915 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			915 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//============================================================================================================
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// Citizen criteria
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//============================================================================================================
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criterion "IsCitizen" "classname" "npc_citizen" "required"
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criterion "IsRPGUser" "attacking_with_weapon" "weapon_rpg" required
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criterion "EnemyIsSniper" "enemy" "npc_sniper" required
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criterion "EnemyIsStrider" "enemy" "npc_strider" required
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criterion "HurtByFire" "hurt_by_fire" "1" required
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//============================================================================================================
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// Citizen Hello speech
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//============================================================================================================
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response "CitizenHello"
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{
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	scene "scenes/npc/$gender01/abouttime01.vcd"
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	scene "scenes/npc/$gender01/abouttime02.vcd"
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	scene "scenes/npc/$gender01/ahgordon01.vcd"
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	scene "scenes/npc/$gender01/ahgordon02.vcd"
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	scene "scenes/npc/$gender01/docfreeman01.vcd"
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	scene "scenes/npc/$gender01/docfreeman02.vcd"
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	scene "scenes/npc/$gender01/freeman.vcd"
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	scene "scenes/npc/$gender01/hellodrfm01.vcd"
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	scene "scenes/npc/$gender01/hellodrfm02.vcd"
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	scene "scenes/npc/$gender01/heydoc01.vcd"
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	scene "scenes/npc/$gender01/heydoc02.vcd"
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	scene "scenes/npc/$gender01/hi01.vcd"
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	scene "scenes/npc/$gender01/hi02.vcd"
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}
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rule CitizenHello
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{
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	criteria		IsCitizen ConceptTalkHello IsGordonCriminal NPCIdle PlayerNear SeePlayer
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	response		CitizenHello
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}
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//============================================================================================================
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// Citizen Idle speech
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//============================================================================================================
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response "CitizenTalkStare"
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{
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 scene "scenes/npc/$gender01/doingsomething.vcd"
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 scene "scenes/npc/$gender01/getgoingsoon.vcd"
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 scene "scenes/npc/$gender01/waitingsomebody.vcd"
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}
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rule CitizenTalkStare
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{
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 criteria      IsCitizen ConceptTalkStare IsGordonCriminal NPCIdle
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 response  	CitizenTalkStare
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenTalkPlayerPushed"
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{
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   scene "scenes/npc/$gender01/sorryfm01.vcd"
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   scene "scenes/npc/$gender01/sorryfm02.vcd"
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   scene "scenes/npc/$gender01/sorrydoc01.vcd"
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   scene "scenes/npc/$gender01/sorrydoc02.vcd"
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   scene "scenes/npc/$gender01/sorrydoc04.vcd"
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   scene "scenes/npc/$gender01/excuseme01.vcd"
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   scene "scenes/npc/$gender01/excuseme02.vcd"
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   scene "scenes/npc/$gender01/pardonme01.vcd"
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   scene "scenes/npc/$gender01/pardonme02.vcd"
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   scene "scenes/npc/$gender01/sorry01.vcd"
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   scene "scenes/npc/$gender01/sorry02.vcd"
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   scene "scenes/npc/$gender01/sorry03.vcd"
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   scene "scenes/npc/$gender01/outofyourway01.vcd"
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   scene "scenes/npc/$gender01/outofyourway02.vcd"
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   scene "scenes/npc/$gender01/whoops01.vcd"
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}
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rule CitizenTalkPlayerPushed
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{
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	criteria		IsCitizen  ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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	response		CitizenTalkPlayerPushed
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}
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//============================================================================================================
