1567 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1567 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // HL2 Weapons
 | |
| 
 | |
| // *******
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| // BULLETS
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| 
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| "Bullets.DefaultNearmiss"
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| {
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| 	"channel"		"CHAN_STATIC"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_140dB"
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| 	"pitch"			"PITCH_NORM"
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| 
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| 	"rndwave"
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| 	{
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
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| 		
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR07.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"
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| 
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
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| 	}
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| }
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| 
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| "Bullets.GunshipNearmiss"
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| {
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| 	"channel"		"CHAN_STATIC"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_140dB"
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| 	"pitch"			"50"
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| 
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| 	"rndwave"
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| 	{
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR05.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
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| 
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR12.wav"
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| 	}
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| }
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| 
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| "Bullets.StriderNearmiss"
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| {
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| 	"channel"		"CHAN_STATIC"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_120dB"
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| 	"pitch"			"75"
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| 
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| 	"rndwave"
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| 	{
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
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| 		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
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| 	}
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| }
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| 
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| "FX_RicochetSound.Ricochet"
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| {
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| 	"channel"	"CHAN_STATIC"
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| 	"volume"	"0.5, 0.6"
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| 	"soundlevel"  "SNDLVL_80dB"
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| 	"pitch"	"90, 110"
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| 
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| 	"rndwave"
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| 	{
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| 		"wave"	"weapons/fx/rics/ric1.wav"
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| 		"wave"	"weapons/fx/rics/ric2.wav"
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| 		"wave"	"weapons/fx/rics/ric3.wav"
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| 		"wave"	"weapons/fx/rics/ric4.wav"
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| 		"wave"	"weapons/fx/rics/ric5.wav"
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| 	}
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| }
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| 
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| "FuncTank.Fire"
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| {
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| 	"channel"	"CHAN_STATIC"
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| 	"volume"	"1.0"
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| 	"soundlevel"  "SNDLVL_130dB"
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| 	"pitch"	"100, 120"
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| 
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| 	"rndwave"
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| 	{
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| 		"wave"	"weapons/ar1/ar1_1.wav"
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| 		"wave"	"weapons/ar1/ar1_2.wav"
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| 	}
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| }
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| 
 | |
| // *******
 | |
| // WEAPONS
 | |
| 
 | |
| // weapon_ar2.txt
 | |
| "Weapon_AR2.Empty"
 | |
| {
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| 	"channel"		"CHAN_WEAPON"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
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| 	"wave"			"weapons/ar2/ar2_empty.wav"
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| }
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| 
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| "Weapon_AR2.Reload"
