1201 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1201 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//============================================================================================================
 | 
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// Citizen criteria
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//============================================================================================================
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criterion "IsRPGUser" "attacking_with_weapon" "weapon_rpg" required
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criterion "EnemyIsSniper" "enemy" "npc_sniper" required
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criterion "HurtByFire" "hurt_by_fire" "1" required
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criterion "AlyxCitizenHelloOkay" "AlyxCitizenHelloOkay" "1" required
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//============================================================================================================
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// Citizen Hello speech
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//============================================================================================================
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response "CitizenHello"
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{
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	scene "scenes/npc/$gender01/abouttime01.vcd"
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	scene "scenes/npc/$gender01/abouttime02.vcd"
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	scene "scenes/npc/$gender01/ahgordon01.vcd"
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	scene "scenes/npc/$gender01/ahgordon02.vcd"
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	scene "scenes/npc/$gender01/docfreeman01.vcd"
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	scene "scenes/npc/$gender01/docfreeman02.vcd"
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	scene "scenes/npc/$gender01/freeman.vcd"
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	scene "scenes/npc/$gender01/hellodrfm01.vcd"
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	scene "scenes/npc/$gender01/hellodrfm02.vcd"
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	scene "scenes/npc/$gender01/heydoc01.vcd"
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	scene "scenes/npc/$gender01/heydoc02.vcd"
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	scene "scenes/npc/$gender01/hi01.vcd"
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	scene "scenes/npc/$gender01/hi02.vcd"
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}
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rule CitizenHello
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{
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	criteria		IsCitizen ConceptTalkHello PlayerNear SeePlayer NotInPanic
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	response		CitizenHello
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}
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//============================================================================================================
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// Citizen Idle speech
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//============================================================================================================
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response "CitizenTalkStare"
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{
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 scene "scenes/npc/$gender01/doingsomething.vcd"
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 scene "scenes/npc/$gender01/getgoingsoon.vcd"
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 scene "scenes/npc/$gender01/waitingsomebody.vcd"
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}
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rule CitizenTalkStare
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{
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 criteria      IsCitizen ConceptTalkStare IsGordonCriminal NPCIdle NotInPanic
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 response  	CitizenTalkStare
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenTalkPlayerPushed"
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{
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   scene "scenes/npc/$gender01/sorryfm01.vcd"
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   scene "scenes/npc/$gender01/sorryfm02.vcd"
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   scene "scenes/npc/$gender01/sorrydoc01.vcd"
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   scene "scenes/npc/$gender01/sorrydoc02.vcd"
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   scene "scenes/npc/$gender01/sorrydoc04.vcd"
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   scene "scenes/npc/$gender01/excuseme01.vcd"
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   scene "scenes/npc/$gender01/excuseme02.vcd"
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   scene "scenes/npc/$gender01/pardonme01.vcd"
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   scene "scenes/npc/$gender01/pardonme02.vcd"
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   scene "scenes/npc/$gender01/sorry01.vcd"
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   scene "scenes/npc/$gender01/sorry02.vcd"
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   scene "scenes/npc/$gender01/sorry03.vcd"
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   scene "scenes/npc/$gender01/outofyourway01.vcd"
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   scene "scenes/npc/$gender01/outofyourway02.vcd"
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   scene "scenes/npc/$gender01/whoops01.vcd"
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}
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rule CitizenTalkPlayerPushed
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{
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	criteria		IsCitizen  ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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	response		CitizenTalkPlayerPushed
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}
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//============================================================================================================
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// Citizen Questions & Responses speech
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//============================================================================================================
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//Q&A has been commented out for episodic content, since it pertains to world before Citadel destruction.  Added a couple heydocs so that citizens will still acknowledge player if triggered.
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//commented out for ep2 fornow.
