52 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//=============================================================================
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// No spaces in event names, max length 32
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// All strings are case sensitive
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//
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// valid data key types are:
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//   string : a zero terminated string
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//   bool   : unsigned int, 1 bit
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//   byte   : unsigned int, 8 bit
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//   short  : signed int, 16 bit
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//   long   : signed int, 32 bit
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//   float  : float, 32 bit
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//   local  : any data, but not networked to clients
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//
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// following key names are reserved:
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//   local      : if set to 1, event is not networked to clients
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//   unreliable : networked, but unreliable
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//   suppress   : never fire this event
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//   time	: firing server time
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//   eventid	: holds the event ID
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"modevents"
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{
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	"player_death"				// a game event, name may be 32 charaters long
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	{
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		"userid"	"short"   	// user ID who died				
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		"attacker"	"short"	 	// user ID who killed
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		"weapon"	"string" 	// weapon name killed used 
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	}
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	"teamplay_round_start"			// round restart
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	{
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		"full_reset"	"bool"		// is this a full reset of the map
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	}
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	"spec_target_updated"
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	{
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	}
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	"achievement_earned"
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	{
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		"player"	"byte"		// entindex of the player
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		"achievement"	"short"		// achievement ID
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	}
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}
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