Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
		
			
				
	
	
		
			846 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			846 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| // "act busy name"			This is the name that a mapmaker must specify in the hint node.
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| // { 
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| //		"busy_anim" 		"Activity Name".
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| //		"entry_anim"		"Activity Name"
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| //		"exit_anim"			"Activity Name"
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| //		"busy_sequence"		"Sequence Name". If specified, this is used over the activity name. Specify it in the hint node.
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| //		"entry_sequence" 	"Sequence Name". If specified, this is used over the entry anim.
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| //		"exit_sequence" 	"Sequence Name". If specified, this is used over the exit anim.
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| //		"min_time"			"Minimum time to spend in this busy anim"
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| //		"max_time"			"Maximum time to spend in this busy anim"	0 = only stop when interrupted by external event
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| //		"interrupts"		One of:
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| //							"BA_INT_NONE"		break out only when time runs out. No external influence will break me out.
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| //							"BA_INT_DANGER"		break out of this anim only if threatened
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| //							"BA_INT_PLAYER"		break out of this anim if I can see the player, or I'm threatened
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| //							"BA_INT_AMBUSH"		someone please define this - I have no idea what it does
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| //							"BA_INT_COMBAT"		break out of this anim if combat occurs in my line of sight (bullet hits, grenades, etc), -OR- the max time is reached
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| //
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| //		"use_automovement"	Set to 1, the NPC navigation system will be used as the actor animates, preventing them moving into solids. Should be used in 
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| //					all cases except those where the actor will be interpenetrating another object (such as sitting on a chair).
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| // }
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| //
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| // 
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| "ActBusy.txt"
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| {
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| 	"binoculars_idle"
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| 	{
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| 		"busy_sequence" 	"binoculars_idle"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_PLAYER"
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| 	}
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| 	"d2_coast03_PreBattle_Scan_Skies"
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| 	{
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| 		"busy_sequence" 	"d2_coast03_PreBattle_Scan_Skies"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d2_coast03_PreBattle_Scan_Skies02"
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| 	{
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| 		"busy_sequence" 	"d2_coast03_PreBattle_Scan_Skies02"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d2_coast03_PreBattle_Scan_Skies03"
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| 	{
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| 		"busy_sequence" 	"d2_coast03_PreBattle_Scan_Skies03"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d2_coast03_PreBattle_Kneel_Idle"
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| 	{
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| 		"busy_sequence" 	"d2_coast03_PreBattle_Kneel_Idle"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d2_coast03_PreBattle_Stand_Look"
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| 	{
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| 		"busy_sequence" 	"d2_coast03_PreBattle_Stand_Look"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"idle_alert_01"
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| 	{