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//response "CitizenQuestion"
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//{
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//	sequential
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//	scene "scenes/npc/$gender01/question01.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question02.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question03.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question04.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question05.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question06.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question07.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question08.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question09.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question10.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question11.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question12.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question13.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question14.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question15.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question16.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question17.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question18.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question19.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question20.vcd" respeakdelay 240 
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//	scene "scenes/npc/$gender01/question21.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question22.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question23.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question25.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question26.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question27.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question28.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question29.vcd" respeakdelay 240
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//	scene "scenes/npc/$gender01/question30.vcd" respeakdelay 240
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//}
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//rule CitizenQuestion
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//{
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//	criteria		IsCitizen ConceptTalkQuestion PlayerAlive NotInPanic 
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//	response 		CitizenQuestion
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//}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswer"
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{
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//	scene "scenes/npc/$gender01/answer01.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer02.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer03.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer04.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer05.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer07.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer08.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer09.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer10.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer11.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer12.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer13.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer14.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer15.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer16.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer17.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer18.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer19.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer20.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer21.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer22.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer23.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer24.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer25.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer26.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer27.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer28.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer29.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer30.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer31.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer32.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer33.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer34.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer35.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer36.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer37.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer38.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer39.vcd" delay 2
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//	scene "scenes/npc/$gender01/answer40.vcd" delay 2
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}
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rule CitizenAnswer
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{
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	criteria		IsCitizen ConceptTalkAnswer PlayerAlive NotInPanic
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	response		CitizenAnswer
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}
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//============================================================================================================
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// Citizen Questions & Responses with Vortigaunts
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//============================================================================================================
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response "CitizenQuestionVort"
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{
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	scene "scenes/npc/$gender01/vquestion01.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion02.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion03.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion04.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion05.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion06.vcd" delay 1
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	scene "scenes/npc/$gender01/vquestion07.vcd" delay 1
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}
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rule CitizenQuestionVort
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{
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	criteria		IsCitizen ConceptTalkQuestion  PlayerAlive IsSpeechTargetAVort NotInPanic
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	response 		CitizenQuestionVort
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}
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//------------------------------------------------------------------------------------------------------------
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response "CitizenAnswerVort"
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{
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	scene "scenes/npc/$gender01/vanswer01.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer02.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer03.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer04.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer05.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer06.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer07.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer08.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer09.vcd" delay 2
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	scene "scenes/npc/$gender01/vanswer10.vcd" delay 2
 | 
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	scene "scenes/npc/$gender01/vanswer11.vcd" delay 2
 | 
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	scene "scenes/npc/$gender01/vanswer12.vcd" delay 2
 | 
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	scene "scenes/npc/$gender01/vanswer13.vcd" delay 2
 | 
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	scene "scenes/npc/$gender01/vanswer14.vcd" delay 2
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}
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rule CitizenAnswerVort
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{
 | 
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	criteria		IsCitizen ConceptTalkAnswer PlayerAlive IsSpeechTargetAVort NotInPanic
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	response		CitizenAnswerVort
 | 
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}
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////============================================================================================================
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//// Citizen Questions & Responses with Alyx
 | 
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////============================================================================================================
 | 
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//response "CitizenQuestionAlyx"
 | 
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//{
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks02.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks03.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks04.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks05.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks06.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks07.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks08.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks09.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks10.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks11.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks12.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks13.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks14.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks15.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks16.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks17.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks19.vcd" delay 1
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks20.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks21.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks22.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks23.vcd" delay 1
 | 
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//}
 | 
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//
 | 
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//rule CitizenQuestionAlyx
 | 
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//{
 | 
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//	criteria		IsCitizen ConceptTalkQuestion PlayerAlive IsSpeechTargetAlyx NotInPanic AlyxCitizenHelloOkay
 | 
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//	response 		CitizenQuestionAlyx
 | 
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//}
 | 
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//
 | 
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////------------------------------------------------------------------------------------------------------------
 | 
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//response "CitizenAnswerAlyx"
 | 
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//{
 | 
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks02.vcd" delay 1
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//	scene "scenes/episode_1/npc/$gender01/cit_remarks03.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks04.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks05.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks06.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks07.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks08.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks09.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks10.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks11.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks12.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks13.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks14.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks15.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks16.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks17.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks18.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks19.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks20.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks21.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks22.vcd" delay 1
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_remarks23.vcd" delay 1
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenAnswerAlyx
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkAnswer PlayerAlive IsSpeechTargetAlyx NotInPanic
 | 
						||
//	response		CitizenAnswerAlyx
 | 
						||
//}
 | 
						||
//
 | 
						||
////============================================================================================================
 | 
						||
//// Citizen Hello Responses with Alyx
 | 
						||
////============================================================================================================
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx1"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx01.vcd" delay 1 // Hey!  You<6F>re Alyx Vance!
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx1
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore00 RGroupLess10 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx1
 | 
						||
//}
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx2"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx02.vcd" delay 1 // I know you!
