879 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			879 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//============================================================================================================
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// Vortigaunt criteria
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//============================================================================================================
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criterion "IsVortigaunt" "classname" "npc_vortigaunt" required
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criterion "VortigauntCure"  concept" "VORT_CURE" required
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criterion "VortigauntCureStop" "concept" "VORT_CURESTOP" required
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criterion "VortigauntCureInterrupt" "concept" "VORT_CURE_INTERRUPT" required
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criterion "VortigauntAttack" "concept" "VORT_ATTACK" required
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criterion "VortigauntMad" "concept" "VORT_MAD" required
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criterion "VortigauntShot" "concept" "VORT_SHOT" required
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criterion "VortigauntPain" "concept" "VORT_PAIN" required
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criterion "VortigauntDie" "concept" "VORT_DIE" required
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criterion "VortigauntKill" "concept" "VORT_KILL" required
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criterion "VortigauntLineOfFire" "concept" "VORT_LINE_FIRE" required
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criterion "VortigauntPOk" "concept" "VORT_POK" required
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criterion "VortigauntExtractBugbait" "concept" "VORT_EXTRACT_START" required
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criterion "VortigauntExtractBugbaitFinish" "concept" "VORT_EXTRACT_FINISH" required
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criterion "VortNagKeepMovingOutland_11" "concept" "TLK_VortNag_KeepMoving" required
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criterion "NotUsedVortResponse01" "UsedVortResponse01" "!=1" "required" weight 0
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//============================================================================================================
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// Vortigaunt Level Plus Use
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//============================================================================================================
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response VortUseEverywhere
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{
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	scene "scenes/npc/vortigaunt/vort_affirmed.vcd"  
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	scene "scenes/npc/vortigaunt/vort_vortigese05.vcd"  
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	scene "scenes/npc/vortigaunt/vort_beofservice.vcd"
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	scene "scenes/npc/vortigaunt/vort_vort_chant21.vcd" 	
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	scene "scenes/npc/vortigaunt/vort_certainly.vcd"  
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	scene "scenes/npc/vortigaunt/vort_vort_chant05.vcd" 
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	scene "scenes/npc/vortigaunt/vort_forthefm.vcd"  
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	scene "scenes/npc/vortigaunt/vort_freeman.vcd"  
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 	scene "scenes/npc/vortigaunt/vort_vort_mant04.vcd"  
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	scene "scenes/npc/vortigaunt/vort_vort_livetoserve.vcd"  
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}
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rule VortUseEverywhere
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{
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	criteria IsVortigaunt ConceptTalkUse NotUsedVortResponse NotInCombat
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        applycontext "UsedVortResponse:1:20"
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	response VortUseEverywhere
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}
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response "VortTalkUse01"
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{
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	scene "scenes/npc/vortigaunt/vort_leadus.vcd"  
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	scene "scenes/npc/vortigaunt/vort_leadon.vcd"  
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	sequential
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	norepeat
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}
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rule VortTalkUse01
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{
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	criteria		IsVortigaunt ConceptTalkUse IsMap_ep2_outland_01 NotUsedVortResponse01 NotUsedVortResponse NotInCombat
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        applycontext		"UsedVortResponse:1:20,UsedVortResponse01:1:30"
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	response		VortTalkUse01
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}
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response "VortLabUsedisable11"
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{
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	scene "scenes\outland_11\vort_silo_maghonor02.vcd"
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	scene "scenes\outland_11\vort_silo_maghonor03.vcd"
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	scene "scenes\eli_lab\vort_elab_goaway.vcd"
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}
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rule IsVortLabUseDisable11
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{
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	criteria		ConceptTalkUse IsVortLabUseDisable NPCIdle NotUsedVortResponse IsMap_ep2_outland_11
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        applycontext		"UsedVortResponse:1:20"	
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	response		VortLabUsedisable11
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}
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//------------------------------------------------------------------------------------------------------------
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criterion "IsNotVortNoticedHurt" "VortNoticedHurt" "!=1" required
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response "VortNoticeHurt"
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{
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	NOREPEAT
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	scene "scenes/npc/vortigaunt/vort_combat_combined01.vcd"  
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	scene "scenes/npc/vortigaunt/vort_combat_combined02.vcd" 
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}
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rule VortNoticeHurt
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{
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	criteria		IsVortigaunt  ConceptTalkPlayerHurt NoRecentCombatShort IsMap_ep3_outland_03 IsNotVortNoticedHurt PlayerWounded
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	applycontext		"VortNoticedHurt:1:300"
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	response		VortNoticeHurt
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}
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//TLK_VORTIGAUNT_DISPEL
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response "VortAntlionCombatStart"
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{
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	scene "scenes/npc/vortigaunt/vort_alert_antlions.vcd"  respeakdelay 30
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	scene "scenes/npc/vortigaunt/vort_worry.vcd" respeakdelay 30
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	scene "scenes/npc/vortigaunt/vort_alert.vcd" respeakdelay 0
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	}
