change decorator name

This commit is contained in:
Andreas Schaafsma 2025-03-11 09:14:07 +01:00
parent 34a691fa68
commit 99dc07cd64
3 changed files with 4 additions and 4 deletions

View File

@ -13,7 +13,7 @@ import game.ui.console.Console;
// @:build(engine.macros.CCmdDecorator.build()) // No longer needed because we added the build macro to the project.xml
class ConVars_Engine {
@:command("list")
@:ConCmd("list")
public static function listCommands(args:Array<String>) {
var CVarMap:Map<String, CVar> = ConVar.getCVarMap();
var keys:Array<String> = ConVar.getCVarNames();
@ -27,7 +27,7 @@ class ConVars_Engine {
}
}
@:command("test")
@:ConCmd("test")
public static function testCommand() {
// Command implementation
trace("Test Output");

View File

@ -9,7 +9,7 @@ class CCmdDecorator {
var pos = Context.currentPos();
for (field in fields) {
var meta = field.meta != null ? Lambda.find(field.meta, function(m) return m.name == ":command") : null;
var meta = field.meta != null ? Lambda.find(field.meta, function(m) return m.name == ":ConCMD") : null;
if (meta != null) {
trace(meta);
switch field.kind {

View File

@ -15,7 +15,7 @@ class Mode
public static function setVideoMode(width:Int, height:Int, fs:Int = null){
getWindow().resize(width,height);
}
@:command("mat_setvideomode")
@:ConCmd("mat_setvideomode")
public static function cCmdMatSetVideoMode(args:Array<String>){
Mode.setVideoMode(Std.parseInt(args[0]), Std.parseInt(args[1]), Std.parseInt(args[2]));
}