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx2
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore10 RGroupLess20 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx2
 | 
						||
//}
 | 
						||
//
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx3"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx03.vcd" delay 1 // Alyx Vance and Gordon Freeman!  You stayed behind to look after us, didn<64>t you?
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx05.vcd" delay 1 // I hope you two are here to help.
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx3
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore20 RGroupLess30 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx3
 | 
						||
//}
 | 
						||
//
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx4"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx04.vcd" delay 1 // Who are you again?
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx4
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore30 RGroupLess40 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx4
 | 
						||
//}
 | 
						||
//
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx5"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx06.vcd" delay 1 // your kleiner's daughter right?
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx5
 | 
						||
//{ 
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore40 RGroupLess50 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx5
 | 
						||
//}
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx6"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx07.vcd" delay 1 // Yeah, yeah, good to see you.  Now, where's Dog?
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx6
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore50 RGroupLess60 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx6
 | 
						||
//}
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx7"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx08.vcd" delay 1  //Alyx, oh my god, where's Freeman!?! Oh, there he is...
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx09.vcd" delay 1  //Oh, hey Freeman. And this is the Mrs., I presume? 
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx10.vcd" delay 1  //Oh, hey Freeman.  And this must be the little lady.(Male) -  Dr. and Mrs. Freeman, I presume? (Female)
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx7
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore60 RGroupLess70 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx7
 | 
						||
//}
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx8"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx11.vcd" delay 1   //honestly, do you think we have any chance?
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx8
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore70 RGroupLess80 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx8
 | 
						||
//}
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx9"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx12.vcd" delay 1  // Yap, yap, yap, why don't you let Freeman get a word in for once?`
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx9
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore80 RGroupLess90 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx9
 | 
						||
//}
 | 
						||
//
 | 
						||
//response "CitizenQuestionHelloAlyx10"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx13.vcd" delay 1 
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx10
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic RGroupMore90 RGroupLess100 AlyxCitizenHelloOkay
 | 
						||
//	response 		CitizenQuestionHelloAlyx10
 | 
						||
//}
 | 
						||
 | 
						||
//response "CitizenQuestionHelloAlyx"
 | 
						||
//{
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx01.vcd" delay 1 // Hey!  You<6F>re Alyx Vance!
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx02.vcd" delay 1 // I know you!
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx03.vcd" delay 1 // Alyx Vance and Gordon Freeman!  You stayed behind to look after us, didn<64>t you?
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx04.vcd" delay 1 // Who are you again?
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx05.vcd" delay 1 // I hope you two are here to help.
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx06.vcd" delay 1 // You're Kleiner's daughter, right?
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx07.vcd" delay 1 // Yeah, yeah, good to see you.  Now, where's Dog?
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx08.vcd" delay 1 // Alyx, oh my god, where's Freeman!?! Oh, there he is...
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx09.vcd" delay 1 // Oh, hey Freeman. And this is the Mrs., I presume?
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx10.vcd" delay 1 // Alyx, Gordon - thank God you made it
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx11.vcd" delay 1 // Alyx - honestly, do you think we have any chance?
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx12.vcd" delay 1 // Yap, yap, yap, why don't you let Freeman get a word in for once?`
 | 
						||
//	scene "scenes/episode_1/npc/$gender01/cit_greet_alyx13.vcd" delay 1 // Oh, hey Freeman.  And this must be the little lady.  [male only]
 | 
						||
//
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenQuestionHelloAlyx
 | 
						||
//{
 | 
						||
//	criteria		IsCitizen ConceptTalkQuestionHello PlayerAlive IsSpeechTargetAlyx NotInPanic
 | 
						||
//	response 		CitizenQuestionHelloAlyx
 | 
						||
//}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenAnswerHelloAlyx"
 | 
						||
{
 | 
						||
	//scene "scenes/episode_1/npc/$gender01/cit_remarks01.vcd" delay 1
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenAnswerHelloAlyx
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkAnswerHello PlayerAlive IsSpeechTargetAlyx NotInPanic
 | 
						||
	response		CitizenAnswerHelloAlyx
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
//============================================================================================================
 | 
						||
// Citizen Mourning the player's death
 | 
						||
//============================================================================================================
 | 
						||
 | 
						||
response "CitizenMournQ"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques03a.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques03b.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques04.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques05.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques06.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques07.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques08.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques09.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques10.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques11.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques12.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques13.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques14.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques15.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques16.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ques17.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenMournQ
 | 
						||
{
 | 
						||
	criteria 		IsCitizen ConceptTalkQuestion IsGordonCriminal PlayerDead
 | 
