Constructs a new Timer object with the specified delay and
									repeatCount states.
The timer does not start automatically; you must call the
								start() method to start it.
The delay between timer events, in milliseconds. A
												delay lower than 20 milliseconds is not
												recommended. Timer frequency is limited to 60 frames
												per second, meaning a delay lower than 16.6
											milliseconds causes runtime problems.
Specifies the number of repetitions. If zero, the timer repeats infinitely. If nonzero, the timer runs the specified number of times and then stops.
The total number of times the timer has fired since it started at zero. If the timer has been reset, only the fires since the reset are counted.
The delay, in milliseconds, between timer events. If you set the delay
								interval while the timer is running, the timer will restart at the same
							repeatCount iteration.
Note: A delay lower than 20 milliseconds is not
							recommended. Timer frequency is limited to 60 frames per second, meaning a
						delay lower than 16.6 milliseconds causes runtime problems.
The total number of times the timer is set to run. If the repeat count is
								set to 0, the timer continues forever or until the stop()
								method is invoked or the program stops. If the repeat count is nonzero,
								the timer runs the specified number of times. If repeatCount
								is set to a total that is the same or less then currentCount
							the timer stops and will not fire again.
The timer's current state; true if the timer is running,
							otherwise false.
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change
									its priority through additional calls to addEventListener().
									To change a listener's priority, you must first call
									removeListener(). Then you can register the listener again
								with the new priority level.
Keep in mind that after the listener is registered, subsequent calls to
									addEventListener() with a different type or
									useCapture value result in the creation of a separate
									listener registration. For example, if you first register a listener with
									useCapture set to true, it listens only during
									the capture phase. If you call addEventListener() again using
									the same listener object, but with useCapture set to
									false, you have two separate listeners: one that listens
									during the capture phase and another that listens during the target and
								bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling
									removeEventListener(), or memory problems could result. Event
									listeners are not automatically removed from memory because the garbage
									collector does not remove the listener as long as the dispatching object
									exists(unless the useWeakReference parameter is set to
								true).
Copying an EventDispatcher instance does not copy the event listeners attached to it.(If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again(unless registered again for future processing).
The type of event.
Determines whether the listener works in the
											capture phase or the target and bubbling phases.
											If useCapture is set to
											true, the listener processes the
											event only during the capture phase and not in the
											target or bubbling phase. If
											useCapture is false, the
											listener processes the event only during the
											target or bubbling phase. To listen for the event
											in all three phases, call
											addEventListener twice, once with
											useCapture set to true,
											then again with useCapture set to
										false.
The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
Determines whether the reference to the listener is strong or weak. A strong reference(the default) prevents your listener from being garbage-collected. A weak reference does not.
                    Class-level member functions are not subject to
                    garbage collection, so you can set
                    `useWeakReference` to `true`
                    for class-level member functions without
                    subjecting them to garbage collection. If you set
                    `useWeakReference` to `true`
                    for a listener that is a nested inner function,
                    the function will be garbage-collected and no
                    longer persistent. If you create references to the
                    inner function(save it in another variable) then
                    it is not garbage-collected and stays
                    persistent.
Dispatches an event into the event flow. The event target is the
										EventDispatcher object upon which the dispatchEvent() method
									is called.
The Event object that is dispatched into the event flow. If
											the event is being redispatched, a clone of the event is
											created automatically. After an event is dispatched, its
											target property cannot be changed, so you must
										create a new copy of the event for redispatching to work.
A value of true if the event was successfully
								dispatched. A value of false indicates failure or
							that preventDefault() was called on the event.
Checks whether the EventDispatcher object has any listeners registered for
										a specific type of event. This allows you to determine where an
										EventDispatcher object has altered handling of an event type in the event
										flow hierarchy. To determine whether a specific event type actually
									triggers an event listener, use willTrigger().
The difference between hasEventListener() and
									willTrigger() is that hasEventListener()
									examines only the object to which it belongs, whereas
									willTrigger() examines the entire event flow for the event
								specified by the type parameter.
When hasEventListener() is called from a LoaderInfo
								object, only the listeners that the caller can access are considered.
The type of event.
A value of true if a listener of the specified type
							is registered; false otherwise.
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
The type of event.
Specifies whether the listener was registered for the
											capture phase or the target and bubbling phases. If the
											listener was registered for both the capture phase and
											the target and bubbling phases, two calls to
											removeEventListener() are required to
											remove both, one call with useCapture() set
											to true, and another call with
										useCapture() set to false.
Stops the timer, if it is running, and sets the currentCount
										property back to 0, like the reset button of a stopwatch. Then, when
										start() is called, the timer instance runs for the specified
									number of repetitions, as set by the repeatCount value.
Starts the timer, if it is not already running.
Stops the timer. When start() is called after
										stop(), the timer instance runs for the remaining
									number of repetitions, as set by the repeatCount property.
Checks whether an event listener is registered with this EventDispatcher
										object or any of its ancestors for the specified event type. This method
										returns true if an event listener is triggered during any
										phase of the event flow when an event of the specified type is dispatched
									to this EventDispatcher object or any of its descendants.
The difference between the hasEventListener() and the
									willTrigger() methods is that hasEventListener()
									examines only the object to which it belongs, whereas the
									willTrigger() method examines the entire event flow for the
								event specified by the type parameter.
When willTrigger() is called from a LoaderInfo object,
								only the listeners that the caller can access are considered.
The type of event.
A value of true if a listener of the specified type
							will be triggered; false otherwise.
Generated using TypeDoc
The Timer class is the interface to timers, which let you run code on a specified time sequence. Use the
start()method to start a timer. Add an event listener for thetimerevent to set up code to be run on the timer interval.You can create Timer objects to run once or repeat at specified intervals to execute code on a schedule. Depending on the SWF file's framerate or the runtime environment(available memory and other factors), the runtime may dispatch events at slightly offset intervals. For example, if a SWF file is set to play at 10 frames per second(fps), which is 100 millisecond intervals, but your timer is set to fire an event at 80 milliseconds, the event will be dispatched close to the 100 millisecond interval. Memory-intensive scripts may also offset the events.
timer Dispatched whenever a Timer object reaches an interval specified according to the
Timer.delayproperty.timerComplete Dispatched whenever it has completed the number of requests set by
Timer.repeatCount.