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| {
 | |
| 	"channel"		"CHAN_ITEM"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_NORM"
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| 
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| 	"wave"			"weapons/ar2/ar2_reload.wav"
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| }
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| 
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| "Weapon_AR2.Reload_Rotate"
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| {
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| 	"channel"		"CHAN_ITEM"
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| 	"volume"		"0.9"
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| 	"soundlevel"	"SNDLVL_NORM"
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| 
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| 	"wave"			"weapons/ar2/ar2_reload_rotate.wav"
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| } 
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| 
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| "Weapon_AR2.Reload_Push"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.9"
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| 	"soundlevel"	"SNDLVL_NORM"
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| 
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| 	"wave"			"weapons/ar2/ar2_reload_push.wav"
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| }
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| "Weapon_AR2.Single"
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| {
 | |
| 	"channel"	"CHAN_WEAPON"
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| 	"volume"	"0.8"
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| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"		"85,95"
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| 
 | |
| 	"rndwave"
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| 	{
 | |
| 		"wave"	"weapons/ar2/fire1.wav"
 | |
| 	}
 | |
| }
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| 
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| "Weapon_AR2.Special1"
 | |
| {
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| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_NORM"
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| 
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| 	"wave"				"weapons/sniper/sniper_zoomin.wav"
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| }
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| 
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| "Weapon_AR2.Special2"
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| {
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| 	"channel"		"CHAN_WEAPON"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_NORM"
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| 
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| 	"wave"			"weapons/sniper/sniper_zoomout.wav"
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| }
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| 
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| "Weapon_AR2.Double"
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| {
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| 	"channel"		"CHAN_WEAPON"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"wave"			"weapons/ar2/ar2_altfire.wav"
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| }
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| 
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| "Weapon_AR2.NPC_Reload"
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| {
 | |
| 	"channel"		"CHAN_ITEM"
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| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
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| 
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| 	"wave"			"weapons/ar2/npc_ar2_reload.wav"
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| }
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| 
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| "Weapon_AR2.NPC_Double"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_GUNFIRE"
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| 
 | |
| 	"wave"			"weapons/ar2/npc_ar2_altfire.wav"
 | |
| }
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| 
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| "Weapon_AR2.NPC_Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"95,105"
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| 
 | |
| //	"wave"			"^weapons/ar2/npc_ar2_fire1.wav"
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| 	"wave"			"^weapons/ar1/ar1_dist1.wav"
 | |
| 
 | |
| }
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| 
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| "Weapon_functank.Single"
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| {
 | |
| 	"channel"		"CHAN_WEAPON"
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| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"95,105"
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| 
 | |
| 	"wave"			"^weapons/ar1/ar1_dist1.wav"
 | |
| 
 | |
| }
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| 
 | |
| // weapon_binoculars.txt
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| "Weapon_Binoculars.Special1"
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| {
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| 	"channel"		"CHAN_WEAPON"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_NORM"
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| 
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| 	"wave"				"weapons/binoculars/binoculars_zoomin.wav"
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| }
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| 
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| "Weapon_Binoculars.Special2"