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// Citizen Questions & Responses speech
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//============================================================================================================
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response "CitizenQuestion"
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{
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	scene "scenes/npc/$gender01/question01.vcd" delay 1
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	scene "scenes/npc/$gender01/question02.vcd" delay 1
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	scene "scenes/npc/$gender01/question03.vcd" delay 1
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	scene "scenes/npc/$gender01/question04.vcd" delay 1
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	scene "scenes/npc/$gender01/question05.vcd" delay 1
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	scene "scenes/npc/$gender01/question06.vcd" delay 1
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	scene "scenes/npc/$gender01/question07.vcd" delay 1
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	scene "scenes/npc/$gender01/question08.vcd" delay 1
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	scene "scenes/npc/$gender01/question09.vcd" delay 1
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	scene "scenes/npc/$gender01/question10.vcd" delay 1
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	scene "scenes/npc/$gender01/question11.vcd" delay 1
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	scene "scenes/npc/$gender01/question12.vcd" delay 1
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	scene "scenes/npc/$gender01/question13.vcd" delay 1
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	scene "scenes/npc/$gender01/question14.vcd" delay 1
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	scene "scenes/npc/$gender01/question15.vcd" delay 1
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	scene "scenes/npc/$gender01/question16.vcd" delay 1
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	scene "scenes/npc/$gender01/question17.vcd" delay 1
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	scene "scenes/npc/$gender01/question18.vcd" delay 1
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	scene "scenes/npc/$gender01/question19.vcd" delay 1
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	scene "scenes/npc/$gender01/question20.vcd" delay 1
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	scene "scenes/npc/$gender01/question21.vcd" delay 1
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	scene "scenes/npc/$gender01/question22.vcd" delay 1
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	scene "scenes/npc/$gender01/question23.vcd" delay 1
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	scene "scenes/npc/$gender01/question25.vcd" delay 1
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	scene "scenes/npc/$gender01/question26.vcd" delay 1
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	scene "scenes/npc/$gender01/question27.vcd" delay 1
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	scene "scenes/npc/$gender01/question28.vcd" delay 1
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	scene "scenes/npc/$gender01/question29.vcd" delay 1
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	scene "scenes/npc/$gender01/question30.vcd" delay 1
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	scene "scenes/npc/$gender01/question31.vcd" delay 1
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}
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rule CitizenQuestion
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{
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	criteria		IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerAlive
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	response 		CitizenQuestion
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswer"
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{
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	scene "scenes/npc/$gender01/answer01.vcd" delay 2
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	scene "scenes/npc/$gender01/answer02.vcd" delay 2
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	scene "scenes/npc/$gender01/answer03.vcd" delay 2
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	scene "scenes/npc/$gender01/answer04.vcd" delay 2
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	scene "scenes/npc/$gender01/answer05.vcd" delay 2
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	scene "scenes/npc/$gender01/answer07.vcd" delay 2
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	scene "scenes/npc/$gender01/answer08.vcd" delay 2
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	scene "scenes/npc/$gender01/answer09.vcd" delay 2
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	scene "scenes/npc/$gender01/answer10.vcd" delay 2
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	scene "scenes/npc/$gender01/answer11.vcd" delay 2
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	scene "scenes/npc/$gender01/answer12.vcd" delay 2
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	scene "scenes/npc/$gender01/answer13.vcd" delay 2
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	scene "scenes/npc/$gender01/answer14.vcd" delay 2
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	scene "scenes/npc/$gender01/answer15.vcd" delay 2
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	scene "scenes/npc/$gender01/answer16.vcd" delay 2
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	scene "scenes/npc/$gender01/answer17.vcd" delay 2
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	scene "scenes/npc/$gender01/answer18.vcd" delay 2
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	scene "scenes/npc/$gender01/answer19.vcd" delay 2
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	scene "scenes/npc/$gender01/answer20.vcd" delay 2
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	scene "scenes/npc/$gender01/answer21.vcd" delay 2
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	scene "scenes/npc/$gender01/answer22.vcd" delay 2
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	scene "scenes/npc/$gender01/answer23.vcd" delay 2
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	scene "scenes/npc/$gender01/answer24.vcd" delay 2
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	scene "scenes/npc/$gender01/answer25.vcd" delay 2
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	scene "scenes/npc/$gender01/answer26.vcd" delay 2
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	scene "scenes/npc/$gender01/answer27.vcd" delay 2
