68 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
// Crowbar
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WeaponData
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{
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	// Weapon data is loaded by both the Game and Client DLLs.
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	"printname"	"#HL2_Crowbar"
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	"viewmodel"				"models/weapons/v_crowbar.mdl"
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	"playermodel"			"models/weapons/w_crowbar.mdl"
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	"anim_prefix"			"crowbar"
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	"bucket"				"0"
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	"bucket_position"		"0"
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	"clip_size"				"-1"
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	"primary_ammo"			"None"
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	"secondary_ammo"		"None"
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	"weight"				"0"
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	"item_flags"			"0"
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	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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	SoundData
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	{
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		"single_shot"		"Weapon_Crowbar.Single"
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		"melee_hit"			"Weapon_Crowbar.Melee_Hit"
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		"melee_hit_world"	"Weapon_Crowbar.Melee_HitWorld"
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	}
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	// Weapon Sprite data is loaded by the Client DLL.
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	TextureData
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	{
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		"weapon"
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		{
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				"font"		"WeaponIcons"
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				"character"	"c"
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		}
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		"weapon_s"
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		{	
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				"font"		"WeaponIconsSelected"
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				"character"	"c"
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		}
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		"ammo"
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		{
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				"font"		"WeaponIcons"
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				"character"	"c"
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		}
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		"ammo2"
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		{
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			"file"		"sprites/640hud7"
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			"x"			"48"
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			"y"			"72"
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			"width"		"24"
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			"height"	"24"
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		}
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		"crosshair"
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		{
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				"font"		"Crosshairs"
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				"character"	"Q"
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		}
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		"autoaim"
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		{
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			"file"		"sprites/crosshairs"
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			"x"			"0"
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			"y"			"48"
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			"width"		"24"
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			"height"	"24"
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		}
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	}
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} |