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| {
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| 	"channel"		"CHAN_WEAPON"
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| 	"volume"		"0.7"
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| 	"soundlevel"	"SNDLVL_NORM"
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| 
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| 	"wave"			"weapons/binoculars/binoculars_zoomout.wav"
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| }
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| 
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| "Weapon_Binoculars.Reload"
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| {
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| 	"channel"		"CHAN_ITEM"
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| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
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| 
 | |
| 	"wave"			"weapons/binoculars/binoculars_zoommax.wav"
 | |
| }
 | |
| 
 | |
| // weapon_brickbat.txt
 | |
| "Weapon_Brickbat.Special1"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"1.0"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"wave"				"physics/wood/wood_box_impact_hard1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Bugbait.Splat"
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| {
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| 	"channel"	"CHAN_WEAPON"
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| 	"volume"	"0.75"
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| 	"soundlevel"  "SNDLVL_75dB"
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| 	"pitch"	"90,115"
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| 	"rndwave"
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| 	{
 | |
| 		"wave"	"weapons/bugbait/bugbait_squeeze1.wav"
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| 		"wave"	"weapons/bugbait/bugbait_squeeze2.wav"
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| 		"wave"	"weapons/bugbait/bugbait_squeeze3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_CombineGuard.Special1"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/cguard/charging.wav"
 | |
| }
 | |
| 
 | |
| // weapon_crowbar.txt
 | |
| "Weapon_Crowbar.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.55"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 	"pitch"			"95,100"
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| 
 | |
| 	"wave"			"weapons/iceaxe/iceaxe_swing1.wav"
 | |
| }
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| 
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| "Weapon_Crowbar.Melee_Hit"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"1.0"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 	"pitch"			"98,102"
 | |
| 
 | |
| 	"rndwave"
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| 	{
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| 		"wave"		"physics/flesh/flesh_impact_bullet3.wav"
 | |
| 		"wave"		"physics/flesh/flesh_impact_bullet4.wav"
 | |
| 		"wave"		"physics/flesh/flesh_impact_bullet5.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_Crowbar.Melee_HitWorld"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_90dB"
 | |
| 	"pitch"			"90,120"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"		"weapons/crowbar/crowbar_impact1.wav"
 | |
| 		"wave"		"weapons/crowbar/crowbar_impact2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // weapon_extinguisher.txt
 | |
| 
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| "Weapon_Extinguisher.Empty"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/ar2/ar2_empty.wav"
 | |
| }
 | |
| 
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| "Weapon_Extinguisher.Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/ar2/ar2_reload.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Extinguisher.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.55"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 
 | |
| 	"wave"				"weapons/extinguisher/fire1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Extinguisher.Special1"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 
 | |
| 	"wave"			"weapons/extinguisher/release1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Extinguisher.Double"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 
 | |
| 	"wave"				"weapons/ar2/ar2_altfire.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Extinguisher.NPC_Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 	"pitch"			"95,105"
 | |
| 
 | |
| 	"wave"			"weapons/ar2/npc_ar2_fire1.wav"
 | |
| }
 | |
| 
 | |
| 
 | |
| "Weapon_Extinguisher.NPC_Double"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 
 | |
| 	"wave"				"weapons/ar2/npc_ar2_altfire.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Extinguisher.NPC_Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/ar2/npc_ar2_reload.wav"
 | |
| }
 | |
| 
 | |
| // weapon_flaregun.txt
 | |
| "Weapon_FlareGun.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.55"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"wave"				"weapons/flaregun/fire.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_FlareGun.Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/flaregun/reload.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_FlareGun.Burn"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"volume"		"0.65"
 | |
| 
 | |
| 	"wave"			"weapons/flaregun/burn.wav"
 | |
| }
 | |
| 
 | |
| // weapon_gauss.txt
 | |
| "Weapon_Gauss.ChargeLoop"
 | |
| {
 | |
| 	"channel"		"CHAN_STATIC"
 | |
| 	"volume"		"VOL_NORM"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/gauss/chargeloop.wav"
 | |
| 
 | |
| }
 | |
| 
 | |
| // weapon_irifle.txt
 | |
| "Weapon_IRifle.Empty"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/ar2/ar2_empty.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_IRifle.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.55"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"wave"				")weapons/irifle/irifle_fire2.wav"