						||
	response 		CitizenMournQ
 | 
						||
	matchonce
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenMournA"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans03.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans04.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans05.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans06.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans07.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans08.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans09.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans10.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans11.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans12.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans13.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans14.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans15.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans16.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans17.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans18.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans19.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gordead_ans20.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenMournA
 | 
						||
{
 | 
						||
	criteria 		IsCitizen ConceptTalkAnswer IsGordonCriminal PlayerDead
 | 
						||
	response 		CitizenMournA
 | 
						||
	matchonce
 | 
						||
}
 | 
						||
 | 
						||
response "CitizenMournAll"
 | 
						||
{
 | 
						||
   response CitizenMournQ
 | 
						||
   response CitizenMournA
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenMourn
 | 
						||
{
 | 
						||
	criteria 		IsCitizen ConceptPlayerDead IsGordonCriminal PlayerDead
 | 
						||
	response 		CitizenMournAll
 | 
						||
	matchonce
 | 
						||
}
 | 
						||
 | 
						||
//-----------------------------------------
 | 
						||
response "CitizenHeal"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/health01.vcd" delay 1
 | 
						||
	scene "scenes/npc/$gender01/health02.vcd" delay 1
 | 
						||
	scene "scenes/npc/$gender01/health03.vcd" delay 1
 | 
						||
	scene "scenes/npc/$gender01/health04.vcd" delay 1
 | 
						||
	scene "scenes/npc/$gender01/health05.vcd" delay 1
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenHeal
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkHeal
 | 
						||
	response		CitizenHeal
 | 
						||
}
 | 
						||
//---------------------------
 | 
						||
response "CitizenGiveAmmo"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/ammo01.vcd" delay 1
 | 
						||
	scene "scenes/npc/$gender01/ammo02.vcd" delay 1
 | 
						||
	scene "scenes/npc/$gender01/ammo03.vcd" delay 1
 | 
						||
	scene "scenes/npc/$gender01/ammo04.vcd" delay 1
 | 
						||
	scene "scenes/npc/$gender01/ammo05.vcd" delay 1
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenGiveAmmo
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkGiveAmmo
 | 
						||
	response		CitizenGiveAmmo
 | 
						||
}
 | 
						||
 | 
						||
//============================================================================================================
 | 
						||
// Citizen Combat speech
 | 
						||
//============================================================================================================
 | 
						||
response "CitizenDanger" 
 | 
						||
{
 | 
						||
	permitrepeats
 | 
						||
	scene "scenes/npc/$gender01/watchout.vcd" weight 1
 | 
						||
	scene "scenes/npc/$gender01/uhoh.vcd" weight 1.1
 | 
						||
	scene "scenes/npc/$gender01/lookoutfm01.vcd" weight .9
 | 
						||
	scene "scenes/npc/$gender01/startle01.vcd" weight 1.1
 | 
						||
	scene "scenes/npc/$gender01/startle02.vcd" weight 1.1
 | 
						||
	scene "scenes/npc/$gender01/getdown02.vcd" weight 1
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenDanger
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkDanger
 | 
						||
	response		CitizenDanger
 | 
						||
}
 | 
						||
 | 
						||
response CitizenDangerBig
 | 
						||
{
 | 
						||
	permitrepeats
 | 
						||
	scene "scenes/npc/$gender01/strider_run.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gethellout.vcd"
 | 
						||
	response CitizenDanger weight 12 // 6 * 2
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenDangerBig
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkDanger EnemyIsStrider
 | 
						||
	response		CitizenDangerBig
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
response "CitizenAntLionDanger" 
 | 
						||
{
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_alert_antlions05.vcd" respeakdelay 30
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_alert_antlions06.vcd" respeakdelay 30
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_alert_antlions07.vcd" respeakdelay 30
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_alert_antlions08.vcd" respeakdelay 30
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_alert_antlions09.vcd" respeakdelay 30
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_alert_antlions18.vcd" respeakdelay 30
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenAntLionDanger
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkAttacking EnemyIsAntLion
 | 
						||
	response		CitizenAntLionDanger  
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
response "CitizenMortarDanger" 
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/watchout.vcd"
 | 
						||
	scene "scenes/npc/$gender01/headsup01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/getdown02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/headsup02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/incoming02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/takecover02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenMortarDanger
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkDanger EnemyIsMortar
 | 
						||
	response		CitizenMortarDanger
 | 
						||
}
 | 
						||
 | 
						||
response "CitizenSniperDanger" 
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/uhoh.vcd"
 | 
						||
	scene "scenes/npc/$gender01/startle01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/startle02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/getdown02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenSniperDanger
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkDanger EnemyIsSniper
 | 
						||
	response		CitizenSniperDanger
 | 
						||
}
 | 
						||
 | 
						||
//============================================================================================================
 | 
						||
// Citizen Reloads Weapon
 | 
						||
//============================================================================================================
 | 
						||
response "CitizenHideAndReload" 
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/coverwhilereload01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/coverwhilereload02.vcd"	
 | 
						||
	scene "scenes/npc/$gender01/gottareload01.vcd"
 | 
						||
//   print "Gotta reload!"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenHideAndReload
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptHideAndReload
 | 
						||
	response		CitizenHideAndReload
 | 
						||
}
 | 
						||
 | 
						||
//============================================================================================================
 | 
						||
// Citizen Reminds Player to Reload
 | 
						||
// Removed because it began to be too much, can just be deleted unless someone really misses it.
