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6 Commits
5bc968b800
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34a691fa68
| Author | SHA1 | Date | |
|---|---|---|---|
| 34a691fa68 | |||
| 9571e136b3 | |||
| ac8870a264 | |||
| ee45fc04b0 | |||
| 36ad6d10a5 | |||
| 0ba32e0632 |
4
hGameTest/.haxerc
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4
hGameTest/.haxerc
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@ -0,0 +1,4 @@
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{
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"version": "4.3.6",
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"resolveLibs": "scoped"
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}
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3
hGameTest/haxe_libraries/actuate.hxml
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3
hGameTest/haxe_libraries/actuate.hxml
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@ -0,0 +1,3 @@
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# @install: lix --silent download "haxelib:/actuate#1.9.0" into actuate/1.9.0/haxelib
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-cp ${HAXE_LIBCACHE}/actuate/1.9.0/haxelib/src
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-D actuate=1.9.0
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4
hGameTest/haxe_libraries/hxcpp-debug-server.hxml
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4
hGameTest/haxe_libraries/hxcpp-debug-server.hxml
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@ -0,0 +1,4 @@
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# @install: lix --silent download "haxelib:/hxcpp-debug-server#1.2.4" into hxcpp-debug-server/1.2.4/haxelib
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-cp ${HAXE_LIBCACHE}/hxcpp-debug-server/1.2.4/haxelib/
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-D hxcpp-debug-server=1.2.4
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--macro hxcpp.debug.jsonrpc.Macro.injectServer()
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6
hGameTest/haxe_libraries/lime.hxml
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6
hGameTest/haxe_libraries/lime.hxml
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@ -0,0 +1,6 @@
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# @install: lix --silent download "haxelib:/lime#8.2.2" into lime/8.2.2/haxelib
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# @run: haxelib run-dir lime "${HAXE_LIBCACHE}/lime/8.2.2/haxelib"
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-cp ${HAXE_LIBCACHE}/lime/8.2.2/haxelib/src
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-D lime=8.2.2
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--macro lime._internal.macros.DefineMacro.run()
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-lib ndll:${HAXE_LIBCACHE}/lime/8.2.2/haxelib/ndll/
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5
hGameTest/haxe_libraries/openfl.hxml
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5
hGameTest/haxe_libraries/openfl.hxml
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@ -0,0 +1,5 @@
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# @install: lix --silent download "haxelib:/openfl#9.4.1" into openfl/9.4.1/haxelib
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# @run: haxelib run-dir openfl "${HAXE_LIBCACHE}/openfl/9.4.1/haxelib"
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-cp ${HAXE_LIBCACHE}/openfl/9.4.1/haxelib/src
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-D openfl=9.4.1
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--macro openfl.utils._internal.ExtraParamsMacro.include()
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@ -15,6 +15,10 @@
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<!-- classpath, haxe libs -->
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<source path="src" />
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<!-- Macro configuration -->
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<haxeflag name="--macro" value="addGlobalMetadata('', '@:build(engine.macros.CCmdDecorator.build())')" />
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<assets path="./res/textures" rename="textures" />
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<assets path="./res/fonts" rename="fonts" />
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<assets path="./res/data" rename="data"/>
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@ -24,6 +28,6 @@
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<!--<icon path="assets/openfl.svg" /> -->
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<!-- <assets path="assets/img" rename="img" /> -->
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<!-- optimize output
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<haxeflag name="-dce full" /> -->
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<!-- optimize output -->
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<haxeflag name="-dce full" />
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</project>
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@ -1,9 +0,0 @@
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package engine;
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typedef CVar = {
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var name:String;
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var type:CVarType;
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var value:Dynamic;
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@:optional var callback:Void -> Void;
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};
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@ -1,29 +1,59 @@
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package engine;
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import haxe.Constraints.Function;
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import engine.typedefs.console.CVar;
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import engine.typedefs.console.CCmd;
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import engine.enums.console.CVarType;
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import engine.enums.console.CVarFlag;
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import game.ui.console.Console;
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import engine.ConVars_Engine;
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class ConVar{
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static var CVarMap:Map<String, CVar> = [];
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public static inline function registerCVar(_name:String, _type:CVarType, _value, _callback:Void->Void,_callOnSet:Bool=false)
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{
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if(CVarMap[_name]!=null){
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// Hush the compiler about unused import
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// static var ConVars_Engine:Class<ConVars_Engine> = ConVars_Engine;
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return;
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static var CVarMap:Map<String, CVar> = [];
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static var CCmdMap:Map<String, CCmd> = [];
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/**
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* Registers a new CVar
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* @param _name The name of the CVar. This is the way it is called in the console or referred to in code.
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* @param _type CVar type as defined in the CVarType enum.
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* @param _value The default value for this CVar. This needs to be in line with its CVarType.
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* @param _flags CVar flags as defined in the CVarFlags enum.
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* @param _helpString Help string that gets printed out in console when no value is specified.
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* @param _callback The function that gets called when the CVar is set. Calls empty Void when left undefined.
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* @param _callOnCreate Whether the callback function gets called or not after registering.
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* @param _bMin Specifies if the CVar has a minimum numeric value.
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* @param _fMin Specifies the minimum numeric value.
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* @param _fMax Specifies the maximum numeric value.
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* @param _bMax Specifies if the CVar has a maximum numeric value.
