77 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // Crossbow
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| 
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| WeaponData
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| {
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| 	// Weapon data is loaded by both the Game and Client DLLs.
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| 	"printname"		"#HL2_Crossbow"
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| 	"viewmodel"		"models/weapons/v_crossbow.mdl"
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| 	"playermodel"	"models/weapons/w_crossbow.mdl"
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| 	"anim_prefix"	"bow"
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| 	"bucket"			"3"
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| 	"bucket_position"	"1"
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| 
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| 	"clip_size"		"1"
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| 	"default_clip"		"5"
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| 	"primary_ammo"		"XBowBolt"
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| 	"secondary_ammo"	"None"
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| 
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| 	"weight"		"6"
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| 	"item_flags"		"0"
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| 
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| 	"damage"		"100"
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| 
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| 	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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| 	SoundData
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| 	{
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| 		"single_shot"	"Weapon_Crossbow.Single"
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| 		"reload"	"Weapon_Crossbow.Reload"
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| 		"special1"	"Weapon_Crossbow.BoltElectrify"
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| 		"special2"	"Weapon_Crossbow.BoltFly"
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| 	}
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| 
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| 	// Weapon Sprite data is loaded by the Client DLL.
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| 	TextureData
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| 	{
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| 		"weapon"
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| 		{
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| 				"font"		"WeaponIcons"
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| 				"character"	"g"
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| 		}
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| 		"weapon_s"
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| 		{	
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| 				"font"		"WeaponIconsSelected"
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| 				"character"	"g"
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| 		}
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| 		"ammo"
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| 		{
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| 				"font"		"WeaponIcons"
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| 				"character"	"w"
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| 		}
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| 		"crosshair"
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| 		{
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| 				"font"		"Crosshairs"
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| 				"character"	"Q"
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| 		}		
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| 		"autoaim"
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| 		{
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| 			"file"		"sprites/crosshairs"
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| 			"x"		"0"
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| 			"y"		"96"
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| 			"width"		"24"
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| 			"height"	"24"
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| 		}
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| 		"zoom"
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| 		{
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| 				"font"		"Crosshairs"
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| 				"character"	"Q"
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| 		}		
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| 		"zoom_autoaim"
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| 		{
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| 			"file"		"sprites/crosshairs"
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| 			"x"		"24"
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| 			"y"		"112"
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| 			"width"		"104"
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| 			"height"	"16"
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| 		}
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| 	}
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| } |