78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
// Assault Rifle 2
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WeaponData
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{
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	// Weapon data is loaded by both the Game and Client DLLs.
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	"printname"	"#HL2_Pulse_Rifle"
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	"viewmodel"			"models/weapons/v_irifle.mdl"
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	"playermodel"			"models/weapons/w_irifle.mdl"
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	"anim_prefix"			"ar2"
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	"bucket"			"2"
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	"bucket_position"		"1"
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	"clip_size"			"30"
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	"default_clip"			"60"
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	"clip2_size"			"-1"
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	"default_clip2"			"-1"
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	"primary_ammo"			"AR2"
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	"secondary_ammo"		"AR2AltFire"
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	"weight"			"5"
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	"item_flags"			"0"
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	"damage"			"11"
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	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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	SoundData
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	{
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		"special1"		"Weapon_CombineGuard.Special1"
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		"empty"			"Weapon_IRifle.Empty"
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		"double_shot"		"Weapon_IRifle.Single"
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		"reload"		"Weapon_AR2.Reload"
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		"single_shot"		"Weapon_AR2.Single"
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		// NPC SECTION
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		"single_shot_npc"	"Weapon_AR2.NPC_Single"
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		"reload_npc"		"Weapon_AR2.NPC_Reload"
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		"double_shot_npc"	"Weapon_AR2.NPC_Double"
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	}
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	// Weapon Sprite data is loaded by the Client DLL.
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	TextureData
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	{
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		"weapon"
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		{
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				"font"		"WeaponIcons"
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				"character"	"l"
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		}
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		"weapon_s"
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		{	
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				"font"		"WeaponIconsSelected"
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				"character"	"l"
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		}
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		"ammo"
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		{
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				"font"		"WeaponIcons"
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				"character"	"u"
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		}
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		"ammo2"
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		{
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				"font"		"WeaponIcons"
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				"character"	"z"
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		}
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		"crosshair"
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		{
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				"font"		"Crosshairs"
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				"character"	"Q"
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		}
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		"autoaim"
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		{
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				"file"		"sprites/crosshairs"
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				"x"			"0"
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				"y"			"48"
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				"width"		"24"
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				"height"	"24"
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		}
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	}
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} |