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| 		"busy_sequence" 	"idle_alert_01"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"idle_alert_02"
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| 	{
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| 		"busy_sequence" 	"idle_alert_02"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"idle_relaxed_01"
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| 	{
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| 		"busy_sequence" 	"idle_relaxed_01"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"idle_relaxed_02"
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| 	{
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| 		"busy_sequence" 	"idle_relaxed_02"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_town05_Leon_Lean_Table_Idle"
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| 	{
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| 		"busy_sequence" 	"d1_town05_Leon_Lean_Table_Idle"
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| 		"entry_sequence"	"d1_town05_Leon_Lean_Table_Entry"
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| 		"exit_sequence"	"d1_town05_Leon_Lean_Table_Exit"		
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 
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| 	"d1_t03_Sit_couch"
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| 	{
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| 		"busy_sequence" 	"d1_t03_Sit_couch"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t03_sit_couch_consoling"
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| 	{
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| 		"busy_sequence" 	"d1_t03_sit_couch_consoling"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"fear_reaction_Idle"
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| 	{
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| 		"busy_sequence" 	"fear_reaction_Idle"
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| 		"entry_sequence"	"fear_reaction"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"cower_Idle"
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| 	{
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| 		"busy_sequence" 	"cower_Idle"
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| 		"entry_sequence"	"cower"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t03_Sit_Bed"
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| 	{
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| 		"busy_sequence" 	"d1_t03_Sit_Bed"
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| 		"entry_sequence"	"d1_t03_Sit_Bed_Entry"
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| 		"exit_sequence"		"d1_t03_Sit_Bed_Exit"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"LineIdle01"
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| 	{
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| 		"busy_sequence" 	"LineIdle01"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t01_BreakRoom_WatchBreen"
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| 	{
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| 		"busy_sequence" 	"d1_t01_BreakRoom_WatchBreen"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t02_Plaza_Sit01_Idle"
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| 	{
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| 		"busy_sequence" 	"d1_t02_Plaza_Sit01_Idle"
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| 		"entry_sequence"	"Idle_to_d1_t01_BreakRoom_Sit01"
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| 		"exit_sequence"		"d1_t01_BreakRoom_Sit01_to_Idle"
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| 		"min_time"		"20.0"
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| 		"max_time"		"30.0"
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| 		"interrupts"	"BA_INT_DANGER"
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| 	}
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| 	"d1_t02_Plaza_Sit02"
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| 	{
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| 		"busy_sequence" 	"d1_t02_Plaza_Sit02"
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| 		"entry_sequence"	"d1_t01_BreakRoom_Sit02_Entry"
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| 		"exit_sequence"		"d1_t01_BreakRoom_Sit02_Exit"
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| 		"min_time"		"20.0"
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| 		"max_time"		"30.0"
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| 		"interrupts"	"BA_INT_DANGER"
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| 	}
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| 	"d1_t02_Playground_Cit2_Pockets"
