636 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			636 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//============================================================================================================
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// Vortigaunt criteria
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//============================================================================================================
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criterion "IsVortigaunt" "classname" "npc_vortigaunt" required
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criterion "VortigauntCure"  concept" "VORT_CURE" required
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criterion "VortigauntCureStop" "concept" "VORT_CURESTOP" required
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criterion "VortigauntCureInterrupt" "concept" "VORT_CURE_INTERRUPT" required
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criterion "VortigauntAttack" "concept" "VORT_ATTACK" required
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criterion "VortigauntMad" "concept" "VORT_MAD" required
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criterion "VortigauntShot" "concept" "VORT_SHOT" required
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criterion "VortigauntPain" "concept" "VORT_PAIN" required
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criterion "VortigauntDie" "concept" "VORT_DIE" required
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criterion "VortigauntKill" "concept" "VORT_KILL" required
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criterion "VortigauntLineOfFire" "concept" "VORT_LINE_FIRE" required
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criterion "VortigauntPOk" "concept" "VORT_POK" required
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criterion "VortigauntExtractBugbait" "concept" "VORT_EXTRACT_START" required
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criterion "VortigauntExtractBugbaitFinish" "concept" "VORT_EXTRACT_FINISH" required
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//============================================================================================================
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// Vortigaunt Hello speech
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//============================================================================================================
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response "VortigauntHello" 
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{
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	scene "scenes/npc/vortigaunt/wellmet.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/isitthefm.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/itisthefm.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/thefreeman.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/beofservice.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/greetingsfm.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/neuroprints.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/salute.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/trulyitis.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/takeus.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/webeofuse.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/corporeal.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/seebeforeoureye.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/morethanmeets.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/weknowyou.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/putaside.vcd" delay "3,3.5" speakonce 
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	scene "scenes/npc/vortigaunt/mystery.vcd" delay "3,3.5" speakonce 
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}
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rule VortigauntTlkHello
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{
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	criteria		IsVortigaunt ConceptTalkHello  PlayerNear SeePlayer
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	response		VortigauntHello
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}
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//------------------------------------------------------------------------------------------------------------
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rule VortigauntPlayerHello
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{
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	criteria		IsVortigaunt ConceptTalkPHello
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	response		NullResponse
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}
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//============================================================================================================
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// Vortigaunt Questions & Responses speech
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//============================================================================================================
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response "VortigauntQuestion" 
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{
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	scene "scenes/npc/vortigaunt/vques01.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques02.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques03.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques04.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques05.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques06.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques07.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques08.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques09.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vques10.vcd" delay 1
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}
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rule VortigauntTlkQuestion
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{
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	criteria		IsVortigaunt ConceptTalkQuestion
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	response		VortigauntQuestion
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntAnswer" 
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{
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	scene "scenes/npc/vortigaunt/vanswer01.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer02.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer03.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer04.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer05.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer06.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer07.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer08.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer09.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer10.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer11.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer12.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer13.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer14.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer15.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer16.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer17.vcd" delay 1
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	scene "scenes/npc/vortigaunt/vanswer18.vcd" delay 1
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}
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rule VortigauntTlkAnswer
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{
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	criteria		IsVortigaunt ConceptTalkAnswer
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	response		VortigauntAnswer
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntTalkUse"
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{
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	sequential
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	norepeat
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//	scene "scenes/npc/vortigaunt/vmono_01.vcd" defaultdelay
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//  	scene "scenes/npc/vortigaunt/vmono_02.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_03.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_04.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_05.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_06.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_07.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_08.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_09.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_10.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_11.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_12.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_13.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_14.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_15.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_16.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_17.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_18.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_19.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_20.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_21.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_22.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_23.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_24.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_25.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_26.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_27.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_28.vcd" defaultdelay
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	scene "scenes/npc/vortigaunt/vmono_29.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/vmono_30.vcd" defaultdelay
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}
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rule VortigauntTalkUse
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{
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	criteria		IsVortigaunt ConceptTalkUse
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	response		VortigauntTalkUse
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}