 | |
| }
 | |
| 
 | |
| // weapon_physcannon.txt
 | |
| "Weapon_PhysCannon.Launch"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.57"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"pitch"		"110,120"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"		")weapons/physcannon/superphys_launch1.wav"
 | |
| 		"wave"		")weapons/physcannon/superphys_launch2.wav"
 | |
| 		"wave"		")weapons/physcannon/superphys_launch4.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_MegaPhysCannon.Launch"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.6"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"		"130,140"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"		"weapons/physcannon/superphys_launch1.wav"
 | |
| 		"wave"		"weapons/physcannon/superphys_launch2.wav"
 | |
| 		"wave"		"weapons/physcannon/superphys_launch3.wav"
 | |
| 		"wave"		"weapons/physcannon/superphys_launch4.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_PhysCannon.Charge"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"wave"		")weapons/physcannon/physcannon_charge.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_MegaPhysCannon.Charge"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"		"70,80"
 | |
| 
 | |
| 	"wave"		"weapons/physcannon/physcannon_charge.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_PhysCannon.DryFire"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			")weapons/physcannon/physcannon_dryfire.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_MegaPhysCannon.DryFire"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"		"70,80"
 | |
| 
 | |
| 	"wave"			"weapons/physcannon/physcannon_dryfire.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_PhysCannon.Pickup"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 
 | |
| 	"wave"			")weapons/physcannon/physcannon_pickup.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_MegaPhysCannon.Pickup"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 	"pitch"		"70,80"
 | |
| 
 | |
| 	"wave"			"weapons/physcannon/physcannon_pickup.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_PhysCannon.OpenClaws"
 | |
| {
 | |
| 	"channel"		"CHAN_VOICE"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			")weapons/physcannon/physcannon_claws_open.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_PhysCannon.CloseClaws"
 | |
| {
 | |
| 	"channel"		"CHAN_VOICE"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			")weapons/physcannon/physcannon_claws_close.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_PhysCannon.Drop"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 
 | |
| 	"wave"			")weapons/physcannon/physcannon_drop.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_MegaPhysCannon.Drop"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 	"pitch"		"50,60"
 | |
| 
 | |
| 	"wave"			"weapons/physcannon/physcannon_drop.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_PhysCannon.HoldSound"
 | |
| {
 | |
| 	"channel"		"CHAN_STATIC"
 | |
| 	"volume"		"1.0"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/physcannon/hold_loop.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_MegaPhysCannon.HoldSound"
 | |
| {
 | |
| 	"channel"		"CHAN_STATIC"
 | |
| 	"volume"		"0.8"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"		"100"
 | |
| 
 | |
| 	"wave"			"weapons/physcannon/superphys_hold_loop.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_MegaPhysCannon.ChargeZap"
 | |
| {
 | |
| 	"channel"		"CHAN_VOICE"
 | |
| 	"volume"		"0.1"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"		"90,110"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"	"weapons/physcannon/superphys_small_zap1.wav"
 | |
| 		"wave"	"weapons/physcannon/superphys_small_zap2.wav"
 | |
| 		"wave"	"weapons/physcannon/superphys_small_zap3.wav"
 | |
| 		"wave"	"weapons/physcannon/superphys_small_zap4.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_PhysCannon.TooHeavy"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.8"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"		"100"
 | |
| 
 | |
| 	"wave"			"weapons/physcannon/physcannon_tooheavy.wav"
 | |
| }
 | |
| 
 | |
| // weapon_physgun.txt
 | |
| "Weapon_Physgun.On"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/physgun_on.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Physgun.Off"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/physgun_off.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Physgun.Special1"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.42"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"wave"		"weapons/flaregun/impact.wav"
 | |
| }
 | |
| 
 | |
| 
 | |
| "Weapon_Physgun.LockedOn"
 | |
| {
 | |
| 	"channel"		"CHAN_STATIC"
 | |
| 	"volume"		"0.5"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"			"90"
 | |
| 
 | |
| 	"wave"		"weapons/physgun_loop1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Physgun.Scanning"
 | |
| {
 | |
| 	"channel"		"CHAN_STATIC"
 | |
| 	"volume"		"0.5"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/physgun_loop2.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Physgun.LightObject"
 | |
| {
 | |
| 	"channel"		"CHAN_STATIC"
 | |
| 	"volume"		"0.1"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/physgun_loop3.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Physgun.HeavyObject"
 | |
| {
 | |
| 	"channel"		"CHAN_STATIC"
 | |
| 	"volume"		"0.1"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/physgun_loop4.wav"
 | |
| }
 | |
| 
 | |
| // weapon_pistol.txt
 | |