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rule VortAntlionCombatStart
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{
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	criteria		IsVortigaunt  ConceptStartCombat EnemyIsAntLion 
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	response		VortAntlionCombatStart
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}
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response "VortAntlionCombatStart2"
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{
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	scene "scenes/npc/vortigaunt/vort_worry.vcd" respeakdelay 30
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	scene "scenes/npc/vortigaunt/vort_alert.vcd" respeakdelay 30
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	}
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rule VortAntlionCombatStart2
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{
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	criteria		IsVortigaunt  ConceptStartCombat 
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	response		VortAntlionCombatStart2
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}
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response "VortAntlionAttack"
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{
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	scene "scenes/npc/vortigaunt/vort_vortigese03.vcd" respeakdelay 15
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	scene "scenes/npc/vortigaunt/vort_vortigese05.vcd" respeakdelay 15
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	scene "scenes/npc/vortigaunt/vort_vortigese09.vcd" respeakdelay 15
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}
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rule VortAntlionAttack
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{
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	criteria		IsVortigaunt  ConceptTalkAttacking
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	applycontext		"VortKill:1:10"
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	response		VortAntlionAttack
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}
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response "VortigauntPain"
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{
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	scene "scenes/npc/vortigaunt/vort_vortigese04.vcd" respeakdelay 30
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	scene "scenes/npc/vortigaunt/vort_vortigese07.vcd" respeakdelay 30
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	scene "scenes/npc/vortigaunt/vort_vortigese08.vcd" respeakdelay 30
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}
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rule VortigauntPain
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{
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	criteria		IsVortigaunt  VortigauntPain
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	response		VortigauntPain
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}
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criterion "contextvortkill" "VortKill" "1" required
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response "VortigauntRangedKill"
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{
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	scene "scenes/npc/vortigaunt/vort_returntoall.vcd"  respeakdelay 15
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	scene "scenes/npc/vortigaunt/vort_yes.vcd" respeakdelay 15
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	scene "scenes/npc/vortigaunt/vort_tethercut.vcd" respeakdelay 15
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	scene "scenes/npc/vortigaunt/vort_passon.vcd" respeakdelay 15
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  	scene "scenes/npc/vortigaunt/returnvoid.vcd" respeakdelay 15
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}
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rule VortigauntRangedKill
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{
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	criteria		IsVortigaunt  ConceptEnemyDead 
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	applycontext		"VortKill:1:15"
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	response		VortigauntRangedKill
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}
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criterion "NotVortPostKill" "VortPostKill" "!=1" required
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response "VortCombatFun"
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{
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	NOREPEAT
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	scene "scenes/npc/vortigaunt/vort_prevail.vcd"
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	scene "scenes/npc/vortigaunt/vort_goodfightwithus.vcd"
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	scene "scenes/npc/vortigaunt/vort_killsformidable.vcd"
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	scene "scenes/npc/vortigaunt/vort_goodtogether.vcd"
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}
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rule VortCombatFun
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{
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	criteria IsVortigaunt IsMap_ep3_outland_03 ConceptPlayerKilledNPC contextvortkill NotVortPostKill
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        applycontext		"VortPostKill:1:80"
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	response	VortCombatFun	
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}
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criterion "NotVortCompliment" "VortCompliment" "!=1" required
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response "VortCombatCompliment"
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{
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	scene "scenes/npc/vortigaunt/vort_excellent.vcd"
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	scene "scenes/npc/vortigaunt/vort_excellentshooting.vcd"
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	scene "scenes/npc/vortigaunt/vort_excellentshot.vcd"
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	scene "scenes/npc/vortigaunt/vort_exceptional.vcd"
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}
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rule VortCombatCompliment
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{
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	criteria IsVortigaunt ConceptPlayerKilledNPC ContextPlayer1Shot NotVortCompliment
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        applycontext	"VortCompliment:1:60"
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	response	VortCombatCompliment
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}
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//response "Vort03Test"
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//{
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//	scene "scenes/outland_02/vort_pre_revive_nag01.vcd"
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//	scene "scenes/outland_02/vort_pre_revive_nag02.vcd"
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//	scene "scenes/outland_02/vort_pre_revive_nag03.vcd"
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//	scene "scenes/outland_02/vort_pre_revive_nag04.vcd"
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//	scene "scenes/outland_02/vort_pre_revive_nag05.vcd"
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//}
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//
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//rule Vort03Test
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//{
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//	criteria		IsVortigaunt  IsMap_ep3_outland_03 ConceptTalkLook
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//	response		Vort03Test
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//}
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criterion "VortsNagPlayerAlyxHealOutland02" "OUTLAND_02_VORTS_NAG_PLAYER" "1" required
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response "NagPlayerHealAlyxVort"
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{
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	scene "scenes/outland_02/vort_pre_revive_nag01.vcd"