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	scene "scenes/npc/$gender01/answer28.vcd" delay 2
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	scene "scenes/npc/$gender01/answer29.vcd" delay 2
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	scene "scenes/npc/$gender01/answer30.vcd" delay 2
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	scene "scenes/npc/$gender01/answer31.vcd" delay 2
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	scene "scenes/npc/$gender01/answer32.vcd" delay 2
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	scene "scenes/npc/$gender01/answer33.vcd" delay 2
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	scene "scenes/npc/$gender01/answer34.vcd" delay 2
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	scene "scenes/npc/$gender01/answer35.vcd" delay 2
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	scene "scenes/npc/$gender01/answer36.vcd" delay 2
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	scene "scenes/npc/$gender01/answer37.vcd" delay 2
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	scene "scenes/npc/$gender01/answer38.vcd" delay 2
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	scene "scenes/npc/$gender01/answer39.vcd" delay 2
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	scene "scenes/npc/$gender01/answer40.vcd" delay 2
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}
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//---------------------
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rule CitizenAnswer
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{
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	criteria		IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerAlive 
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	response		CitizenAnswer
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}
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//============================================================================================================
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// Citizen Questions & Responses with Vortigaunts in Scene
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//============================================================================================================
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response "CitizenQuestionVort"
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{
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	scene "scenes/npc/$gender01/vquestion01.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion02.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion03.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion04.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion05.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion06.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion07.vcd" delay 1
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}
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rule CitizenQuestionVort
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{
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	criteria		IsCitizen ConceptTalkQuestionVort IsGordonCriminal NPCIdle PlayerAlive
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	response 		CitizenQuestionVort
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswerVort"
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{
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	scene "scenes/npc/$gender01/vanswer01.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer02.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer03.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer04.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer05.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer06.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer07.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer08.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer09.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer10.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer11.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer12.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer13.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer14.vcd" delay 2
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}
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rule CitizenAnswerVort
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{
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	criteria		IsCitizen ConceptTalkAnswerVort IsGordonCriminal NPCIdle PlayerAlive 
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	response		CitizenAnswerVort
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}
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//============================================================================================================
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// Citizen Mourning the player's death
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//============================================================================================================
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response "CitizenMournQ"
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{
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	scene "scenes/npc/$gender01/gordead_ques01.vcd"
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	scene "scenes/npc/$gender01/gordead_ques02.vcd"
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	scene "scenes/npc/$gender01/gordead_ques03a.vcd"
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	scene "scenes/npc/$gender01/gordead_ques03b.vcd"
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	scene "scenes/npc/$gender01/gordead_ques04.vcd"
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	scene "scenes/npc/$gender01/gordead_ques05.vcd"
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	scene "scenes/npc/$gender01/gordead_ques06.vcd"
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	scene "scenes/npc/$gender01/gordead_ques07.vcd"
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	scene "scenes/npc/$gender01/gordead_ques08.vcd"
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	scene "scenes/npc/$gender01/gordead_ques09.vcd"
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	scene "scenes/npc/$gender01/gordead_ques10.vcd"
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	scene "scenes/npc/$gender01/gordead_ques11.vcd"
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	scene "scenes/npc/$gender01/gordead_ques12.vcd"
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	scene "scenes/npc/$gender01/gordead_ques13.vcd"
