Aggregates an instance of the EventDispatcher class.
The EventDispatcher class is generally used as a base class, which means that most developers do not need to use this constructor function. However, advanced developers who are implementing the IEventDispatcher interface need to use this constructor. If you are unable to extend the EventDispatcher class and must instead implement the IEventDispatcher interface, use this constructor to aggregate an instance of the EventDispatcher class.
The target object for events dispatched to the EventDispatcher object. This parameter is used when the EventDispatcher instance is aggregated by a class that implements IEventDispatcher; it is necessary so that the containing object can be the target for events. Do not use this parameter in simple cases in which a class extends EventDispatcher.
When an external SWF file is loaded, all ActionScript 3.0 definitions
								contained in the loaded class are stored in the
							applicationDomain property.
All code in a SWF file is defined to exist in an application domain. The current application domain is where your main application runs. The system domain contains all application domains, including the current domain and all classes used by Flash Player or Adobe AIR.
All application domains, except the system domain, have an associated
							parent domain. The parent domain of your main application's
							applicationDomain is the system domain. Loaded classes are
							defined only when their parent doesn't already define them. You cannot
						override a loaded class definition with a newer definition.
For usage examples of application domains, see the "Client System Environment" chapter in the ActionScript 3.0 Developer's Guide.
The bytes associated with a LoaderInfo object.
The number of bytes that are loaded for the media. When this number equals
							the value of bytesTotal, all of the bytes are loaded.
The number of compressed bytes in the entire media file.
Before the first progress event is dispatched by this
							LoaderInfo object's corresponding Loader object, bytesTotal
							is 0. After the first progress event from the Loader object,
							bytesTotal reflects the actual number of bytes to be
						downloaded.
Expresses the trust relationship from content(child) to the Loader
								(parent). If the child has allowed the parent access, true;
								otherwise, false. This property is set to true
								if the child object has called the allowDomain() method to
								grant permission to the parent domain or if a URL policy is loaded at the
								child domain that grants permission to the parent domain. If child and
							parent are in the same domain, this property is set to true.
For more information related to security, see the Flash Player Developer Center Topic: Security.
The loaded object associated with this LoaderInfo object.
The MIME type of the loaded file. The value is null if not
								enough of the file has loaded in order to determine the type. The
							following list gives the possible values:
"application/x-shockwave-flash""image/jpeg""image/gif""image/png"The nominal frame rate, in frames per second, of the loaded SWF file. This number is often an integer, but need not be.
This value may differ from the actual frame rate in use. Flash Player or Adobe AIR only uses a single frame rate for all loaded SWF files at any one time, and this frame rate is determined by the nominal frame rate of the main SWF file. Also, the main frame rate may not be able to be achieved, depending on hardware, sound synchronization, and other factors.
The nominal height of the loaded file. This value might differ from the actual height at which the content is displayed, since the loaded content or its parent display objects might be scaled.
The Loader object associated with this LoaderInfo object. If this
								LoaderInfo object is the loaderInfo property of the instance
							of the main class of the SWF file, no Loader object is associated.
The URL of the SWF file that initiated the loading of the media described by this LoaderInfo object. For the instance of the main class of the SWF file, this URL is the same as the SWF file's own URL.
An object that contains name-value pairs that represent the parameters provided to the loaded SWF file.
You can use a for-in loop to extract all the names and
						values from the parameters object.
The two sources of parameters are: the query string in the URL of the
							main SWF file, and the value of the FlashVars HTML parameter
						(this affects only the main SWF file).
The parameters property replaces the ActionScript 1.0 and
							2.0 technique of providing SWF file parameters as properties of the main
						timeline.
The value of the parameters property is null for Loader
							objects that contain SWF files that use ActionScript 1.0 or 2.0. It is
							only non-null for Loader objects that contain SWF files that use
						ActionScript 3.0.
Expresses the trust relationship from Loader(parent) to the content
								(child). If the parent has allowed the child access, true;
								otherwise, false. This property is set to true
								if the parent object called the allowDomain() method to grant
								permission to the child domain or if a URL policy file is loaded at the
								parent domain granting permission to the child domain. If child and parent
							are in the same domain, this property is set to true.
For more information related to security, see the Flash Player Developer Center Topic: Security.