| "Weapon_Pistol.Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		")weapons/pistol/pistol_reload1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Pistol.NPC_Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/smg1/smg1_reload.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Pistol.Empty"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		")weapons/pistol/pistol_empty.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Pistol.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.55"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"98,102"
 | |
| 
 | |
| 	"wave"		")weapons/pistol/pistol_fire2.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Pistol.NPC_Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"90,120"
 | |
| 
 | |
| 	"wave"		"^weapons/pistol/pistol_fire3.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Pistol.Special1"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		")weapons/smg1/switch_single.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Pistol.Special2"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	")SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/smg1/switch_burst.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Pistol.Burst"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"98,105"
 | |
| 
 | |
| 	"wave"			"^weapons/smg1/smg1_fireburst1.wav"
 | |
| }
 | |
| 
 | |
| // weapon_rpg.txt
 | |
| "Weapon_RPG.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.55"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"wave"		")weapons/rpg/rocketfire1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_RPG.NPC_Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.55"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"wave"		"weapons/rpg/rocketfire1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_RPG.LaserOn"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/sniper/sniper_zoomin.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_RPG.LaserOff"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/sniper/sniper_zoomout.wav"
 | |
| }
 | |
| 
 | |
| // weapon_shotgun.txt
 | |
| "Weapon_Shotgun.Empty"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"			"95,100"
 | |
| 
 | |
| 	"wave"			"weapons/shotgun/shotgun_empty.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Shotgun.Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/shotgun/shotgun_reload1.wav"
 | |
| 		"wave"			"weapons/shotgun/shotgun_reload2.wav"
 | |
| 		"wave"			"weapons/shotgun/shotgun_reload3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_Shotgun.Special1"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/shotgun/shotgun_cock.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Shotgun.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.86"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"98,101"
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 	//	"wave"			"weapons/shotgun/shotgun_fire2.wav"
 | |
| 	//	"wave"			"weapons/shotgun/shotgun_fire6.wav"
 | |
| 		"wave"			"weapons/shotgun/shotgun_fire7.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_Shotgun.Double"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"1.0"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"90,95"
 | |
| 
 | |
| 	"wave"			"weapons/shotgun/shotgun_dbl_fire7.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Shotgun.NPC_Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/shotgun/shotgun_reload1.wav"
 | |
| 		"wave"			"weapons/shotgun/shotgun_reload2.wav"
 | |
| 		"wave"			"weapons/shotgun/shotgun_reload3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_Shotgun.NPC_Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.95"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"98,101"
 | |
| 
 | |
| 	"wave"			"weapons/shotgun/shotgun_fire6.wav"
 | |
| }
 | |
| 
 | |
| // weapon_smg1.txt
 | |
| "Weapon_SMG1.Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/smg1/smg1_reload.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SMG1.NPC_Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/smg1/smg1_reload.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SMG1.Empty"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/pistol/pistol_empty.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SMG1.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.55"
 | |
| 	"soundlevel"		"SNDLVL_90db"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"95,105"
 | |
| 
 | |
| 	"wave"			")weapons/smg1/smg1_fire1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SMG1.Double"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.61"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 
 | |
| 	"wave"		")weapons/ar2/ar2_altfire.wav"
 | |
| }
 | |
| 
 | |
| 
 | |
| "Weapon_SMG1.NPC_Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"95,105"
 | |
| 
 | |
| 	"wave"			"^weapons/smg1/npc_smg1_fire1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SMG1.Special1"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/smg1/switch_single.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SMG1.Special2"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/smg1/switch_burst.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SMG1.Burst"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"98,105"
 | |
| 
 | |
| 	"wave"		"^weapons/smg1/smg1_fire1.wav"
 | |
| 
 | |
| }
 | |
| 
 | |
| // weapon_sniperrifle.txt
 | |
| "Weapon_SniperRifle.Special1"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/sniper/sniper_zoomin.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SniperRifle.Special2"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/sniper/sniper_zoomout.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SniperRifle.Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/sniper/sniper_reload.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SniperRifle.NPC_Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/sniper/sniper_reload.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SniperRifle.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"98,102"
 | |
| 
 | |
| 	"wave"		"weapons/sniper/sniper_fire.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_SniperRifle.NPC_Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"98,102"
