This should include the latest version of every shader that was in the 2007 SDK. It also includes a smattering of debug shaders, both VR distortion shaders, and other assorted shaders that will hopefully be useful. None of these new files are included in the game shader DLL project. If you need to modify one of these shaders for use in your mod you will need to rename it so that you don't collide with the version of that shader that lives in stdshader_dx9.dll.
18 lines
432 B
Plaintext
18 lines
432 B
Plaintext
; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
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ps.1.1
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tex t0 ; base color
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tex t1 ; cube map
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tex t2 ; envmap mask
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mul r0, t0, c3 ; Base times modulation
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mul r1, t1, 1-t2.a ; Envmap * mask (in alpha channel)
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mul r0.rgb, v0, r0 ; apply vertex lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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mad r0.rgb, r1, c2, r0 ; + envmap * mask * tint
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#if WRITEONETODESTALPHA
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+mov r0.a, c4 ; make alpha 255
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#endif
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