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	scene "scenes/npc/$gender01/gordead_ques14.vcd"
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	scene "scenes/npc/$gender01/gordead_ques15.vcd"
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	scene "scenes/npc/$gender01/gordead_ques16.vcd"
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	scene "scenes/npc/$gender01/gordead_ques17.vcd"
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}
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rule CitizenMournQ
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{
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	criteria 		IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerDead
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	response 		CitizenMournQ
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	matchonce
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenMournA"
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{
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	scene "scenes/npc/$gender01/gordead_ans01.vcd"
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	scene "scenes/npc/$gender01/gordead_ans02.vcd"
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	scene "scenes/npc/$gender01/gordead_ans03.vcd"
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	scene "scenes/npc/$gender01/gordead_ans04.vcd"
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	scene "scenes/npc/$gender01/gordead_ans05.vcd"
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	scene "scenes/npc/$gender01/gordead_ans06.vcd"
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	scene "scenes/npc/$gender01/gordead_ans07.vcd"
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	scene "scenes/npc/$gender01/gordead_ans08.vcd"
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	scene "scenes/npc/$gender01/gordead_ans09.vcd"
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	scene "scenes/npc/$gender01/gordead_ans10.vcd"
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	scene "scenes/npc/$gender01/gordead_ans11.vcd"
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	scene "scenes/npc/$gender01/gordead_ans12.vcd"
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	scene "scenes/npc/$gender01/gordead_ans13.vcd"
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	scene "scenes/npc/$gender01/gordead_ans14.vcd"
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	scene "scenes/npc/$gender01/gordead_ans15.vcd"
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	scene "scenes/npc/$gender01/gordead_ans16.vcd"
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	scene "scenes/npc/$gender01/gordead_ans17.vcd"
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	scene "scenes/npc/$gender01/gordead_ans18.vcd"
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	scene "scenes/npc/$gender01/gordead_ans19.vcd"
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	scene "scenes/npc/$gender01/gordead_ans20.vcd"
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}
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rule CitizenMournA
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{
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	criteria 		IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerDead
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	response 		CitizenMournA
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	matchonce
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}
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response "CitizenMournAll"
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{
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   response CitizenMournQ
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   response CitizenMournA
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}
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rule CitizenMourn
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{
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	criteria 		IsCitizen ConceptPlayerDead IsGordonCriminal PlayerDead
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	response 		CitizenMournAll
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	matchonce
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}
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//-----------------------------------------
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response "CitizenHeal"
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{
 | 
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	scene "scenes/npc/$gender01/health01.vcd" delay 1
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	scene "scenes/npc/$gender01/health02.vcd" delay 1
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	scene "scenes/npc/$gender01/health03.vcd" delay 1
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	scene "scenes/npc/$gender01/health04.vcd" delay 1
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	scene "scenes/npc/$gender01/health05.vcd" delay 1
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}
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rule CitizenHeal
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{
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	criteria		IsCitizen ConceptTalkHeal
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	response		CitizenHeal
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}
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//---------------------------
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response "CitizenGiveAmmo"
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{
 | 
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	scene "scenes/npc/$gender01/ammo01.vcd" delay 1
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	scene "scenes/npc/$gender01/ammo02.vcd" delay 1
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	scene "scenes/npc/$gender01/ammo03.vcd" delay 1
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	scene "scenes/npc/$gender01/ammo04.vcd" delay 1
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	scene "scenes/npc/$gender01/ammo05.vcd" delay 1
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}
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rule CitizenGiveAmmo
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{
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	criteria		IsCitizen ConceptTalkGiveAmmo
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	response		CitizenGiveAmmo
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}
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//============================================================================================================