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//============================================================================================================
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// Vortigaunt Combat speech
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//============================================================================================================
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response "VortigauntCure" 
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{
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  	scene "scenes/npc/vortigaunt/allowrecharge.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/wewillcharge.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/fmcanuse.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/here.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/acceptenergy.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/holdstill.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/acceptcharge.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/weshare.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/prepare.vcd" defaultdelay
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}
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rule VortigauntCure
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{
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	criteria		IsVortigaunt  VortigauntCure
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	response		VortigauntCure
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntCureStop" 
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{
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  	scene "scenes/npc/vortigaunt/allwecanspare.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/allfornow.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/thatisall.vcd" defaultdelay
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    	scene "scenes/npc/vortigaunt/done.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/keepfmsafe.vcd" defaultdelay
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}
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rule VortigauntCureStop
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{
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	criteria		IsVortigaunt VortigauntCureStop
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	response		VortigauntCureStop
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntCureInterrupt" 
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{
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  	scene "scenes/npc/vortigaunt/holdorcantcharge.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/hold.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/halt.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/fmstandstill.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/ifyoumove.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/movingtarget.vcd" defaultdelay
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}
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rule VortigauntCureInterrupt
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{
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	criteria		IsVortigaunt VortigauntCureInterrupt
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	response		VortigauntCureInterrupt
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntAttack" 
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{
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  	scene "scenes/npc/vortigaunt/tothevoid.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/allinoneinall.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/giveover.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/weclaimyou.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/undeserving.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/satisfaction.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/regrettable.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/allowme.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/livetoserve.vcd" defaultdelay
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  	scene "scenes/npc/vortigaunt/returnvoid.vcd" defaultdelay
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}
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rule VortigauntAttack
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{
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	criteria		IsVortigaunt VortigauntAttack
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	response		VortigauntAttack
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntMad"
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{
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//	sentence "VORT_MAD" soundlevel "SNDLVL_NORM" delay "4"
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}
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rule VortigauntMad
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{
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	criteria		IsVortigaunt VortigauntMad
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	response		VortigauntMad
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntShot" 
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{
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//	sentence "VORT_SHOT" soundlevel "SNDLVL_NORM" delay "4"
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}
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rule VortigauntShot
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{
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	criteria		IsVortigaunt VortigauntShot
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	response		VortigauntShot
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntPain" 
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{
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//	sentence "VORT_PAIN"  defaultdelay
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}
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rule VortigauntPain
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{
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	criteria		IsVortigaunt VortigauntPain
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	response		VortigauntPain
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntDie"
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{
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// sentence "VORT_DIE"  defaultdelay
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}
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rule VortigauntDie
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{
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	criteria		IsVortigaunt VortigauntDie
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	response		VortigauntDie
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntKill" 
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{
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 scene "scenes/npc/vortigaunt/forthefm.vcd" delay 4
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 scene "scenes/npc/vortigaunt/forfreedom.vcd" delay 4
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 scene "scenes/npc/vortigaunt/tethercut.vcd" delay 4
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 scene "scenes/npc/vortigaunt/troubleus.vcd" delay 4
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 scene "scenes/npc/vortigaunt/dreamed.vcd" delay 4
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 scene "scenes/npc/vortigaunt/energyempower.vcd" delay 4
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 scene "scenes/npc/vortigaunt/empowerus.vcd" delay 4
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 scene "scenes/npc/vortigaunt/surge.vcd" delay 4
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 scene "scenes/npc/vortigaunt/yes.vcd" delay 4
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 scene "scenes/npc/vortigaunt/passon.vcd" delay 4
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 scene "scenes/npc/vortigaunt/nodenexus.vcd" delay 4
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 scene "scenes/npc/vortigaunt/returntoall.vcd" delay 4
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}
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rule VortigauntKill
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{
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	criteria		IsVortigaunt VortigauntKill
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	response		VortigauntKill
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntLineOfFire" 
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{
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 scene "scenes/npc/vortigaunt/cautionfm.vcd" delay 4
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 scene "scenes/npc/vortigaunt/caution.vcd" delay 4
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 scene "scenes/npc/vortigaunt/fmbeware.vcd" delay 4
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 scene "scenes/npc/vortigaunt/ware.vcd" delay 4
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 scene "scenes/npc/vortigaunt/fmmustbeware.vcd" delay 4
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 scene "scenes/npc/vortigaunt/warefm.vcd" delay 4
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 scene "scenes/npc/vortigaunt/fminway.vcd" delay 4
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 scene "scenes/npc/vortigaunt/standclear.vcd" delay 4
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 scene "scenes/npc/vortigaunt/fmmustmove.vcd" delay 4
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 scene "scenes/npc/vortigaunt/warningfm.vcd" delay 4
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 scene "scenes/npc/vortigaunt/cannotfire.vcd" delay 4
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}
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rule VortigauntLineOfFire
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{
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	criteria		IsVortigaunt VortigauntLineOfFire
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	response		VortigauntLineOfFire
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntPOk" 
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{
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//	sentence "VORT_POK" soundlevel "SNDLVL_NORM" delay "2"
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}
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rule VortigauntPOk