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	scene "scenes/outland_02/vort_pre_revive_nag02.vcd"
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	scene "scenes/outland_02/vort_pre_revive_nag03.vcd"
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	scene "scenes/outland_02/vort_pre_revive_nag04.vcd"
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	scene "scenes/outland_02/vort_pre_revive_nag05.vcd"
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}
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rule NagPlayerHealAlyxVort
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{
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	criteria		IsVortigaunt ConceptVortsNagPlayerAlyxHealOutland02
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	response		NagPlayerHealAlyxVort
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}
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criterion "VortAskingForHelp" "SaidProtectUs" "!=1" "required" weight 0
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response "VortUnderAttackVort" 
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{
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	scene "scenes/outland_02/vort_turret_weneedhelpcometous.vcd"   
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	scene "scenes/outland_02/vort_turret_weareunderattackdefendus.vcd"   
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	scene "scenes/outland_02/vort_turret_defendus.vcd"   
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	scene "scenes/outland_02/vort_turret_protectalyx.vcd"   
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	scene "scenes/outland_02/vort_turret_protectus.vcd"  
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}
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rule VortUnderAttackVort
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{
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	criteria		IsVortigaunt VortigauntPain IsVortHealingAlyx VortAskingForHelp
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	applycontext		"SaidProtectUs:1:2,VortNeedsHelp:1:10"
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	response		VortUnderAttackVort
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}
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response "NagPlayerKeepMovingOutland_11Vort"
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{
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	scene "scenes/outland_11/vort_fmadvance.vcd" 
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	scene "scenes/outland_11/vort_hastefm.vcd"
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	scene "scenes/outland_11/vort_fmmustmove.vcd"
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}
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rule NagPlayerKeepMovingOutland_11Vort
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{
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	criteria		IsVortigaunt PlayerNear VortNagKeepMovingOutland_11
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	response		NagPlayerKeepMovingOutland_11Vort
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}
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//============================================================================================================
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// Vortigaunt Hello speech
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//============================================================================================================
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response "VortigauntHello" 
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{
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//	scene "scenes/npc/vortigaunt/wellmet.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/isitthefm.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/itisthefm.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/thefreeman.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/beofservice.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/greetingsfm.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/neuroprints.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/salute.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/trulyitis.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/takeus.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/webeofuse.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/corporeal.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/seebeforeoureye.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/morethanmeets.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/weknowyou.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/putaside.vcd" delay "3,3.5" speakonce 
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//	scene "scenes/npc/vortigaunt/mystery.vcd" delay "3,3.5" speakonce 
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}
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rule VortigauntTlkHello
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{
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	criteria		IsVortigaunt ConceptTalkHello  PlayerNear SeePlayer
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	response		VortigauntHello
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}
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//------------------------------------------------------------------------------------------------------------
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rule VortigauntPlayerHello
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{
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	criteria		IsVortigaunt ConceptTalkPHello
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	response		NullResponse
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}
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//============================================================================================================
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// Vortigaunt Questions & Responses speech
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//============================================================================================================
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response "VortigauntQuestion" 
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{
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//	scene "scenes/npc/vortigaunt/vques01.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques02.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques03.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques04.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques05.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques06.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques07.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques08.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques09.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vques10.vcd" delay 1
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//
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}
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rule VortigauntTlkQuestion
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{
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	criteria		IsVortigaunt ConceptTalkQuestion
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	response		VortigauntQuestion
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}
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//------------------------------------------------------------------------------------------------------------
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response "VortigauntAnswer" 
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{
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//	scene "scenes/npc/vortigaunt/vanswer01.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer02.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer03.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer04.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer05.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer06.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer07.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer08.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer09.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer10.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer11.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer12.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer13.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer14.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer15.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer16.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer17.vcd" delay 1