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// Citizen Combat speech
 | 
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//============================================================================================================
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response "CitizenDanger" 
 | 
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{
 | 
						|
	permitrepeats
 | 
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	scene "scenes/npc/$gender01/watchout.vcd" weight 1
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	scene "scenes/npc/$gender01/uhoh.vcd" weight 1.1
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	scene "scenes/npc/$gender01/lookoutfm01.vcd" weight .9
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	scene "scenes/npc/$gender01/startle01.vcd" weight 1.1
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	scene "scenes/npc/$gender01/startle02.vcd" weight 1.1
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	scene "scenes/npc/$gender01/getdown02.vcd" weight 1
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}
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rule CitizenDanger
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{
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	criteria		IsCitizen ConceptTalkDanger
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	response		CitizenDanger
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}
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response CitizenDangerBig
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{
 | 
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	permitrepeats
 | 
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	scene "scenes/npc/$gender01/strider_run.vcd"
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	scene "scenes/npc/$gender01/gethellout.vcd"
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	response CitizenDanger weight 12 // 6 * 2
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}
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rule CitizenDangerBig
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{
 | 
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	criteria		IsCitizen ConceptTalkDanger EnemyIsStrider
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	response		CitizenDangerBig
 | 
						|
}
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response "CitizenMortarDanger" 
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/watchout.vcd"
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						|
	scene "scenes/npc/$gender01/headsup01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/getdown02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/headsup02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/incoming02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/takecover02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenMortarDanger
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptTalkDanger EnemyIsMortar
 | 
						|
	response		CitizenMortarDanger
 | 
						|
}
 | 
						|
 | 
						|
response "CitizenSniperDanger" 
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/uhoh.vcd"
 | 
						|
	scene "scenes/npc/$gender01/startle01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/startle02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/getdown02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenSniperDanger
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptTalkDanger EnemyIsSniper
 | 
						|
	response		CitizenSniperDanger
 | 
						|
}
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Citizen Reloads Weapon
 | 
						|
//============================================================================================================
 | 
						|
response "CitizenHideAndReload" 
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/coverwhilereload01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/coverwhilereload02.vcd"	
 | 
						|
	scene "scenes/npc/$gender01/gottareload01.vcd"
 | 
						|
//   print "Gotta reload!"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenHideAndReload
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptHideAndReload
 | 
						|
	response		CitizenHideAndReload
 | 
						|
}
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Citizen Reminds Player to Reload
 | 
						|
//============================================================================================================
 | 
						|
response "CitizenPlayerReload" 
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/dontforgetreload01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/reloadfm01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/reloadfm02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/youdbetterreload01.vcd"
 | 
						|
//   print "You better reload, Doc."
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenPlayerReload
 | 
						|
{
 | 
						|
	criteria		ConceptPlayerReload IsCitizen PlayerNear SeePlayer
 | 
						|
	response		CitizenPlayerReload
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "CitizenNewWeapon"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/nice.vcd"
 | 
						|
	scene "scenes/npc/$gender01/nice01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/nice02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/thislldonicely.vcd"
 | 
						|
	scene "scenes/npc/$gender01/yeah01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/fantastic01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/fantastic02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/finally.vcd"
 | 
						|
	scene "scenes/npc/$gender01/oneforme.vcd"
 | 
						|
	scene "scenes/npc/$gender01/evenodds.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenNewWeapon
 | 
						|
{
 | 
						|
	criteria		IsCitizen  ConceptNewWeapon
 | 
						|
	response		CitizenNewWeapon
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response CitizenOuch
 | 
						|
{
 | 
						|
   permitrepeats
 | 
						|
	scene "scenes/npc/$gender01/ow01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/ow02.vcd"
 | 
						|
	speak npc_citizen.die weight 9   // there are nine waves in there
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response CitizenMortalWound
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/imhurt01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/imhurt02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenMortalWound
 | 
						|
{
 | 
						|
	criteria		IsCitizen  ConceptTalkMortal
 | 
						|
	response		CitizenMortalWound
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
rule CitizenWound
 | 
						|
{
 | 
						|
	criteria		IsCitizen  ConceptTalkWound
 | 
						|
   response CitizenOuch
