapsStyle.SQUARE. If a value is not
										indicated, Flash uses round caps.
                For example, the following illustrations show the
                different `capsStyle` settings. For each
                setting, the illustration shows a blue line with a
                thickness of 30(for which the `capsStyle`
                applies), and a superimposed black line with a
                thickness of 1(for which no `capsStyle`
                applies):
(Not supported in Flash Lite 4) A value from the
											JointStyle class that specifies the type of joint
											appearance used at angles. Valid values are:
											JointStyle.BEVEL,
											JointStyle.MITER, and
											JointStyle.ROUND. If a value is not
										indicated, Flash uses round joints.
                For example, the following illustrations show the
                different `joints` settings. For each
                setting, the illustration shows an angled blue line
                with a thickness of 30(for which the
                `jointStyle` applies), and a superimposed
                angled black line with a thickness of 1(for which no
                `jointStyle` applies):
                **Note:** For `joints` set to
                `JointStyle.MITER`, you can use the
                `miterLimit` parameter to limit the length
                of the miter.
(Not supported in Flash Lite 4) A number that
											indicates the limit at which a miter is cut off. Valid
											values range from 1 to 255(and values outside that
											range are rounded to 1 or 255). This value is only
											used if the jointStyle is set to
											"miter". The miterLimit
											value represents the length that a miter can extend
											beyond the point at which the lines meet to form a
											joint. The value expresses a factor of the line
											thickness. For example, with a
											miterLimit factor of 2.5 and a
											thickness of 10 pixels, the miter is cut
										off at 25 pixels.
                For example, consider the following angled lines,
                each drawn with a `thickness` of 20, but
                with `miterLimit` set to 1, 2, and 4.
                Superimposed are black reference lines showing the
                meeting points of the joints:
                Notice that a given `miterLimit` value
                has a specific maximum angle for which the miter is
                cut off. The following table lists some examples:
Draws a line using the current line style from the current drawing
										position to(x, y); the current drawing position
										is then set to(x, y). If the display object in
										which you are drawing contains content that was created with the Flash
										drawing tools, calls to the lineTo() method are drawn
										underneath the content. If you call lineTo() before any calls
										to the moveTo() method, the default position for the current
										drawing is(0, 0). If any of the parameters are missing, this
									method fails and the current drawing position is not changed.
A number that indicates the horizontal position relative to the registration point of the parent display object(in pixels).
A number that indicates the vertical position relative to the registration point of the parent display object(in pixels).
Moves the current drawing position to(x, y). If
										any of the parameters are missing, this method fails and the current
									drawing position is not changed.
A number that indicates the horizontal position relative to the registration point of the parent display object(in pixels).
A number that indicates the vertical position relative to the registration point of the parent display object(in pixels).
Generated using TypeDoc
The Graphics class contains a set of methods that you can use to create a vector shape. Display objects that support drawing include Sprite and Shape objects. Each of these classes includes a
graphicsproperty that is a Graphics object. The following are among those helper functions provided for ease of use:drawRect(),drawRoundRect(),drawCircle(), anddrawEllipse().You cannot create a Graphics object directly from ActionScript code. If you call
new Graphics(), an exception is thrown.The Graphics class is final; it cannot be subclassed.