 | |
| 
 | |
| 	"wave"		"weapons/sniper/sniper_fire.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_StunStick.Swing"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"			"95,102"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/stunstick/stunstick_swing1.wav"
 | |
| 		"wave"			"weapons/stunstick/stunstick_swing2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_StunStick.Melee_Miss"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/stunstick/stunstick_swing1.wav"
 | |
| 		"wave"			"weapons/stunstick/stunstick_swing2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_StunStick.Melee_Hit"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 	"pitch"			"98,102"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/stunstick/stunstick_fleshhit1.wav"
 | |
| 		"wave"			"weapons/stunstick/stunstick_fleshhit2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_StunStick.Melee_HitWorld"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_105dB"
 | |
| 	"pitch"			"98,102"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/stunstick/stunstick_impact1.wav"
 | |
| 		"wave"			"weapons/stunstick/stunstick_impact2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_StunStick.Activate"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"			"98,102"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/stunstick/spark1.wav"
 | |
| 		"wave"			"weapons/stunstick/spark2.wav"
 | |
| 		"wave"			"weapons/stunstick/spark3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_StunStick.Deactivate"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"pitch"			"98,102"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/stunstick/spark1.wav"
 | |
| 		"wave"			"weapons/stunstick/spark2.wav"
 | |
| 		"wave"			"weapons/stunstick/spark3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "WeaponFrag.Throw"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"weapons/slam/throw.wav"
 | |
| }
 | |
| 
 | |
| "WeaponFrag.Roll"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"weapons/slam/throw.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Mortar.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"1.0"
 | |
| 	"pitch"			"90,110"
 | |
| 	"soundlevel"	"SNDLVL_GUNFIRE"
 | |
| 	"wave"			"^weapons/mortar/mortar_fire1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Mortar.Incomming"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.7"
 | |
| 	"pitch"			"90,110"
 | |
| 	"soundlevel"		"SNDLVL_120dB"
 | |
| 	"wave"			"weapons/mortar/mortar_shell_incomming1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Mortar.Impact"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"1.0"
 | |
| 	"soundlevel"		"SNDLVL_GUNFIRE"
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			"weapons/mortar/mortar_explode1.wav"
 | |
| 		"wave"			"weapons/mortar/mortar_explode2.wav"
 | |
| 		"wave"			"weapons/mortar/mortar_explode3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| "Func_Tank.BeginUse"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 	"wave"		")weapons/shotgun/shotgun_cock.wav"
 | |
| }
 | |
| 
 | |
| // weapon_357
 | |
| "Weapon_357.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.93"
 | |
| 	"soundlevel"		"SNDLVL_GUNFIRE"
 | |
| 	"pitch"			"88,93"	
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"			")weapons/357/357_fire2.wav"
 | |
| 		"wave"			")weapons/357/357_fire3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_357.Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"		"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			")weapons/357/reload1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_357.OpenLoader"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"		"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/357/357_reload1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_357.RemoveLoader"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"		"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/357/357_reload4.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_357.ReplaceLoader"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"		"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/357/357_reload3.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_357.Spin"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"soundlevel"		"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/357/357_spin1.wav"
 | |
| }
 | |
| 
 | |
| // weapon_crossbow
 | |
| "Weapon_Crossbow.Single"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.61"
 | |
| 	"soundlevel"		"SNDLVL_NORM"
 | |
| 	"pitch"			"93,108"
 | |
| 
 | |
| 	"wave"			"weapons/crossbow/fire1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Crossbow.Reload"
 | |
| {
 | |
| 	"channel"		"CHAN_ITEM"
 | |
| 	"volume"		"0.7"
 | |
| 	"pitch"			"93,108"
 | |
| 	"soundlevel"		"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"			"weapons/crossbow/reload1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Crossbow.BoltFly"
 | |
| {
 | |
| 	"channel"		"CHAN_VOICE"
 | |
| 	"volume"		"0.6"
 | |
| 	"pitch"			"90,110"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/crossbow/bolt_fly4.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Crossbow.BoltElectrify"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.6"
 | |
| 	"pitch"			"93,108"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"		"weapons/crossbow/bolt_load1.wav"
 | |
| 		"wave"		"weapons/crossbow/bolt_load2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_Crossbow.BoltHitBody"
 | |
| {
 | |
| 	"channel"		"CHAN_BODY"
 | |
| 	"volume"		"0.7"
 | |
| 	"pitch"			"93,108"
 | |
| 	"soundlevel"		"SNDLVL_80db"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"		"weapons/crossbow/hitbod1.wav"
 | |
| 		"wave"		"weapons/crossbow/hitbod2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Weapon_Crossbow.BoltHitWorld"
 | |
| {
 | |
| 	"channel"		"CHAN_BODY"
 | |
| 	"volume"		".95,1.0"
 | |
