78 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
// Physics Gun
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WeaponData
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{
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	// Weapon data is loaded by both the Game and Client DLLs.
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	"printname"	"#HL2_GravityGun"
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	"viewmodel"			"models/weapons/v_physcannon.mdl"
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	"playermodel"		"models/weapons/w_Physics.mdl"
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	"anim_prefix"		"gauss"
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	"bucket"			"0"
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	"bucket_position"	"2"
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	"clip_size"			"0"
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	"clip2_size"		"0"
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	"primary_ammo"		"None"
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	"secondary_ammo"	"None"
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	"default_clip"		"0"
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	"default_clip2"		"0"
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	"weight"			"0"
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	"autoswitchto"		"0"
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	"autoswitchfrom"	"0"
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	"item_flags"		"2"
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	SoundData
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	{
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		// launch held object
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		"single_shot"		"Weapon_PhysCannon.Launch"
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		// Ignore?
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		"reload"			"Weapon_PhysCannon.Charge"
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		// dry fire - no target
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		"empty"				"Weapon_PhysCannon.DryFire"
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		// pick up object
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		"special1"			"Weapon_PhysCannon.Pickup"
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		// open claws, target object
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		"special2"			"Weapon_PhysCannon.OpenClaws"
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		// close claws, target out of range/invalid
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		"melee_hit"			"Weapon_PhysCannon.CloseClaws"
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		// drop object
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		"melee_miss"		"Weapon_PhysCannon.Drop"
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		// too heavy
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		"special3"		"Weapon_PhysCannon.TooHeavy"
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	}
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	// Weapon Sprite data is loaded by the Client DLL.
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	TextureData
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	{
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		"weapon"
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		{
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				"font"		"WeaponIcons"
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				"character"	"m"
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		}
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		"weapon_s"
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		{	
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				"font"		"WeaponIconsSelected"
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				"character"	"m"
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		}
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		"ammo"
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		{
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			"file"		"sprites/a_icons1"
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			"x"			"0"
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			"y"			"0"
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			"width"		"32"
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			"height"	"32"
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		}
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		"crosshair"
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		{
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				"font"		"Crosshairs"
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				"character"	"Q"
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		}
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		"autoaim"
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		{
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			"file"		"sprites/crosshairs"
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			"x"			"48"
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			"y"			"72"
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			"width"		"24"
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			"height"	"24"
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		}
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	}
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} |