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*/
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public static inline function registerCVar(_name:String, _type:CVarType, _value:Dynamic, ?_flags:CVarFlag, ?_helpString:String = "", ?_callback:Void->Void, ?_callOnCreate:Bool=false, _bMin:Bool=false, _fMin:Float=0, _fMax:Float=0, _bMax:Bool = false):CVar
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{
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if(CVarMap[_name]!=null || CCmdMap[_name]!= null){
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Console.devMsg("Tried setting already defined convar: " + _name + ", returning null instead");
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return null;
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}
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CVarMap[_name] = {
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if(_bMin && _value < _fMin) _value = _fMin;
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if(_bMax && _value > _fMax) _value = _fMax;
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var cvar:CVar = CVarMap[_name] = {
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name : _name,
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type : _type,
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value : _value,
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flags: _flags,
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helpString: _helpString,
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bMin : _bMin,
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fMin : _fMin,
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fMax : _fMax,
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bMax : _bMax,
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callback : _callback == null ? ()->{} : _callback
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}
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if(_callback != null && _callOnCreate){
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_callback();
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}
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return cvar;
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}
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public static inline function setCVar(_name:String, _value:Dynamic)
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public static inline function registerCCmd(_name:String, ?_callback:Array<String>->Void):CCmd
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{
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if(CVarMap[_name]!=null || CCmdMap[_name]!=null){
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Console.devMsg("Tried setting already defined command: " + _name + ", returning null instead");
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@ -77,7 +107,7 @@ class ConVar{
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}
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else{
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Console.consoleIndex.devMsg("trying to set null convar '"+_name+"'");
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Console.devMsg("trying to set null convar '"+_name+"'");
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}
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}
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@ -116,20 +146,13 @@ class ConVar{
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});
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return keys;
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}
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public static var cmdList:CCmd = ConVar.registerCCmd("list", (cArgs:Array<String>)->{
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var keys:Array<String> = getCVarNames();
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for(key in keys){
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if(CVarMap[key] != null){
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Console.devMsg(key+" "+CVarMap[key].value);
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}
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else{
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Console.devMsg(key);
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}
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}
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});
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public static inline function getCVar(_name:String):CVar
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{
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return CVarMap[_name];
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}
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public static inline function getCVarMap():Map<String, CVar>
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{
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return CVarMap;
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}
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}
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36
hGameTest/src/engine/ConVars_Engine.hx
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36
hGameTest/src/engine/ConVars_Engine.hx
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@ -0,0 +1,36 @@
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package engine;
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import game.video.Mode;
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import haxe.macro.Expr.Field;
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import engine.typedefs.console.CVar;
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import engine.typedefs.console.CCmd;
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import engine.enums.console.CVarType;
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import engine.enums.console.CVarFlag;
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import engine.macros.CCmdDecorator;
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import game.ui.console.Console;
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@:keep
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// @:build(engine.macros.CCmdDecorator.build()) // No longer needed because we added the build macro to the project.xml
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class ConVars_Engine {
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@:command("list")
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public static function listCommands(args:Array<String>) {
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var CVarMap:Map<String, CVar> = ConVar.getCVarMap();
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var keys:Array<String> = ConVar.getCVarNames();
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for(key in keys){
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if(CVarMap[key] != null){
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Console.devMsg(key+" "+ CVarMap[key].value);
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}
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else{
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Console.devMsg(key);
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}
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}
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}
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@:command("test")
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public static function testCommand() {
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// Command implementation
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trace("Test Output");
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}
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}
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46
hGameTest/src/engine/macros/CCmdDecorator.hx
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46
hGameTest/src/engine/macros/CCmdDecorator.hx
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package engine.macros;
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import haxe.macro.Expr;
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import haxe.macro.Context;
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class CCmdDecorator {
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public static macro function build():Array<Field> {
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var fields = Context.getBuildFields();
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var pos = Context.currentPos();
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for (field in fields) {
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var meta = field.meta != null ? Lambda.find(field.meta, function(m) return m.name == ":command") : null;
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if (meta != null) {
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trace(meta);
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switch field.kind {
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case FFun(f):
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var name = meta.params.length > 0
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? switch(meta.params[0].expr) {
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case EConst(CString(s)): s;
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case _: field.name;
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}
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: field.name;
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// Create a static initializer field
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var initField = {
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name: "__init__" + name,
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access: [AStatic, APrivate],
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kind: FVar(null, macro {
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engine.ConVar.registerCCmd($v{name}, function(args:Array<String>) {
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${f.expr};
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});
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}),
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pos: pos,
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doc: null,
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meta: []
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};
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// Add the initializer field
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fields.push(initField);
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case _:
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}
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}
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}
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return fields;
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}
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}
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@ -21,7 +21,7 @@ import openfl.text.TextField;
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import engine.ConVar;
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import engine.geom.Geom.P2d;
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@:enum abstract PaneLayout(Int) {
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enum abstract PaneLayout(Int) {
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var HORIZONTAL = 0;
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var VERTICAL = 1;
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}
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@ -15,9 +15,10 @@ class Mode
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public static function setVideoMode(width:Int, height:Int, fs:Int = null){
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getWindow().resize(width,height);
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}
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public static var cvMatSetVideoMode:CCmd = ConVar.registerCCmd("mat_setvideomode",(args:Array<String>)->{
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setVideoMode(Std.parseInt(args[0]), Std.parseInt(args[1]), Std.parseInt(args[2]));
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});
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@:command("mat_setvideomode")
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public static function cCmdMatSetVideoMode(args:Array<String>){
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Mode.setVideoMode(Std.parseInt(args[0]), Std.parseInt(args[1]), Std.parseInt(args[2]));
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}
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public static function switchFsMode(toState:Int = 0){
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if(toState == 0){
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if(Lib.current.stage.displayState != StageDisplayState.FULL_SCREEN_INTERACTIVE){
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