change decorator name
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@ -13,7 +13,7 @@ import game.ui.console.Console;
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// @:build(engine.macros.CCmdDecorator.build()) // No longer needed because we added the build macro to the project.xml
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class ConVars_Engine {
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@:command("list")
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@:ConCmd("list")
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public static function listCommands(args:Array<String>) {
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var CVarMap:Map<String, CVar> = ConVar.getCVarMap();
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var keys:Array<String> = ConVar.getCVarNames();
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@ -27,7 +27,7 @@ class ConVars_Engine {
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}
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}
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@:command("test")
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@:ConCmd("test")
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public static function testCommand() {
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// Command implementation
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trace("Test Output");
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@ -9,7 +9,7 @@ class CCmdDecorator {
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var pos = Context.currentPos();
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for (field in fields) {
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var meta = field.meta != null ? Lambda.find(field.meta, function(m) return m.name == ":command") : null;
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var meta = field.meta != null ? Lambda.find(field.meta, function(m) return m.name == ":ConCMD") : null;
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if (meta != null) {
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trace(meta);
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switch field.kind {
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@ -15,7 +15,7 @@ class Mode
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public static function setVideoMode(width:Int, height:Int, fs:Int = null){
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getWindow().resize(width,height);
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}
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@:command("mat_setvideomode")
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@:ConCmd("mat_setvideomode")
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public static function cCmdMatSetVideoMode(args:Array<String>){
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Mode.setVideoMode(Std.parseInt(args[0]), Std.parseInt(args[1]), Std.parseInt(args[2]));
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}
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