 | 
						||
//============================================================================================================
 | 
						||
//response "CitizenPlayerReload" 
 | 
						||
//{
 | 
						||
//	scene "scenes/npc/$gender01/dontforgetreload01.vcd"
 | 
						||
//	scene "scenes/npc/$gender01/reloadfm01.vcd"
 | 
						||
//	scene "scenes/npc/$gender01/reloadfm02.vcd"
 | 
						||
//	scene "scenes/npc/$gender01/youdbetterreload01.vcd"
 | 
						||
////   print "You better reload, Doc."
 | 
						||
//}
 | 
						||
//
 | 
						||
//rule CitizenPlayerReload
 | 
						||
//{
 | 
						||
//	criteria		ConceptPlayerReload IsCitizen PlayerNear SeePlayer
 | 
						||
//	response		CitizenPlayerReload
 | 
						||
//}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenNewWeapon"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/nice.vcd"
 | 
						||
	scene "scenes/npc/$gender01/nice01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/nice02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/thislldonicely.vcd"
 | 
						||
	scene "scenes/npc/$gender01/yeah01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/fantastic01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/fantastic02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/finally.vcd"
 | 
						||
	scene "scenes/npc/$gender01/oneforme.vcd"
 | 
						||
	scene "scenes/npc/$gender01/evenodds.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenNewWeapon
 | 
						||
{
 | 
						||
	criteria		IsCitizen  ConceptNewWeapon
 | 
						||
	response		CitizenNewWeapon
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response CitizenOuch
 | 
						||
{
 | 
						||
   permitrepeats
 | 
						||
	scene "scenes/npc/$gender01/ow01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/ow02.vcd"
 | 
						||
//	speak npc_citizen.die weight 9   // there are nine waves in there
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response CitizenMortalWound
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/imhurt01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/imhurt02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenMortalWound
 | 
						||
{
 | 
						||
	criteria		IsCitizen  ConceptTalkMortal
 | 
						||
	response		CitizenMortalWound
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
rule CitizenWound
 | 
						||
{
 | 
						||
	criteria		IsCitizen  ConceptTalkWound
 | 
						||
   response CitizenOuch
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response CitizenWoundFire
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/ow01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/no01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/no02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenWoundFire
 | 
						||
{
 | 
						||
	criteria	IsCitizen  ConceptTalkWound HurtByFire
 | 
						||
   response CitizenWoundFire
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenShotArm"
 | 
						||
{
 | 
						||
   permitrepeats
 | 
						||
	scene "scenes/npc/$gender01/myarm01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/myarm02.vcd" 
 | 
						||
	response CitizenOuch weight 8
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenShotArm
 | 
						||
{
 | 
						||
   criteria    IsCitizen ConceptShot ShotInArm
 | 
						||
   response    CitizenShotArm
 | 
						||
}
 | 
						||
 | 
						||
response "CitizenShotLeg"
 | 
						||
{
 | 
						||
   permitrepeats
 | 
						||
	scene "scenes/npc/$gender01/myleg01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/myleg02.vcd"
 | 
						||
	response  CitizenOuch weight 8
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
rule CitizenShotLeg
 | 
						||
{
 | 
						||
   criteria    IsCitizen ConceptShot ShotInLeg
 | 
						||
   response    CitizenShotLeg
 | 
						||
}
 | 
						||
 | 
						||
response "CitizenShotGut"
 | 
						||
{
 | 
						||
   permitrepeats
 | 
						||
	scene "scenes/npc/$gender01/mygut01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/mygut02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/hitingut01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/hitingut02.vcd"
 | 
						||
	response  CitizenOuch weight 16
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenShotGut
 | 
						||
{
 | 
						||
   criteria    IsCitizen ConceptShot ShotInGut
 | 
						||
   response    CitizenShotGut
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response CitizenWatchOut
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/lookoutfm01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/lookoutfm02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenWatchOut
 | 
						||
{
 | 
						||
	criteria		IsCitizen  ConceptTalkWatchout
 | 
						||
	response		CitizenWatchout
 | 
						||
}
 | 
						||
 | 
						||
response CitizenWatchOutUp
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/upthere01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/upthere02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenWatchOutUp
 | 
						||
{
 | 
						||
	criteria		IsCitizen  ConceptTalkWatchout
 | 
						||
	"dangerloc" "above" required
 | 
						||
	response		CitizenWatchOutUp
 | 
						||
}
 | 
						||
 | 
						||
response CitizenWatchOutBehind
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/behindyou01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/behindyou02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenWatchOutBehind
 | 
						||
{
 | 
						||
	criteria		IsCitizen  ConceptTalkWatchout
 | 
						||
	"dangerloc" "behind" required
 | 
						||
	response		CitizenWatchOutBehind
 | 
						||
}
 | 
						||
 | 
						||
response CitizenWatchOutFar
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/overthere01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/overthere02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenWatchOutFar
 | 
						||
{
 | 
						||
	criteria		IsCitizen  ConceptTalkWatchout
 | 
						||
	"dangerloc" "far" required
 | 
						||
	response		CitizenWatchOutFar
