73 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| "GameInfo"
 | |
| {
 | |
| 	game 		"My First HL2 Mod"
 | |
| 	title 		"HALF-LIFE'"
 | |
| 	title2		""
 | |
| 
 | |
| 	type		singleplayer_only
 | |
| 
 | |
| 	FileSystem
 | |
| 	{
 | |
| 		SteamAppId				243730 // This sets the app ID in Steam. This is the Source SDK Base 2013 Singleplayer
 | |
| 		
 | |
| 		//
 | |
| 		// The code that loads this file automatically does a few things here:
 | |
| 		//
 | |
| 		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
 | |
| 		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
 | |
| 		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
 | |
| 		// 3. For the first "Game" search path, it adds a search path called "MOD".
 | |
| 		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
 | |
| 		//
 | |
| 
 | |
| 		//
 | |
| 		// Search paths are relative to the base directory, which is where hl2.exe is found.
 | |
| 		//
 | |
| 		// |gameinfo_path| points at the directory where gameinfo.txt is.
 | |
| 		// We always want to mount that directory relative to gameinfo.txt, so
 | |
| 		// people can mount stuff in c:\mymod, and the main game resources are in
 | |
| 		// someplace like c:\program files\valve\steam\steamapps\half-life 2.
 | |
| 		//
 | |
| 		SearchPaths
 | |
| 		{
 | |
| 			// First, mount all user customizations.  This will search for VPKs and subfolders
 | |
| 			// and mount them in alphabetical order.  The easiest way to distribute a mod is to
 | |
| 			// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
 | |
| 			// folder.
 | |
| 			//
 | |
| 			// Note that this folder is scanned only when the game is booted.
 | |
| 			game+mod			hl2/custom/*
 | |
| 
 | |
| 			// Now search loose files.  We'll set the directory containing the gameinfo.txt file
 | |
| 			// as the first "mod" search path (after any user customizations).  This is also the one
 | |
| 			// that's used when writing to the "mod" path.
 | |
| 			game+mod+mod_write+default_write_path		|gameinfo_path|.
 | |
| 			gamebin				|gameinfo_path|bin
 | |
| 
 | |
| 			// We search VPK files before ordinary folders, because most files will be found in
 | |
| 			// VPK and we can avoid making thousands of file system calls to attempt to open files
 | |
| 			// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
 | |
| 			// system call.)
 | |
| 			game_lv				hl2/hl2_lv.vpk
 | |
| 			game				|all_source_engine_paths|hl2/hl2_english.vpk
 | |
| 			game				|all_source_engine_paths|hl2/hl2_pak.vpk
 | |
| 			game				|all_source_engine_paths|hl2/hl2_textures.vpk
 | |
| 			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
 | |
| 			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
 | |
| 			game				|all_source_engine_paths|hl2/hl2_misc.vpk
 | |
| 			platform			|all_source_engine_paths|platform/platform_misc.vpk
 | |
| 
 | |
| 			// Add the HL2 directory as a game search path.  This is also where where writes
 | |
| 			// to the "game" path go.
 | |
| 			game+game_write		hl2
 | |
| 
 | |
| 			// Where the game's binaries are
 | |
| 			gamebin				hl2_mod/bin
 | |
| 
 | |
| 			// Last, mount in shared HL2 loose files
 | |
| 			game				|all_source_engine_paths|hl2
 | |
| 			platform			|all_source_engine_paths|platform
 | |
| 		}
 | |
| 	}
 | |
| }
 |