| 	"pitch"			"110,130"
 | |
| 	"soundlevel"		"SNDLVL_80db"
 | |
| 
 | |
| 	"wave"			"weapons/crossbow/hit1.wav"
 | |
| }
 | |
| 
 | |
| "Weapon_Crossbow.BoltSkewer"
 | |
| {
 | |
| 	"channel"		"CHAN_STATIC"
 | |
| 	"volume"		"0.9"
 | |
| 	"soundlevel"		"SNDLVL_90db"
 | |
| 	"pitch"			"90,110"
 | |
| 
 | |
| 	"wave"		"weapons/crossbow/bolt_skewer1.wav"
 | |
| 	
 | |
| }
 | |
| // *************
 | |
| // BASE GRENADES
 | |
| 
 | |
| "BaseExplosionEffect.Sound"
 | |
| {
 | |
| 	"channel"	"CHAN_STATIC"
 | |
| 	"volume"	"1.0"
 | |
| 	"soundlevel"	"SNDLVL_140dB"
 | |
| 	"pitch"	"PITCH_NORM"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 			"wave"	"^weapons/explode3.wav"
 | |
| 			"wave"	"^weapons/explode4.wav"
 | |
| 			"wave"	"^weapons/explode5.wav"
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| "WaterExplosionEffect.Sound"
 | |
| {
 | |
| 	"channel"	"CHAN_STATIC"
 | |
| 	"volume"	"1.0"
 | |
| 	"soundlevel"	"SNDLVL_140dB"
 | |
| 	"pitch"	"80,130"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 			"wave"	"^weapons/underwater_explode3.wav"
 | |
| 			"wave"	"^weapons/underwater_explode4.wav"
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| "BaseGrenade.Explode"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"0.45"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"	"weapons/debris1.wav"
 | |
| 		"wave"	"weapons/debris2.wav"
 | |
| 		"wave"	"weapons/debris3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "BaseGrenade.StopSounds"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"common/null.wav"
 | |
| }
 | |
| 
 | |
| "BaseGrenade.BounceSound"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"	"SNDLVL_NORM"
 | |
| 
 | |
| 	"wave"		"weapons/slam/bounce1.wav"
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| "GrenadeBeam.HitSound"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"		"weapons/fx/rics/laser_ric1.wav"
 | |
| 		"wave"		"weapons/fx/rics/laser_ric2.wav"
 | |
| 		"wave"		"weapons/fx/rics/laser_ric3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "GrenadeBottle.Detonate"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"1.0"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"	"physics/glass/glass_bottle_break2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "GrenadeBugBait.Splat"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"volume"	"0.9"
 | |
| 	"soundlevel"  "SNDLVL_80dB"
 | |
| 	"pitch"	"95,105"
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"	"weapons/bugbait/bugbait_impact1.wav"
 | |
| 		"wave"	"weapons/bugbait/bugbait_impact3.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "GrenadeHomer.StopSounds"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"common/null.wav"
 | |
| }
 | |
| 
 | |
| "Grenade_Molotov.Detonate"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"1.0"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"	"physics/glass/glass_bottle_break2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "GrenadePathfollower.StopSounds"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"common/null.wav"
 | |
| }
 | |
| 
 | |
| "GrenadeScanner.StopSound"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"common/null.wav"
 | |
| }
 | |
| 
 | |
| "TripwireGrenade.ShootRope"
 | |
| {
 | |
| 	"channel"	"CHAN_BODY"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"	"SNDLVL_75dB"
 | |
| 	"pitch"	"100"
 | |
| 
 | |
| 	"wave"	"weapons/tripwire/ropeshoot.wav"
 | |
| }
 | |
| 
 | |
| // Alyx's EMP effect
 | |
| 
 | |
| "AlyxEMP.Charge"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"volume"	"0.65"
 | |
| 	"soundlevel"  	"SNDLVL_90dB"
 | |
| 	"pitch"		"100,120"
 | |
| 	//"wave"		"weapons/stunstick/alyx_stunner_charge2.wav"
 | |
| 	"wave"		"weapons/stunstick/alyx_stunner2.wav"
 | |
| }
 | |
| 
 | |
| "AlyxEMP.Discharge"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"volume"	"0.65"
 | |
| 	"soundlevel"  	"SNDLVL_90dB"
 | |
| 	"pitch"		"100,120"
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"		"weapons/stunstick/alyx_stunner1.wav"
 | |
| 		"wave"		"weapons/stunstick/alyx_stunner2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "AlyxEMP.Stop"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"volume"	"0.8"
 | |
| 	"soundlevel"  	"SNDLVL_75dB"
 | |
| 	"wave"		"common/null.wav"
 | |
| }
 | |
| 
 | |
| // **************
 | |
| // BASE CHARACTER
 | |
| 
 | |
| "GenericNPC.GunSound"
 | |
| {
 | |
| 	"channel"	"CHAN_WEAPON"
 | |
| 	"soundlevel"  "SNDLVL_75dB"
 | |
| 	"pitch"	"95,105"
 | |
| 
 | |
| 	"rndwave"
 | |
| 	{
 | |
| 		"wave"	"^weapons/ar1/ar1_dist1.wav"
 | |
| 		"wave"	"^weapons/ar1/ar1_dist1.wav"
 | |
| 		"wave"	"^weapons/ar1/ar1_dist2.wav"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| "Grenade.Blip"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.95"
 | |
| 	"soundlevel"  	"SNDLVL_70dB"
 | |
| 	"wave"		"weapons/grenade/tick1.wav"
 | |
| }
 | |
| 
 | |
| ///*********
 | |
| // SLAMZ
 | |
| ///*********
 | |
| 
 | |
| "Weapon_SLAM.SatchelThrow"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  	"SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"weapons/slam/throw.wav"
 | |
| }
 | |
| 
 | |
| 
 | |
| "Weapon_SLAM.TripMineMode"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  	"SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"weapons/slam/mine_mode.wav"
 | |
| }
 | |
| "Weapon_SLAM.SatchelDetonate"
 | |
| {
 | |
| 	"channel"	"CHAN_VOICE"
 | |
| 	"volume"	"0.7"
 | |
| 	"soundlevel"  	"SNDLVL_75dB"
 | |
| 
 | |
| 	"wave"	"weapons/slam/buttonclick.wav"
 | |
| }
 | |
| 
 | |
| "TripmineGrenade.Place"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.95"
 | |
| 	"soundlevel"  	"SNDLVL_70dB"
 | |
| 	"wave"	"weapons/tripwire/hook.wav"
 | |
| }
 | |
| 
 | |
| "TripmineGrenade.Activate"
 | |
| {
 | |
| 	"channel"		"CHAN_WEAPON"
 | |
| 	"volume"		"0.95"
 | |
| 	"soundlevel"  	"SNDLVL_70dB"
 | |
| 	"wave"	"weapons/tripwire/mine_activate.wav"
 | |
| } |