Expresses the domain relationship between the loader and the content:
								true if they have the same origin domain; false
							otherwise.
An EventDispatcher instance that can be used to exchange events across
								security boundaries. Even when the Loader object and the loaded content
								originate from security domains that do not trust one another, both can
								access sharedEvents and send and receive events via this
							object.
An object that dispatches an uncaughtError event when an
								unhandled error occurs in code in this LoaderInfo object's SWF file. An
								uncaught error happens when an error is thrown outside of any
								try..catch blocks or when an ErrorEvent object is dispatched
							with no registered listeners.
This property is created when the SWF associated with this LoaderInfo
							has finished loading. Until then the uncaughtErrorEvents
							property is null. In an ActionScript-only project, you can
							access this property during or after the execution of the constructor
							of the main class of the SWF file. For a Flex project, the
							uncaughtErrorEvents property is available after the
						applicationComplete event is dispatched.
The URL of the media being loaded.
Before the first progress event is dispatched by this
							LoaderInfo object's corresponding Loader object, the value of the
							url property might reflect only the initial URL specified in
							the call to the load() method of the Loader object. After the
							first progress event, the url property reflects
							the media's final URL, after any redirects and relative URLs are
						resolved.
In some cases, the value of the url property is truncated;
						see the isURLInaccessible property for details.
The nominal width of the loaded content. This value might differ from the actual width at which the content is displayed, since the loaded content or its parent display objects might be scaled.
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change
									its priority through additional calls to addEventListener().
									To change a listener's priority, you must first call
									removeListener(). Then you can register the listener again
								with the new priority level.
Keep in mind that after the listener is registered, subsequent calls to
									addEventListener() with a different type or
									useCapture value result in the creation of a separate
									listener registration. For example, if you first register a listener with
									useCapture set to true, it listens only during
									the capture phase. If you call addEventListener() again using
									the same listener object, but with useCapture set to
									false, you have two separate listeners: one that listens
									during the capture phase and another that listens during the target and
								bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling
									removeEventListener(), or memory problems could result. Event
									listeners are not automatically removed from memory because the garbage
									collector does not remove the listener as long as the dispatching object
									exists(unless the useWeakReference parameter is set to
								true).
Copying an EventDispatcher instance does not copy the event listeners attached to it.(If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again(unless registered again for future processing).
The type of event.
Determines whether the listener works in the
											capture phase or the target and bubbling phases.
											If useCapture is set to
											true, the listener processes the
											event only during the capture phase and not in the
											target or bubbling phase. If
											useCapture is false, the
											listener processes the event only during the
											target or bubbling phase. To listen for the event
											in all three phases, call
											addEventListener twice, once with
											useCapture set to true,
											then again with useCapture set to
										false.
The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
Determines whether the reference to the listener is strong or weak. A strong reference(the default) prevents your listener from being garbage-collected. A weak reference does not.
                    Class-level member functions are not subject to
                    garbage collection, so you can set
                    `useWeakReference` to `true`
                    for class-level member functions without
                    subjecting them to garbage collection. If you set
                    `useWeakReference` to `true`
                    for a listener that is a nested inner function,
                    the function will be garbage-collected and no
                    longer persistent. If you create references to the
                    inner function(save it in another variable) then
                    it is not garbage-collected and stays
                    persistent.
Dispatches an event into the event flow. The event target is the
										EventDispatcher object upon which the dispatchEvent() method
									is called.
The Event object that is dispatched into the event flow. If
											the event is being redispatched, a clone of the event is
											created automatically. After an event is dispatched, its
											target property cannot be changed, so you must
										create a new copy of the event for redispatching to work.
A value of true if the event was successfully
								dispatched. A value of false indicates failure or
							that preventDefault() was called on the event.
Checks whether the EventDispatcher object has any listeners registered for
										a specific type of event. This allows you to determine where an
										EventDispatcher object has altered handling of an event type in the event
										flow hierarchy. To determine whether a specific event type actually
									triggers an event listener, use willTrigger().
The difference between hasEventListener() and
									willTrigger() is that hasEventListener()
									examines only the object to which it belongs, whereas
									willTrigger() examines the entire event flow for the event
								specified by the type parameter.
When hasEventListener() is called from a LoaderInfo
								object, only the listeners that the caller can access are considered.
The type of event.
A value of true if a listener of the specified type
							is registered; false otherwise.