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//	scene "scenes/npc/vortigaunt/vanswer18.vcd" delay 1
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}
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rule VortigauntTlkAnswer
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkAnswer
 | 
						|
	response		VortigauntAnswer
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntTalkUse"
 | 
						|
{
 | 
						|
	sequential
 | 
						|
	norepeat
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTalkUse
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkUse
 | 
						|
	response		VortigauntTalkUse
 | 
						|
}
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Vortigaunt Combat speech
 | 
						|
//============================================================================================================
 | 
						|
response "VortigauntCure" 
 | 
						|
{
 | 
						|
  	scene "scenes/npc/vortigaunt/allowrecharge.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/wewillcharge.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/fmcanuse.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/here.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/acceptenergy.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/holdstill.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/acceptcharge.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/weshare.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/prepare.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntCure
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt  VortigauntCure
 | 
						|
	response		VortigauntCure
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntCureStop" 
 | 
						|
{
 | 
						|
  	scene "scenes/npc/vortigaunt/allwecanspare.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/allfornow.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/thatisall.vcd" defaultdelay
 | 
						|
    	scene "scenes/npc/vortigaunt/done.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/keepfmsafe.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntCureStop
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntCureStop
 | 
						|
	response		VortigauntCureStop
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntCureInterrupt" 
 | 
						|
{
 | 
						|
  	scene "scenes/npc/vortigaunt/holdorcantcharge.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/hold.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/halt.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/fmstandstill.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/ifyoumove.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/movingtarget.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntCureInterrupt
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntCureInterrupt
 | 
						|
	response		VortigauntCureInterrupt
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntAttack" 
 | 
						|
{
 | 
						|
  	scene "scenes/npc/vortigaunt/tothevoid.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/allinoneinall.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/giveover.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/weclaimyou.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/undeserving.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/satisfaction.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/regrettable.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/allowme.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/livetoserve.vcd" defaultdelay
 | 
						|
  	scene "scenes/npc/vortigaunt/returnvoid.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntAttack
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntAttack
 | 
						|
	response		VortigauntAttack
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntMad"
 | 
						|
{
 | 
						|
//	sentence "VORT_MAD" soundlevel "SNDLVL_NORM" delay "4"
 | 
						|
}
 | 
						|
rule VortigauntMad
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntMad
 | 
						|
	response		VortigauntMad
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntShot" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_SHOT" soundlevel "SNDLVL_NORM" delay "4"
 | 
						|
}
 | 
						|
rule VortigauntShot
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntShot
 | 
						|
	response		VortigauntShot
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
//response "VortigauntPain" 
 | 
						|
 | 
						|
//{
 | 
						|
//	sentence "VORT_PAIN"  defaultdelay
 | 
						|
//}
 | 
						|
 | 
						|
//rule VortigauntPain
 | 
						|
//{
 | 
						|
//	criteria		IsVortigaunt VortigauntPain
 | 
						|
//	response		VortigauntPain
 | 
						|
//}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntDie"
 | 
						|
 | 
						|
{
 | 
						|
// sentence "VORT_DIE"  defaultdelay
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntDie
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntDie
 | 
						|
	response		VortigauntDie
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntKill" 
 | 
						|
{
 | 
						|
 scene "scenes/npc/vortigaunt/forthefm.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/forfreedom.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/tethercut.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/troubleus.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/dreamed.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/energyempower.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/empowerus.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/surge.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/yes.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/passon.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/nodenexus.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/returntoall.vcd" delay 4
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntKill
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntKill
 | 
						|
	response		VortigauntKill
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntLineOfFire" 
 | 
						|
{
 | 
						|
 scene "scenes/npc/vortigaunt/cautionfm.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/caution.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/fmbeware.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/ware.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/fmmustbeware.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/warefm.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/fminway.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/standclear.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/fmmustmove.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/warningfm.vcd" delay 4
 | 
						|
 scene "scenes/npc/vortigaunt/cannotfire.vcd" delay 4
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntLineOfFire
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntLineOfFire
 | 
						|
	response		VortigauntLineOfFire
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntPOk" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_POK" soundlevel "SNDLVL_NORM" delay "2"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPOk
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntPOk
 | 
						|
	response		VortigauntLineOfFire
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Vortigaunt Misc speech
 | 
						|
//============================================================================================================
 | 
						|
response "VortigauntIdle" 
 | 
						|
 | 
						|
{
 | 
						|
// scene "scenes/npc/vortigaunt/poet.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/hopeless.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/alldear.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/prevail.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/seenworse.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/persevere.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/worthless.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/whereto.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkIdle
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkIdle
