DSTEngine/hGameTest/project.xml

33 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- NMML reference: https://gist.github.com/1763850 -->
<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
<meta title="hgame" package="FLWork" version="1.0.0" company="" />
<!-- output -->
<app main="Main" file="hgame" path="bin" />
<window background="#FFFFFF" fps="60" />
<!--<window width="320" height="480" unless="mobile" />-->
<window width="1280" height="960" unless="mobile || html5" />
<window orientation="landscape" vsync="false" antialiasing="0" if="cpp" />
<!-- classpath, haxe libs -->
<source path="src" />
<!-- Macro configuration -->
<haxeflag name="--macro" value="addGlobalMetadata('', '@:build(engine.macros.CCmdDecorator.build())')" />
<assets path="./res/textures" rename="textures" />
<assets path="./res/fonts" rename="fonts" />
<assets path="./res/data" rename="data"/>
<haxelib name="openfl" />
<haxelib name="actuate" />
<!-- assets -->
<!--<icon path="assets/openfl.svg" /> -->
<!-- <assets path="assets/img" rename="img" /> -->
<!-- optimize output -->
<haxeflag name="-dce full" />
</project>