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| 	{
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| 		"busy_sequence" 	"d1_t02_Playground_Cit2_Pockets"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t02_Playground_Cit1_Arms_Crossed"
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| 	{
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| 		"busy_sequence" 	"d1_t02_Playground_Cit1_Arms_Crossed"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t03_LookOutDoor"
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| 	{
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| 		"busy_sequence" 	"d1_t03_LookOutDoor"
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| 		"entry_sequence"	"d1_t03_LookOutDoor_Entry"
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| 		"exit_sequence"		"d1_t03_LookOutDoor_Exit"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t03_LookOutWindow"
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| 	{
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| 		"busy_sequence" 	"d1_t03_LookOutWindow"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t03_Tenements_Look_Out_Window_Idle"
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| 	{
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| 		"busy_sequence" 	"d1_t03_Tenements_Look_Out_Window_Idle"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t03_PreRaid_Peek_Idle"
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| 	{
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| 		"busy_sequence" 	"d1_t03_PreRaid_Peek_Idle"
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| 		"exit_sequence"	"d1_t03_Preraid_Peek_Exit"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t01_Clutch_Chainlink_Idle"
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| 	{
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| 		"busy_sequence" 	"d1_t01_Clutch_Chainlink_Idle"
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| 		"entry_sequence"	"d1_t01_Clutch_Chainlink_Entry"  
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t01_BreakRoom_Sit01_Idle"
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| 	{
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| 		"busy_sequence" 	"d1_t01_BreakRoom_Sit01_Idle"
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| 		"entry_sequence"	"Idle_to_d1_t01_BreakRoom_Sit01"
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| 		"exit_sequence"		"d1_t01_BreakRoom_Sit01_to_Idle"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t01_BreakRoom_Sit02"
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| 	{
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| 		"busy_sequence" 	"d1_t01_BreakRoom_Sit02"
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| 		"entry_sequence"	"d1_t01_BreakRoom_Sit02_Entry"
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| 		"exit_sequence"		"d1_t01_BreakRoom_Sit02_Exit"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_None"
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| 	}
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| 	"d1_t01_BreakRoom_WatchClock_Sit"
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| 	{
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| 		"busy_sequence" 	"d1_t01_BreakRoom_WatchClock_Sit"
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| 		"entry_sequence"	"d1_t01_BreakRoom_WatchClock_Sit_Entry"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"d1_t01_BreakRoom_WatchClock_Sit_MX"
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| 	{
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| 		"busy_sequence" 	"d1_t01_BreakRoom_WatchClock_Sit_MX"
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| 		"entry_sequence"	"d1_t01_BreakRoom_WatchClock_Sit_Entry_MX"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"ACT_BUSY_LEAN_LEFT"
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| 	{
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| 		"busy_anim" 	"ACT_BUSY_LEAN_LEFT"
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| 		"entry_anim"	"ACT_BUSY_LEAN_LEFT_ENTRY"
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| 		"exit_anim"		"ACT_BUSY_LEAN_LEFT_EXIT"
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| 		"min_time"		"10.0"
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| 		"max_time"		"20.0"
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| 		"interrupts"	"BA_INT_PLAYER"
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| 	}
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| 	"Lean_Left"
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| 	{
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| 		"busy_sequence" 	"Lean_Left"
