77 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
// Crossbow
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WeaponData
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{
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	// Weapon data is loaded by both the Game and Client DLLs.
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	"printname"		"#HL2_Crossbow"
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	"viewmodel"		"models/weapons/v_crossbow.mdl"
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	"playermodel"	"models/weapons/w_crossbow.mdl"
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	"anim_prefix"	"bow"
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	"bucket"			"3"
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	"bucket_position"	"1"
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	"clip_size"		"1"
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	"default_clip"		"5"
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	"primary_ammo"		"XBowBolt"
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	"secondary_ammo"	"None"
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	"weight"		"6"
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	"item_flags"		"0"
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	"damage"		"100"
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	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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	SoundData
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	{
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		"single_shot"	"Weapon_Crossbow.Single"
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		"reload"	"Weapon_Crossbow.Reload"
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		"special1"	"Weapon_Crossbow.BoltElectrify"
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		"special2"	"Weapon_Crossbow.BoltFly"
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	}
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	// Weapon Sprite data is loaded by the Client DLL.
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	TextureData
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	{
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		"weapon"
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		{
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				"font"		"WeaponIcons"
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				"character"	"g"
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		}
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		"weapon_s"
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		{	
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				"font"		"WeaponIconsSelected"
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				"character"	"g"
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		}
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		"ammo"
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		{
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				"font"		"WeaponIcons"
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				"character"	"w"
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		}
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		"crosshair"
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		{
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				"font"		"Crosshairs"
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				"character"	"Q"
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		}		
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		"autoaim"
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		{
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			"file"		"sprites/crosshairs"
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			"x"		"0"
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			"y"		"96"
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			"width"		"24"
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			"height"	"24"
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		}
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		"zoom"
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		{
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				"font"		"Crosshairs"
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				"character"	"Q"
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		}		
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		"zoom_autoaim"
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		{
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			"file"		"sprites/crosshairs"
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			"x"		"24"
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			"y"		"112"
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			"width"		"104"
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			"height"	"16"
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		}
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	}
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} |