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenEnemyDead"
 | 
						||
{
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill01.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill02.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill03.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill04.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill06.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill07.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill08.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill09.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill10.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill11.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill12.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill13.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill14.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill17.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill18.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill19.vcd"
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_kill20.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gotone01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/gotone02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/likethat.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenEnemyDead
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptEnemyDead 
 | 
						||
	response		CitizenEnemyDead
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenNoShoot"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/onyourside.vcd"
 | 
						||
	scene "scenes/npc/$gender01/stopitfm.vcd"
 | 
						||
	scene "scenes/npc/$gender01/watchwhat.vcd"
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenNoShoot
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkNoShoot
 | 
						||
	response		CitizenNoShoot
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenBetrayed"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/heretohelp01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/heretohelp02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/wetrustedyou01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/wetrustedyou02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/notthemanithought01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/notthemanithought02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenBetrayed
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkBetrayed
 | 
						||
	response		CitizenBetrayed
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenAllyKilled"
 | 
						||
{
 | 
						||
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled01.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled02.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled03.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled04.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled05.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled06.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled07.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled08.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled09.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled10.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled11.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled12.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled13.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled14.vcd"   
 | 
						||
	scene "scenes/episode_1/npc/$gender01/cit_buddykilled15.vcd"   
 | 
						||
	scene "scenes/npc/$gender01/ohno.vcd"
 | 
						||
	scene "scenes/npc/$gender01/goodgod.vcd"
 | 
						||
	scene "scenes/npc/$gender01/startle01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/startle02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/no01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/no02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenAllyKilled
 | 
						||
{
 | 
						||
	criteria 		IsCitizen ConceptTalkAllyKilled
 | 
						||
	response		CitizenAllyKilled
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response CitizenCombineGroup
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/combine01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/combine02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
response CitizenCombine
 | 
						||
{
 | 
						||
   response CitizenCombineGroup respeakdelay 300
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatCombine
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_combine_s required
 | 
						||
	response    CitizenCombine
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response CitizenHeadcrabGroup
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/headcrabs01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/headcrabs02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
response CitizenHeadcrab
 | 
						||
{
 | 
						||
   response CitizenHeadcrabGroup respeakdelay 300
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatHeadcrab
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_headcrab required
 | 
						||
	response    CitizenHeadcrab
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatHeadcrabFast
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_headcrab_fast required
 | 
						||
	response    CitizenHeadcrab
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatHeadcrabBlack
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_headcrab_black required
 | 
						||
	response    CitizenHeadcrab
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response CitizenZombieGroup
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/zombies01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/zombies02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
response CitizenZombie
 | 
						||
{
 | 
						||
   response CitizenZombieGroup respeakdelay 300
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatZombie
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_zombie required
 | 
						||
	response    CitizenZombie