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| 		"entry_anim"	"ACT_BUSY_LEAN_LEFT_ENTRY"
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| 		"exit_sequence"		"photo_react_startle"
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| 		"min_time"		"0"
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| 		"max_time"		"0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"ACT_BUSY_LEAN_BACK"
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| 	{
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| 		"busy_anim" 	"ACT_BUSY_LEAN_BACK"
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| 		"entry_anim"	"ACT_BUSY_LEAN_BACK_ENTRY"
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| 		"exit_anim"		"ACT_BUSY_LEAN_BACK_EXIT"
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| 		"min_time"		"10.0"
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| 		"max_time"		"20.0"
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| 		"interrupts"	"BA_INT_PLAYER"
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| 	}
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| 	"lean_back"
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| 	{
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| 		"busy_sequence" 	"lean_back"
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| 		"entry_anim"	"ACT_BUSY_LEAN_BACK_ENTRY"
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| 		"exit_anim"		"ACT_BUSY_LEAN_BACK_EXIT"
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| 		"min_time"		"0"
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| 		"max_time"		"0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"ACT_BUSY_SIT_GROUND"
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| 	{
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| 		"busy_anim" 	"ACT_BUSY_SIT_GROUND"
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| 		"entry_anim"	"ACT_BUSY_SIT_GROUND_ENTRY"
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| 		"exit_anim"		"ACT_BUSY_SIT_GROUND_EXIT"
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| 		"min_time"		"20.0"
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| 		"max_time"		"30.0"
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| 		"interrupts"	"BA_INT_DANGER"
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| 	}
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| 	"ACT_BUSY_SIT_CHAIR"
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| 	{
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| 		"busy_anim" 	"ACT_BUSY_SIT_CHAIR"
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| 		"entry_anim"	"ACT_BUSY_SIT_CHAIR_ENTRY"
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| 		"exit_anim"		"ACT_BUSY_SIT_CHAIR_EXIT"
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| 		"min_time"		"30.0"
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| 		"max_time"		"40.0"
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| 		"interrupts"	"BA_INT_DANGER"
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| 	}
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| 	"ACT_BUSY_STAND"
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| 	{
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| 		"busy_anim" 	"ACT_BUSY_STAND"
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| 		"min_time"		"10.0"
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| 		"max_time"		"20.0"
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| 		"interrupts"	"BA_INT_DANGER"
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| 	}
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| 	"ACT_BUSY_QUEUE"
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| 	{
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| 		"busy_anim"	"ACT_BUSY_QUEUE"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"food_queue_front"
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| 	{
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| 		"busy_sequence"	"lineIdle01"
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| 		"exit_sequence" "takepackage"
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| 		"min_time"		"0.0"
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| 		"max_time"		"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"sitcouchfeet1"
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| 	{	"busy_sequence"	"sitcouchfeet1"
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| 		"min_time"	"0.0"
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| 		"max_time"	"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"sitcouchknees1"
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| 	{	"busy_sequence"	"sitcouchknees1"
