295 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			295 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //TITLES FOR HALF-LIFE 2
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| // Position command $position x y 
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| // x & y are from 0 to 1 to be screen resolution independent
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| // -1 means center in each dimension
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| // Effect command $effect <effect number>
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| // effect 0 is fade in/fade out
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| // effect 1 is flickery credits
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| // effect 2 is write out (training room)
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| // Text color r g b command $color
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| // fadein time fadeout time / hold time
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| // $fadein (message fade in time - per character in effect 2)
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| // $fadeout (message fade out time)
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| // $holdtime (stay on the screen for this long)
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| 
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| //INTRO TITLES
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| // All centered for now
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| $position -1 -1
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| $effect 2
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| // This is the final color
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| $color 100 100 100
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| // This is the highlight color
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| $color2 240 110 0
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| // This is the time it takes to fade each character
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| $fadein 0.01
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| // This is the amount of time the highlight lags behind the leading edge of the text
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| $fxtime 0.25
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| // How long to hold the message on the screen (after it scans out)
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| $holdtime 3.5
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| // How long it takes to fade out the message after holding
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| $fadeout 1.5
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| 
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| 
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| //INTRO CREDITS
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| // Test values -- JAY
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| // Lower left
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| $position 0.1 0.8
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| $effect 1
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| // Final fade-in color
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| $color 128 128 128
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| // This is the highlight/flash color
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| $color2 0 0 0
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| $fadein 1.5
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| $fadeout 0.5
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| $holdtime 1.2
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| 
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| CR1
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| {
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| Testing 1
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| }
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| 
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| CR2
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| {
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| Testing 2
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| }
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| 
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| CR3
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| {
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| Testing 3
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| }
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| 
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| 
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| //INTRO TITLES
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| // All centered for now
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| $position -1 -1
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| $effect 2
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| // This is the final color
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| $color 100 100 100
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| // This is the highlight color
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| $color2 240 110 0
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| // This is the time it takes to fade each character
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| $fadein 0.01
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| // This is the amount of time the highlight lags behind the leading edge of the text
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| $fxtime 0.25
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| // How long to hold the message on the screen (after it scans out)
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| $holdtime 3.5
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| // How long it takes to fade out the message after holding
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| $fadeout 1.5
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| 
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| 
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| GAMEOVER_ALLY
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| {
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| #HL2_GameOver_Ally
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| }
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| 
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| GAMEOVER_OBJECT
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| {
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| #HL2_GameOver_Object
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| }
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| 
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| GAMEOVER_TIMER
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| {
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| #HL2_GameOver_Timer
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| }
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| 
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| GAMEOVER_STUCK
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| {
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| #HL2_GameOver_Stuck
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| }
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| 
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| 
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| $fadein 0.03
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| $holdtime 9
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| 
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| 
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| //CHAPTER TITLES
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| 
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| $fadein 0.01
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| $holdtime 3.5
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| $position -1 0.58
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| 
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| CHAPTER1_TITLE
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| {
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| #HL2_Chapter1_Title
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| }
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| 
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| CHAPTER2_TITLE
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| {
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| #HL2_Chapter2_Title
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| }
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| 
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| CHAPTER3_TITLE
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| {
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| #HL2_Chapter3_Title
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| }
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| 
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| CHAPTER4_TITLE
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| {
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| #HL2_Chapter4_Title
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| }
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| 
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| CHAPTER5_TITLE
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| {
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| #HL2_Chapter5_Title
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| }
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| 
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| CHAPTER6_TITLE
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| {
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| #HL2_Chapter6_Title
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| }
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| 
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| CHAPTER7_TITLE
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| {
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| #HL2_Chapter7_Title
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| }
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| 
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| CHAPTER8_TITLE
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| {
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| #HL2_Chapter8_Title
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| }
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| 
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| CHAPTER9_TITLE
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| {
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| #HL2_Chapter9_Title
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| }
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| 
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| CHAPTER9A_TITLE
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| {
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| #HL2_Chapter9a_Title
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| }
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| 
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| 
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| CHAPTER10_TITLE
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| {
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| #HL2_Chapter10_Title
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| }
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| 
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| CHAPTER11_TITLE
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| {
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| #HL2_Chapter11_Title
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| }
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| 
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| CHAPTER12_TITLE
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| {
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| #HL2_Chapter12_Title
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| }
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| 
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| CHAPTER13_TITLE
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| {
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| #HL2_Chapter13_Title
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| }
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| 
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| 
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| // In-Game messages
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| $position 0.1 0.1
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| $effect 2
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| // This is the final color
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| $color 100 100 100
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| // This is the highlight color
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| $color2 240 110 0
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| // This is the time it takes to fade each character
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| $fadein 0.00
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| // This is the amount of time the highlight lags behind the leading edge of the text
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| $fxtime 0.15
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| // How long to hold the message on the screen (after it scans out)
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| $holdtime 1.0
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| // How long it takes to fade out the message after holding
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| $fadeout 0.25
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| 
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| $boxsize 0.4
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| $boxcolor 31 31 31 127
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| 
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| GAMESAVING_360
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| {
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| #HL2_Saved
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| }
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| 
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| $position -1 0.65
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| 
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| GAMESAVING
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| {
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| #HL2_Saved
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| }
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| 
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| // In-Game messages
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| $position 0.1 0.1
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| $effect 2
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| // This is the final color
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| $color 100 100 100
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| // This is the highlight color
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| $color2 240 110 0
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| // This is the time it takes to fade each character
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| $fadein 0.00
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| // This is the amount of time the highlight lags behind the leading edge of the text
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| $fxtime 0.15
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| // How long to hold the message on the screen (after it scans out)
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| $holdtime 1.0
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| // How long it takes to fade out the message after holding
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| $fadeout 0.25
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| 
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| $boxsize 0.4
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| $boxcolor 31 31 31 127
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| 
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| // The following message will clear any existing message of the given name
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| $clearmessage GAMESAVING
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| 
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| GAMESAVED_360
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| {
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| #HL2_Saved
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| }
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| 
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| $position -1 0.65
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| 
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| GAMESAVED
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| {
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| #HL2_Saved
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| }
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| 
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| $clearmessage 0
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| 
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| // Game title
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| // This is a placeholder to hold the effects controls for the "Half-Life" title
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| $position -1 -1
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| // Only effect 0 is supported for game title
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| $effect 0
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| // This is the final color
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| $color 180 180 180
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| // Not used color2
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| $color2 0 0 0
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| // This is the time it takes to fade in the title
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| $fadein 1.0
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| // How long to hold the message on the screen (after it scans out)
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| $holdtime 3.0
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| // How long it takes to fade out the message after holding
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| $fadeout 1.5
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| 
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| $boxsize 0.0
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| 
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| GAMETITLE
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| {
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| Half-Life
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| }
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| 
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| //HAZARD COURSE TEXT
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| 
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| // Test values -- JAY
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| $position -1 0.65
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| // Scan-out text effect
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| $effect 2
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| // This is the final color
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| $color 100 100 100
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| // This is the highlight color
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| $color2 0 200 50
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| // This is the time it takes to fade each character
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| $fadein 0.005
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| // This is the amount of time the highlight lags behind the leading edge of the text
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| $fxtime 0.5
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| // How long to hold the message on the screen (after it scans out)
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| $holdtime 3.5
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| // How long it takes to fade out the message after holding
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| 
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| $fadeout 1.5
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| $position -1 0.65
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| $position -1 0.3
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| 
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