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response CitizenWoundFire
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/ow01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/no01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/no02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenWoundFire
 | 
						|
{
 | 
						|
	criteria	IsCitizen  ConceptTalkWound HurtByFire
 | 
						|
   response CitizenWoundFire
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "CitizenShotArm"
 | 
						|
{
 | 
						|
   permitrepeats
 | 
						|
	scene "scenes/npc/$gender01/myarm01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/myarm02.vcd" 
 | 
						|
	response CitizenOuch weight 8
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenShotArm
 | 
						|
{
 | 
						|
   criteria    IsCitizen ConceptShot ShotInArm
 | 
						|
   response    CitizenShotArm
 | 
						|
}
 | 
						|
 | 
						|
response "CitizenShotLeg"
 | 
						|
{
 | 
						|
   permitrepeats
 | 
						|
	scene "scenes/npc/$gender01/myleg01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/myleg02.vcd"
 | 
						|
	response  CitizenOuch weight 8
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule CitizenShotLeg
 | 
						|
{
 | 
						|
   criteria    IsCitizen ConceptShot ShotInLeg
 | 
						|
   response    CitizenShotLeg
 | 
						|
}
 | 
						|
 | 
						|
response "CitizenShotGut"
 | 
						|
{
 | 
						|
   permitrepeats
 | 
						|
	scene "scenes/npc/$gender01/mygut01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/mygut02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/hitingut01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/hitingut02.vcd"
 | 
						|
	response  CitizenOuch weight 16
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenShotGut
 | 
						|
{
 | 
						|
   criteria    IsCitizen ConceptShot ShotInGut
 | 
						|
   response    CitizenShotGut
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response CitizenWatchOut
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/lookoutfm01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/lookoutfm02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenWatchOut
 | 
						|
{
 | 
						|
	criteria		IsCitizen  ConceptTalkWatchout
 | 
						|
	response		CitizenWatchout
 | 
						|
}
 | 
						|
 | 
						|
response CitizenWatchOutUp
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/upthere01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/upthere02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenWatchOutUp
 | 
						|
{
 | 
						|
	criteria		IsCitizen  ConceptTalkWatchout
 | 
						|
	"dangerloc" "above" required
 | 
						|
	response		CitizenWatchOutUp
 | 
						|
}
 | 
						|
 | 
						|
response CitizenWatchOutBehind
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/behindyou01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/behindyou02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenWatchOutBehind
 | 
						|
{
 | 
						|
	criteria		IsCitizen  ConceptTalkWatchout
 | 
						|
	"dangerloc" "behind" required
 | 
						|
	response		CitizenWatchOutBehind
 | 
						|
}
 | 
						|
 | 
						|
response CitizenWatchOutFar
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/overthere01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/overthere02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenWatchOutFar
 | 
						|
{
 | 
						|
	criteria		IsCitizen  ConceptTalkWatchout
 | 
						|
	"dangerloc" "far" required
 | 
						|
	response		CitizenWatchOutFar
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "CitizenEnemyDead"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/gotone01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/gotone02.vcd"
 | 
						|
//	scene "scenes/npc/$gender01/likethemapples.vcd"
 | 
						|
	scene "scenes/npc/$gender01/likethat.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenEnemyDead
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptEnemyDead 
 | 
						|
	response		CitizenEnemyDead
 | 
						|
	rescenedelay 		3
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "CitizenNoShoot"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/onyourside.vcd"
 | 
						|
	scene "scenes/npc/$gender01/stopitfm.vcd"
 | 
						|
	scene "scenes/npc/$gender01/watchwhat.vcd"
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenNoShoot
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptTalkNoShoot
 | 
						|
	response		CitizenNoShoot
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "CitizenBetrayed"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/heretohelp01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/heretohelp02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/wetrustedyou01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/wetrustedyou02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/notthemanithought01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/notthemanithought02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenBetrayed
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptTalkBetrayed
 | 
						|
	response		CitizenBetrayed
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "CitizenAllyKilled"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/ohno.vcd"
 | 
						|
	scene "scenes/npc/$gender01/goodgod.vcd"
 | 
						|
	scene "scenes/npc/$gender01/startle01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/startle02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/no01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/no02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenAllyKilled
 | 
						|
{
 | 
						|
	criteria 		IsCitizen ConceptTalkAllyKilled
 | 
						|
	response		CitizenAllyKilled
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response CitizenCombineGroup
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/combine01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/combine02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
response CitizenCombine
 | 
						|
{
 | 
						|
   response CitizenCombineGroup respeakdelay 300
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatCombine
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_combine_s required
 | 
						|
	response    CitizenCombine
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response CitizenHeadcrabGroup
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/headcrabs01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/headcrabs02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
response CitizenHeadcrab
 | 
						|
{
 | 
						|
   response CitizenHeadcrabGroup respeakdelay 300
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatHeadcrab
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_headcrab required
 | 
						|
	response    CitizenHeadcrab