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| 		"min_time"	"0.0"
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| 		"max_time"	"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"sitchairtable1"
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| 	{	"busy_sequence"	"sitchairtable1"
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| 		"min_time"	"0.0"
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| 		"max_time"	"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"sitcouch1"
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| 	{	"busy_sequence"	"sitcouch1"
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| 		"min_time"	"0.0"
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| 		"max_time"	"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"sitccouchtv1"
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| 	{	"busy_sequence"	"sitccouchtv1"
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| 		"min_time"	"0.0"
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| 		"max_time"	"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"laycouch1"
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| 	{	"busy_sequence"	"laycouch1"
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| 		"exit_sequence" "laycouch1_exit"
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| 		"min_time"	"0.0"
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| 		"max_time"	"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"laycouch1"
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| 	{	
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| 		"busy_sequence"	"laycouch1"
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| 		"min_time"	"0.0"
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| 		"max_time"	"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"Sit_Chair02"
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| 	{	
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| 		"busy_sequence"	"Sit_Chair02"
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| 		"entry_sequence" 	"Idle_to_Sit_Chair02"
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| 		"exit_sequence" 	"Sit_Chair02_to_Idle"
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| 		"min_time"	"0.0"
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| 		"max_time"	"0.0"
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| 		"interrupts"	"BA_INT_NONE"
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| 	}
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| 	"Sit_Chair03"
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| 	{	
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| 		"busy_sequence"	"Sit_Chair03"
 | |
| 		"entry_sequence" 	"Idle_to_Sit_Chair03"
 | |
| 		"exit_sequence" 	"Sit_Chair03_to_Idle"
 | |
| 		"min_time"	"0.0"
 | |
| 		"max_time"	"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"drinker_sit_idle"
 | |
| 	{	
 | |
| 		"busy_sequence"	"drinker_sit_idle"
 | |
| 		"entry_sequence" 	"drinker_sit"
 | |
| 		"min_time"	"0.0"
 | |
| 		"max_time"	"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"drinker_sit_idle_ss"
 | |
| 	{	
 | |
| 		"busy_sequence"	"drinker_sit_idle_ss"
 | |
| 		"entry_sequence" 	"drinker_sit_ss"
 | |
| 		"min_time"	"0.0"
 | |
| 		"max_time"	"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"railing_idle"
 | |
| 	{	
 | |
| 		"busy_sequence"	"railing_idle"
 | |
| 		//"entry_sequence" 	"railing_enter"
 | |
| 		"exit_sequence" 	"railing_exit"
 | |
| 		"min_time"	"0.0"
 | |
| 		"max_time"	"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"D1_C01a_Mary_kneel"
 | |
| 	{
 | |
| 		"busy_sequence" 	"canals_mary_postidle"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"D1_C03_Matt_sitground"
 | |
| 	{
 | |
| 		"busy_anim" 		"ACT_BUSY_SIT_GROUND"
 | |
| 		"entry_anim"		"ACT_BUSY_SIT_GROUND_ENTRY"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"Cover_R"
 | |
| 	{
 | |
| 		"busy_sequence"		"Cover_R"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"Cover_L"
 | |
| 	{
 | |
| 		"busy_sequence"		"Cover_L"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"Coverlow_R"
 | |
| 	{
 | |
| 		"busy_sequence"		"Coverlow_R"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 	"Coverlow_L"
 | |
| 	{
 | |
| 		"busy_sequence"		"Coverlow_L"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 
 | |
| //*****************************************************************************
 | |
| //************  Soldier actbusy section   *************************************
 | |
| //*****************************************************************************
 | |
| 
 | |
| 	
 | |
| 
 | |
| 	"Cover_crouch"
 | |
| 	{
 | |
| 		"busy_sequence"		"crouchidle_AB"
 | |