 | 
						|
	response		VortigauntIdle
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
rule VortigauntPlayerIdle
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPIdle
 | 
						|
	response		NullResponse
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntStare" 
 | 
						|
 | 
						|
{
 | 
						|
// scene "scenes/npc/vortigaunt/optical.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/unclear.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/opaque.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/rememberus.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/stillhere.vcd"
 | 
						|
// scene "scenes/npc/vortigaunt/calm.vcd"
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntTlkStare
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkStare
 | 
						|
	response		VortigauntStare
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntOk" 
 | 
						|
{
 | 
						|
 scene "scenes/npc/vortigaunt/itishonor.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/wehonored.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/ourhonor.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/honorfollow.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/accompany.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/gladly.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/pleasure.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/wefollowfm.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/honorours.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/gloriousend.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/bodyyours.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/allwehave.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/weareyours.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/dedicate.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/mutual.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/leadus.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/onward.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/forward.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/propitious.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/leadon.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/fmhonorsus.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/fmdoesushonor.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/yesforward.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/wewillhelp.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/assent.vcd"
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntTlkStartFollow
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkStartFollow
 | 
						|
	response		VortigauntOk
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntWait" 
 | 
						|
{
 | 
						|
 scene "scenes/npc/vortigaunt/canconvince.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/fmknowsbest.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/willremain.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/fearfailed.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/servebetterhere.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/certainly.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/herewestay.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/asyouwish.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/ourplacehere.vcd"
 | 
						|
 scene "scenes/npc/vortigaunt/affirmed.vcd"
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntTlkStopFollow
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkStopFollow
 | 
						|
	response		VortigauntWait
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntStop" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_STOP" delay "2,2.5" soundlevel "SNDLVL_NORM"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkStop
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkStop
 | 
						|
	response		VortigauntStop
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntScared" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_SCARED" delay "0,0.4"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkNoShoot
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkNoShoot
 | 
						|
	response		VortigauntScared
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntCureA" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_CUREA"  defaultdelay speakonce
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPlayerHurt1
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPlayerHurt1
 | 
						|
	response		VortigauntCureA
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntCureB" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_CUREB"  defaultdelay speakonce
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPlayerHurt2
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPlayerHurt2
 | 
						|
	response		VortigauntCureB
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntCureC" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_CUREC"  defaultdelay speakonce
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPlayerHurt3
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPlayerHurt3
 | 
						|
	response		VortigauntCureC
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntPQuest" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_PQUEST" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntPlayerQuestion
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkPQuestion
 | 
						|
	response		VortigauntPQuest
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntSmell" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_SMELL" defaultdelay respeakdelay "60"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkSmell
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkSmell
 | 
						|
	response		VortigauntSmell
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntWound" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_WOUND" speakonce defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkWound
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkWound
 | 
						|
	response		VortigauntWound
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntMortal" 
 | 
						|
 | 
						|
{
 | 
						|
//	sentence "VORT_MORTAL"  speakonce defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule VortigauntTlkMortal
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptTalkMortal
 | 
						|
	response		VortigauntMortal
 | 
						|
}
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Vortigaunt Leader speech (a vortigaunt that's leading the player somewhere)
 | 
						|
//============================================================================================================
 | 
						|
 | 
						|
response "VortigauntLeadStart"
 | 
						|
{
 | 
						|
	scene "scenes/npc/vortigaunt/fmmustfollow.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntLeadStart
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptLeadStart
 | 
						|
	response		VortigauntLeadStart
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntLeadCatchup"
 | 
						|
{
 | 
						|
	scene "scenes/npc/vortigaunt/yesforward.vcd"
 | 
						|
	scene "scenes/npc/vortigaunt/followfm.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntLeadCatchup
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptLeadCatchup
 | 
						|
	response		VortigauntLeadCatchup
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Vortigaunt coast specific speech
 | 
						|
//============================================================================================================
 | 
						|
response "VortigauntExtractBugbait"
 | 
						|
{
 | 
						|
	scene "scenes/coast/bugbait/vort_extract01.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkExtractBugbait
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntExtractBugbait
 | 
						|
	response		VortigauntExtractBugbait
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntExtractBugbaitFinish"
 | 
						|
{
 | 
						|
	scene "scenes/coast/bugbait/vort_podsforyou01.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkExtractBugbaitFinish
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt VortigauntExtractBugbaitFinish
 | 
						|
	response		VortigauntExtractBugbaitFinish
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "VortigauntGetBugbait"
 | 
						|
{
 | 
						|
	scene "scenes/coast/bugbait/vort_podnag.vcd" defaultdelay
 | 
						|
}
 | 
						|
 | 
						|
rule VortigauntTlkLeadGetBugbait
 | 
						|
{
 | 
						|
	criteria		IsVortigaunt ConceptLeadMissingWeapon
 | 
						|
	response		VortigauntGetBugbait
 | 
						|
}
 | 
						|
 |