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatHeadcrabFast
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_headcrab_fast required
 | 
						|
	response    CitizenHeadcrab
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatHeadcrabBlack
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_headcrab_black required
 | 
						|
	response    CitizenHeadcrab
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response CitizenZombieGroup
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/zombies01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/zombies02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
response CitizenZombie
 | 
						|
{
 | 
						|
   response CitizenZombieGroup respeakdelay 300
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatZombie
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_zombie required
 | 
						|
	response    CitizenZombie
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatZombieTorso
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_zombie_torso required
 | 
						|
	response    CitizenZombie
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatZombieFast
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_fastzombie required
 | 
						|
	response    CitizenZombie
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatZombiePoison
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_poisonzombie required
 | 
						|
	response    CitizenZombie
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response CitizenScannersGroup
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/scanners01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/scanners02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
response CitizenScanners
 | 
						|
{
 | 
						|
   response CitizenScannersGroup respeakdelay 300
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule CitizenStartCombatScanners
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_cscanner required
 | 
						|
	response    CitizenScanners
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response CitizenStrider
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/strider.vcd" respeakdelay 300
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatStrider
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_strider required
 | 
						|
	response    CitizenStrider
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response CitizenManhacksGroup
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/itsamanhack01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/itsamanhack02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/herecomehacks01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/herecomehacks02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/thehacks01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/thehacks02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/hacks01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/hacks02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
response CitizenManhacks
 | 
						|
{
 | 
						|
   response CitizenManhacksGroup respeakdelay 300
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenStartCombatManhacks
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_manhack required
 | 
						|
	response    CitizenManhacks
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
 | 
						|
response "CitizenMetroGroup"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/cps01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/cps02.vcd"
 | 
						|
	scene "scenes/npc/$gender01/civilprotection01.vcd"
 | 
						|
	scene "scenes/npc/$gender01/civilprotection02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
response CitizenMetro
 | 
						|
{
 | 
						|
   response CitizenMetroGroup respeakdelay 300
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
rule CitizenStartCombatMetro
 | 
						|
{
 | 
						|
	criteria    IsCitizen ConceptStartCombat
 | 
						|
	enemy npc_metropolice required
 | 
						|
	response    CitizenMetro
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Citizen misc speech
 | 
						|
//============================================================================================================
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "CitizenFiringRPG"
 | 
						|
{
 | 
						|
//
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenFiringRPG
 | 
						|
{
 | 
						|
	criteria		IsCitizen IsRPGUser
 | 
						|
	response		CitizenFiringRPG
 | 
						|
}
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Citizen Leader speech (a citizen that's leading the player somewhere)
 | 
						|
//============================================================================================================
 | 
						|
response "CitizenLeadWaitOver"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/gotone02.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenLeadWaitOver
 | 
						|
{
 | 
						|
	criteria		ConceptLeadWaitOver
 | 
						|
	response		CitizenLeadWaitOver
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------------------------------------
 | 
						|
response "CitizenLeadAttractPlayer"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/overhere01.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenLeadAttractPlayer
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptLeadAttractPlayer
 | 
						|
	response		CitizenLeadAttractPlayer
 | 
						|
}
 | 
						|
 | 
						|
response "CitizenSeeCombine"
 | 
						|
{
 | 
						|
	scene "scenes/npc/$gender01/combine01.vcd"
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenSeeCombine
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptSeeCombine
 | 
						|
	response		CitizenSeeCombine
 | 
						|
	respeakdelay 	45
 | 
						|
}
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
// Citizen responding to the player 'attacking' them with a physics object
 | 
						|
//============================================================================================================
 | 
						|
response "CitizenPlayerPhysAttack"
 | 
						|
{
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
rule CitizenPlayerPhysAttack
 | 
						|
{
 | 
						|
	criteria		IsCitizen ConceptTalkPlayerPhysAttack
 | 
						|
	response		CitizenPlayerPhysAttack
 | 
						|
}
 | 
						|
 | 
						|
//============================================================================================================
 | 
						|
#include "talker/npc_citizen_commandermode.txt"
 | 
						|
#include "talker/npc_citizen_terminal.txt"
 | 
						|
#include "talker/npc_citizen_tenement.txt"
 | 
						|
#include "talker/npc_citizen_coast.txt"
 | 
						|
#include "talker/npc_citizen_canals.txt"
 | 
						|
#include "talker/npc_citizen_c17.txt" |