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatZombieTorso
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_zombie_torso required
 | 
						||
	response    CitizenZombie
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatZombieFast
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_fastzombie required
 | 
						||
	response    CitizenZombie
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatZombiePoison
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_poisonzombie required
 | 
						||
	response    CitizenZombie
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response CitizenScannersGroup
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/scanners01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/scanners02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
response CitizenScanners
 | 
						||
{
 | 
						||
   response CitizenScannersGroup respeakdelay 300
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
rule CitizenStartCombatScanners
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_cscanner required
 | 
						||
	response    CitizenScanners
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response CitizenStrider
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/strider.vcd" respeakdelay 300
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatStrider
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_strider required
 | 
						||
	response    CitizenStrider
 | 
						||
}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response CitizenManhacksGroup
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/itsamanhack01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/itsamanhack02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/herecomehacks01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/herecomehacks02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/thehacks01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/thehacks02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/hacks01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/hacks02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
response CitizenManhacks
 | 
						||
{
 | 
						||
   response CitizenManhacksGroup respeakdelay 300
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenStartCombatManhacks
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_manhack required
 | 
						||
	response    CitizenManhacks
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
 | 
						||
response "CitizenMetroGroup"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/cps01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/cps02.vcd"
 | 
						||
	scene "scenes/npc/$gender01/civilprotection01.vcd"
 | 
						||
	scene "scenes/npc/$gender01/civilprotection02.vcd"
 | 
						||
}
 | 
						||
 | 
						||
response CitizenMetro
 | 
						||
{
 | 
						||
   response CitizenMetroGroup respeakdelay 300
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
rule CitizenStartCombatMetro
 | 
						||
{
 | 
						||
	criteria    IsCitizen ConceptStartCombat
 | 
						||
	enemy npc_metropolice required
 | 
						||
	response    CitizenMetro
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
//============================================================================================================
 | 
						||
// Citizen misc speech
 | 
						||
//============================================================================================================
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenFiringRPG"
 | 
						||
{
 | 
						||
//
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenFiringRPG
 | 
						||
{
 | 
						||
	criteria		IsCitizen IsRPGUser
 | 
						||
	response		CitizenFiringRPG
 | 
						||
}
 | 
						||
 | 
						||
//============================================================================================================
 | 
						||
// Citizen Leader speech (a citizen that's leading the player somewhere)
 | 
						||
//============================================================================================================
 | 
						||
//response "CitizenLeadWaitOver"
 | 
						||
//{
 | 
						||
//	scene "scenes/npc/$gender01/gotone02.vcd"
 | 
						||
//}
 | 
						||
 | 
						||
//rule CitizenLeadWaitOver
 | 
						||
//{
 | 
						||
//	criteria		ConceptLeadWaitOver
 | 
						||
//	response		CitizenLeadWaitOver
 | 
						||
//}
 | 
						||
 | 
						||
//------------------------------------------------------------------------------------------------------------
 | 
						||
response "CitizenSeeCombine"
 | 
						||
{
 | 
						||
	scene "scenes/npc/$gender01/combine01.vcd"
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenSeeCombine
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptSeeCombine
 | 
						||
	response		CitizenSeeCombine
 | 
						||
	respeakdelay 	45
 | 
						||
}
 | 
						||
 | 
						||
//============================================================================================================
 | 
						||
// Citizen responding to the player 'attacking' them with a physics object
 | 
						||
//============================================================================================================
 | 
						||
response "CitizenPlayerPhysAttack"
 | 
						||
{
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
rule CitizenPlayerPhysAttack
 | 
						||
{
 | 
						||
	criteria		IsCitizen ConceptTalkPlayerPhysAttack
 | 
						||
	response		CitizenPlayerPhysAttack
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
//============================================================================================================
 | 
						||
//#include "talker/npc_citizen_commandermode.txt"
 | 
						||
//#include "talker/npc_citizen_terminal.txt"
 | 
						||
//#include "talker/npc_citizen_tenement.txt"
 | 
						||
//#include "talker/npc_citizen_coast.txt"
 | 
						||
//#include "talker/npc_citizen_canals.txt"
 | 
						||
//#include "talker/npc_citizen_c17.txt"
 | 
						||
//#include "talker/npc_citizen_ep1.txt" |