| 		"exit_sequence"		"crouch_to_combat_stand"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 	
 | |
| 	"Cover_crouch_B"
 | |
| 	{
 | |
| 		"busy_sequence"		"crouchidle_AB"
 | |
| 		"exit_sequence"		"crouchidle_ABexit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"Signal_group"
 | |
| 	{
 | |
| 		"busy_sequence"		"signal_group"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"Idle_Alert"
 | |
| 	{
 | |
| 		"busy_sequence"		"CombatIdle1"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}	
 | |
| 
 | |
| 	"Signal_Advance"
 | |
| 	{
 | |
| 		"busy_sequence"		"CombatIdle1"
 | |
| 		"exit_sequence"		"signal_advance"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"LeanWall_Right"
 | |
| 	{
 | |
| 		"busy_sequence"		"leanwall_right_idle"
 | |
| 		"exit_sequence"		"leanwall_right_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"LeanWall_Corner_Right"
 | |
| 	{
 | |
| 		"busy_sequence"		"leanwall_Corner_right_idle"
 | |
| 		"exit_sequence"		"leanwall_Corner_right_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"LeanWall_Left"
 | |
| 	{
 | |
| 		"busy_sequence"		"leanwall_left_idle"
 | |
| 		"exit_sequence"		"leanwall_left_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"LeanWall_Left_B"
 | |
| 	{
 | |
| 		"busy_sequence"		"leanwall_left_b_idle"
 | |
| 		"exit_sequence"		"leanwall_left_b_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"LeanWall_CrouchLeft_A"
 | |
| 	{
 | |
| 		"busy_sequence"		"leanwall_CrouchLeft_A_idle"
 | |
| 		"exit_sequence"		"leanwall_CrouchLeft_A_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"LeanWall_CrouchLeft_B"
 | |
| 	{
 | |
| 		"busy_sequence"		"leanwall_CrouchLeft_B_idle"
 | |
| 		"exit_sequence"		"leanwall_CrouchLeft_B_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"LeanWall_CrouchLeft_C"
 | |
| 	{
 | |
| 		"busy_sequence"		"leanwall_CrouchLeft_C_idle"
 | |
| 		"exit_sequence"		"leanwall_CrouchLeft_C_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"LeanWall_CrouchLeft_D"
 | |
| 	{
 | |
| 		"busy_sequence"		"leanwall_CrouchLeft_D_idle"
 | |
| 		"exit_sequence"		"leanwall_CrouchLeft_D_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_AMBUSH"
 | |
| 	}
 | |
| 
 | |
| 	"core_control_console_type"
 | |
| 	{
 | |
| 		"busy_sequence"		"console_type_loop"
 | |
| 		"entry_sequence"	"console_type_entry"
 | |
| 		"exit_sequence"		"console_type_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"120.0"
 | |
| 		"interrupts"	"BA_INT_NONE"
 | |
| 	}
 | |
| 
 | |
| 
 | |
| //*****************************************************************************
 | |
| //************  Metrocop actbusy section   ************************************
 | |
| //*****************************************************************************
 | |
| 
 | |
| 	"Crouch_idle_pistol_A"
 | |
| 	{
 | |
| 		"busy_sequence"		"Crouch_idle_pistol"
 | |
| 		"exit_sequence"		"Crouch_to_shootpistol"
 | |
| 		"min_time"		"1.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_COMBAT"
 | |
| 	}
 | |
| 
 | |
| 	"Crouch_idle_smg1_A"
 | |
| 	{
 | |
| 		"busy_sequence"		"Crouch_idle_smg1"
 | |
| 		"exit_sequence"		"Crouch_to_shootsmg1"
 | |
| 		"min_time"		"1.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_COMBAT"
 | |
| 	}
 | |
| 
 | |
| 	"Idle_harrassidle_A"
 | |
| 	{
 | |
| 		"busy_sequence"		"harrassidle"
 | |
| 		"min_time"		"1.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"	"BA_INT_COMBAT"
 | |
| 	}
 | |
| 
 | |
| //*****************************************************************************
 | |
| //************  Zombie actbusy section  *nuugggh* *****************************
 | |
| //*****************************************************************************
 | |
| 
 | |
| 	"Zombie_Slump_A"
 | |
| 	{
 | |
| 		"busy_sequence"		"slump_a"
 | |
| 		"exit_sequence"		"slumprise_a"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_ZOMBIESLUMP"
 | |
| 		"use_automovement"	"1"
 | |
| 	}
 | |
| 	
 | |
| 	"Zombie_Slump_A2"
 | |
| 	{
 | |
| 		"busy_sequence"		"slump_a"
 | |
| 		"exit_sequence"		"slumprise_a2"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_ZOMBIESLUMP"
 | |
| 		"use_automovement"	"1"
 | |
| 	}
 | |
| 
 | |
| 	"Zombie_Slump_B"
 | |
| 	{
 | |
| 		"busy_sequence"		"slump_b"
 | |
| 		"exit_sequence"		"slumprise_b"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_ZOMBIESLUMP"
 | |
| 		"use_automovement"	"1"
 | |
| 	}
 | |
| 
 | |
| 	"Fastzombie_Slump_a"
 | |
| 	{
 | |
| 		"busy_sequence"  "slump_a"
 | |
| 		"exit_sequence"  "slumprise_a"
 | |
| 		"min_time"  "0.0"
 | |
| 		"max_time"  "0.0"
 | |
| 		"interrupts"  "BA_INT_ZOMBIESLUMP"
 | |
| 		"use_automovement" "1"
 | |
| 	}
 | |
| 
 | |
| 	"Fastzombie_Slump_b"
 | |
| 	{
 | |
| 		"busy_sequence"		"slump_b"
 | |