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
The type of event.
Specifies whether the listener was registered for the
											capture phase or the target and bubbling phases. If the
											listener was registered for both the capture phase and
											the target and bubbling phases, two calls to
											removeEventListener() are required to
											remove both, one call with useCapture() set
											to true, and another call with
										useCapture() set to false.
Checks whether an event listener is registered with this EventDispatcher
										object or any of its ancestors for the specified event type. This method
										returns true if an event listener is triggered during any
										phase of the event flow when an event of the specified type is dispatched
									to this EventDispatcher object or any of its descendants.
The difference between the hasEventListener() and the
									willTrigger() methods is that hasEventListener()
									examines only the object to which it belongs, whereas the
									willTrigger() method examines the entire event flow for the
								event specified by the type parameter.
When willTrigger() is called from a LoaderInfo object,
								only the listeners that the caller can access are considered.
The type of event.
A value of true if a listener of the specified type
							will be triggered; false otherwise.
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The LoaderInfo class provides information about a loaded SWF file or a loaded image file(JPEG, GIF, or PNG). LoaderInfo objects are available for any display object. The information provided includes load progress, the URLs of the loader and loaded content, the number of bytes total for the media, and the nominal height and width of the media.
You can access LoaderInfo objects in two ways:
contentLoaderInfoproperty of a flash.display.Loader object - ThecontentLoaderInfoproperty is always available for any Loader object. For a Loader object that has not called theload()orloadBytes()method, or that has not sufficiently loaded, attempting to access many of the properties of thecontentLoaderInfoproperty throws an error.loaderInfoproperty of a display object.The
contentLoaderInfoproperty of a Loader object provides information about the content that the Loader object is loading, whereas theloaderInfoproperty of a DisplayObject provides information about the root SWF file for that display object.When you use a Loader object to load a display object(such as a SWF file or a bitmap), the
loaderInfoproperty of the display object is the same as thecontentLoaderInfoproperty of the Loader object(DisplayObject.loaderInfo = Loader.contentLoaderInfo). Because the instance of the main class of the SWF file has no Loader object, theloaderInfoproperty is the only way to access the LoaderInfo for the instance of the main class of the SWF file.The following diagram shows the different uses of the LoaderInfo object - for the instance of the main class of the SWF file, for the
contentLoaderInfoproperty of a Loader object, and for theloaderInfoproperty of a loaded object:When a loading operation is not complete, some properties of the
contentLoaderInfoproperty of a Loader object are not available. You can obtain some properties, such asbytesLoaded,bytesTotal,url,loaderURL, andapplicationDomain. When theloaderInfoobject dispatches theinitevent, you can access all properties of theloaderInfoobject and the loaded image or SWF file.Note: All properties of LoaderInfo objects are read-only.
The
EventDispatcher.dispatchEvent()method is not applicable to LoaderInfo objects. If you calldispatchEvent()on a LoaderInfo object, an IllegalOperationError exception is thrown.complete Dispatched when data has loaded successfully. In other words, it is dispatched when all the content has been downloaded and the loading has finished. The
completeevent is always dispatched after theinitevent. Theinitevent is dispatched when the object is ready to access, though the content may still be downloading.httpStatus Dispatched when a network request is made over HTTP and an HTTP status code can be detected.
init Dispatched when the properties and methods of a loaded SWF file are accessible and ready for use. The content, however, can still be downloading. A LoaderInfo object dispatches the
initevent when the following conditions exist:* All properties and methods associated with the loaded object and those associated with the LoaderInfo object are accessible. * The constructors for all child objects have completed. * All ActionScript code in the first frame of the loaded SWF's main timeline has been executed. For example, an `Event.INIT` is dispatched when the first frame of a movie or animation is loaded. The movie is then accessible and can be added to the display list. The complete movie, however, can take longer to download. The `Event.COMPLETE` is only dispatched once the full movie is loaded. The `init` event always precedes the `complete` event.ioError Dispatched when an input or output error occurs that causes a load operation to fail.
open Dispatched when a load operation starts.
progress Dispatched when data is received as the download operation progresses.
unload Dispatched by a LoaderInfo object whenever a loaded object is removed by using the
unload()method of the Loader object, or when a second load is performed by the same Loader object and the original content is removed prior to the load beginning.