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{
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	criteria		IsVortigaunt VortigauntPOk
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	response		VortigauntLineOfFire
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}
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//============================================================================================================
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// Vortigaunt Misc speech
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//============================================================================================================
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response "VortigauntIdle" 
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{
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 scene "scenes/npc/vortigaunt/poet.vcd"
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 scene "scenes/npc/vortigaunt/hopeless.vcd"
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 scene "scenes/npc/vortigaunt/alldear.vcd"
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 scene "scenes/npc/vortigaunt/prevail.vcd"
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 scene "scenes/npc/vortigaunt/seenworse.vcd"
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 scene "scenes/npc/vortigaunt/persevere.vcd"
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 scene "scenes/npc/vortigaunt/worthless.vcd"
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 scene "scenes/npc/vortigaunt/whereto.vcd"
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}
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rule VortigauntTlkIdle
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{
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	criteria		IsVortigaunt ConceptTalkIdle
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	response		VortigauntIdle
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}
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//------------------------------------------------------------------------------------------------------------
 | 
						|
rule VortigauntPlayerIdle
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPIdle
 | 
						|
	response		NullResponse
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntStare" 
 | 
						|
 | 
						|
{
 | 
						|
 scene "scenes/npc/vortigaunt/optical.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/unclear.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/opaque.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/rememberus.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/stillhere.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/calm.vcd"
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntTlkStare
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkStare
 | 
						|
	response		VortigauntStare
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntOk" 
 | 
						|
{
 | 
						|
 scene "scenes/npc/vortigaunt/itishonor.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/wehonored.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/ourhonor.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/honorfollow.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/accompany.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/gladly.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/pleasure.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/wefollowfm.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/honorours.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/gloriousend.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/bodyyours.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/allwehave.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/weareyours.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/dedicate.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/mutual.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/leadus.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/onward.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/forward.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/propitious.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/leadon.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/fmhonorsus.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/fmdoesushonor.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/yesforward.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/wewillhelp.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/assent.vcd"
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntTlkStartFollow
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkStartFollow
 | 
						|
	response		VortigauntOk
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntWait" 
 | 
						|
{
 | 
						|
 scene "scenes/npc/vortigaunt/canconvince.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/fmknowsbest.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/willremain.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/fearfailed.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/servebetterhere.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/certainly.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/herewestay.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/asyouwish.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/ourplacehere.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/affirmed.vcd"
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntTlkStopFollow
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkStopFollow
 | 
						|
	response		VortigauntWait
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntStop" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_STOP" delay "2,2.5" soundlevel "SNDLVL_NORM"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkStop
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkStop
 | 
						|
	response		VortigauntStop
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntScared" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_SCARED" delay "0,0.4"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkNoShoot
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkNoShoot
 | 
						|
	response		VortigauntScared
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntCureA" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_CUREA"  defaultdelay speakonce
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPlayerHurt1
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPlayerHurt1
 | 
						|
	response		VortigauntCureA
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntCureB" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_CUREB"  defaultdelay speakonce
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPlayerHurt2
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPlayerHurt2
 | 
						|
	response		VortigauntCureB
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntCureC" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_CUREC"  defaultdelay speakonce
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPlayerHurt3
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPlayerHurt3
 | 
						|
	response		VortigauntCureC
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntPQuest" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_PQUEST" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPlayerQuestion
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPQuestion
 | 
						|
	response		VortigauntPQuest
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntSmell" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_SMELL" defaultdelay respeakdelay "60"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkSmell
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkSmell
 | 
						|
	response		VortigauntSmell
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntWound" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_WOUND" speakonce defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkWound
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkWound
 | 
						|
	response		VortigauntWound
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntMortal" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_MORTAL"  speakonce defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntTlkMortal
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkMortal
 | 
						|
	response		VortigauntMortal
 | 
						|
}
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Vortigaunt Leader speech (a vortigaunt that's leading the player somewhere)
 | 
						|
//============================================================================================================
 | 
						|
 | 
						|
response "VortigauntLeadStart"
 | 
						|
{
 | 
						|
	scene "scenes/npc/vortigaunt/fmmustfollow.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntLeadStart
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptLeadStart
 | 
						|
	response		VortigauntLeadStart
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntLeadCatchup"
 | 
						|
{
 | 
						|
	scene "scenes/npc/vortigaunt/yesforward.vcd"
 | 
						|
	scene "scenes/npc/vortigaunt/followfm.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntLeadCatchup
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptLeadCatchup
 | 
						|
	response		VortigauntLeadCatchup
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Vortigaunt coast specific speech
 | 
						|
//============================================================================================================
 | 
						|
response "VortigauntExtractBugbait"
 | 
						|
{
 | 
						|
	scene "scenes/coast/bugbait/vort_extract01.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkExtractBugbait
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntExtractBugbait
 | 
						|
	response		VortigauntExtractBugbait
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntExtractBugbaitFinish"
 | 
						|
{
 | 
						|
	scene "scenes/coast/bugbait/vort_podsforyou01.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkExtractBugbaitFinish
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntExtractBugbaitFinish
 | 
						|
	response		VortigauntExtractBugbaitFinish
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntGetBugbait"
 | 
						|
{
 | 
						|
	scene "scenes/coast/bugbait/vort_podnag.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkLeadGetBugbait
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptLeadMissingWeapon
 | 
						|
	response		VortigauntGetBugbait
 | 
						|
}
 |