| 		"exit_sequence"		"slumprise_b"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_ZOMBIESLUMP"
 | |
| 		"use_automovement"	"1"
 | |
| 	}
 | |
| 
 | |
| 	"Zombie_Slump_Unbreakable"
 | |
| 	{
 | |
| 		"busy_sequence"		"slump_b"
 | |
| 		"exit_sequence"		"slumprise_b"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_NONE"
 | |
| 		"use_automovement"	"1"
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 
 | |
| //*****************************************************************************
 | |
| //************  Alyx				  *****************************
 | |
| //*****************************************************************************
 | |
| 
 | |
| 
 | |
| 
 | |
| 	"Alyx_fusebox_hack"
 | |
| 	{
 | |
| 		"busy_sequence"		"alyx_actBusyPowerbox"
 | |
| 		"entry_sequence"	"alyx_startPowerBox"
 | |
| 		"exit_sequence"		"alyx_exitPowerBox"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_DANGER"
 | |
| 		"use_automovement"	"1"
 | |
| 	}
 | |
| 
 | |
| 	"Alyx_CrouchHide_01"
 | |
| 	{
 | |
| 		"busy_sequence"		"CrouchHide_01"
 | |
| 		"entry_sequence"	"CrouchHide_01_enter"
 | |
| 		"exit_sequence"		"CrouchHide_01_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_NONE"
 | |
| 	}
 | |
| 
 | |
| 	"Alyx_HideWall_AB"
 | |
| 	{
 | |
| 		"busy_sequence"		"alyx_LeanWall"
 | |
| 		"entry_sequence"	"alyx_HideWall"
 | |
| 		//"exit_sequence"	"alyx_hackPowerBox"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_NONE"
 | |
| 	}
 | |
| 
 | |
| 	"Alyx_Injured_WallLean"
 | |
| 	{
 | |
| 		"busy_sequence"		"injured_rest1_idle"
 | |
| 		"entry_sequence"	"injured_rest1_in"
 | |
| 		"exit_sequence"		"injured_rest1_out"
 | |
| 		"interrupts"		"BA_INT_DANGER"
 | |
| 	}
 | |
| 	"Alyx_Blindfire_Left"
 | |
| 	{
 | |
| 		"busy_sequence"		"blindfire_left_action"
 | |
| 		"entry_sequence"	"blindfire_left_entry"
 | |
| 		"exit_sequence"		"blindfire_left_exit"
 | |
| 		"min_time"		"12.0"
 | |
| 		"max_time"		"12.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 	"Alyx_Blindfire_Left_High"
 | |
| 	{
 | |
| 		"busy_sequence"		"blindfire_left_high_action"
 | |
| 		"entry_sequence"	"blindfire_left_entry"
 | |
| 		"exit_sequence"		"blindfire_left_exit"
 | |
| 		"min_time"		"12.0"
 | |
| 		"max_time"		"12.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 	"Alyx_Blindfire_Left_Low"
 | |
| 	{
 | |
| 		"busy_sequence"		"blindfire_left_low_action"
 | |
| 		"entry_sequence"	"blindfire_left_entry"
 | |
| 		"exit_sequence"		"blindfire_left_exit"
 | |
| 		"min_time"		"12.0"
 | |
| 		"max_time"		"12.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 
 | |
| 	"Alyx_Blindfire_Low"
 | |
| 	{
 | |
| 		"busy_sequence"		"blindfire_low_action"
 | |
| 		"entry_sequence"	"blindfire_low_entry"
 | |
| 		"exit_sequence"		"blindfire_low_exit"
 | |
| 		"min_time"		"10.0"
 | |
| 		"max_time"		"10.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 	"Alyx_Blindfire_Low_High"
 | |
| 	{
 | |
| 		"busy_sequence"		"blindfire_low_high_action"
 | |
| 		"entry_sequence"	"blindfire_low_entry"
 | |
| 		"exit_sequence"		"blindfire_low_exit"
 | |
| 		"min_time"		"10.0"
 | |
| 		"max_time"		"10.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 
 | |
| 	"Alyx_WallCover_Right"
 | |
| 	{
 | |
| 		"busy_sequence"		"cover_right_action"
 | |
| 		"entry_sequence"	"cover_right_entry"
 | |
| 		"exit_sequence"		"cover_right_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 	"Alyx_WallCover_Low"
 | |
| 	{
 | |
| 		"busy_sequence"		"CrouchHide_01"
 | |
| 		"entry_sequence"	"CrouchHide_01_enter"
 | |
| 		"exit_sequence"		"CrouchHide_01_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 	"Alyx_WallCover_Low_Timed"
 | |
| 	{
 | |
| 		"busy_sequence"		"CrouchHide_01"
 | |
| 		"entry_sequence"	"CrouchHide_01_enter"
 | |
| 		"exit_sequence"		"CrouchHide_01_exit"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"6.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 	"Alyx_Guard_Low"
 | |
| 	{
 | |
| 		"busy_sequence"		"crouch_aim_pistol"
 | |
| 		"entry_sequence"	"stand_to_crouchshoot"
 | |
| 		"exit_sequence"		"crouchshoot_to_stand"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 	"Alyx_Guard_Low_Timed"
 | |
| 	{
 | |
| 		"busy_sequence"		"crouch_aim_pistol"
 | |
| 		"entry_sequence"	"stand_to_crouchshoot"
 | |
| 		"exit_sequence"		"crouchshoot_to_stand"
 | |
| 		"min_time"		"6.0"
 | |
| 		"max_time"		"10.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| 	"Alyx_Guard"
 | |
| 	{
 | |
| 		"busy_sequence"		"pistol_idle_aim"
 | |
| 		"entry_sequence"	"pistol_idle_aim"
 | |
| 		"exit_sequence"		"pistol_idle_aim"
 | |
| 		"min_time"		"0.0"
 | |
| 		"max_time"		"0.0"
 | |
| 		"interrupts"		"BA_INT_SIEGE_DEFENSE"
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 |