Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst, proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj, vcxproj, sln, in, java, la, manifest, am, and rad. Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and gitignore. Finally, fixes executable bits.
		
			
				
	
	
		
			246 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			246 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
// ===========
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//  NPCs
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// ============
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// Barnacle
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sk_barnacle_health		"35"
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// Barney
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sk_barney_health		"35"
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// Bullseye
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sk_bullseye_health		"35"
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// Bullsquid
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//sk_bullsquid_health	"120"
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//sk_bullsquid_dmg_bite	"15"
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//sk_bullsquid_dmg_whip	"25"
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// Citizen
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sk_citizen_health		"40"
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// Combine Soldier
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sk_combine_s_health		"50"
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sk_combine_s_kick		"10"
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// Combine Guard
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sk_combine_guard_health	"70"
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sk_combine_guard_kick	"15"
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// strider
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sk_strider_health		"350"
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sk_strider_num_missiles1	"5"
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sk_strider_num_missiles2	"7"
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sk_strider_num_missiles3	"7"
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// Headcrab
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sk_headcrab_health		"10"
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sk_headcrab_melee_dmg	"5"
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// Fast Headcrab
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sk_headcrab_fast_health	"10"
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// Poison Headcrab
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sk_headcrab_poison_health	"35"
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// Houndeye
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//sk_houndeye_health		"80"
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//sk_houndeye_dmg_blast	"25"
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// Manhack
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sk_manhack_health		"25"
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sk_manhack_melee_dmg	"20"
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// Metropolice
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sk_metropolice_health	"40"
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sk_metropolice_stitch_reaction "1.0"
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sk_metropolice_stitch_tight_hitcount "2"
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sk_metropolice_stitch_at_hitcount "1"
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sk_metropolice_stitch_behind_hitcount "3"
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sk_metropolice_stitch_along_hitcount "2"
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// Rollermine
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sk_rollermine_shock		"10"
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sk_rollermine_stun_delay "3"
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sk_rollermine_vehicle_intercept "1"
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// Scanner (City)
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sk_scanner_health		"30"
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sk_scanner_dmg_dive		"25"
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// Stalker
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sk_stalker_health		"50"
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sk_stalker_melee_dmg	"5"
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// Vortigaunt
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sk_vortigaunt_health	"100"
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sk_vortigaunt_dmg_claw	"10"
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sk_vortigaunt_dmg_rake	"25"
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sk_vortigaunt_dmg_zap	"50"
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sk_vortigaunt_armor_charge "30"
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// Zombie
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sk_zombie_health	"50"
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sk_zombie_dmg_one_slash	"10"
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sk_zombie_dmg_both_slash	"25"
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// Poison Zombie
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sk_zombie_poison_health		"175"
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sk_zombie_poison_dmg_spit	"20"
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//Antlion
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sk_antlion_health			"30"
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sk_antlion_swipe_damage		"5"
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sk_antlion_jump_damage		"5"
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//Antlion Guard
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sk_antlionguard_health		"500"
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sk_antlionguard_dmg_charge	"20"
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sk_antlionguard_dmg_shove	"10"
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//Antlion Grub
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//sk_antliongrub_health		"5"
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//Ichthyosaur
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sk_ichthyosaur_health		"200"
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sk_ichthyosaur_melee_dmg	"8"
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// Combine Gunship
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sk_gunship_burst_size		"15"
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sk_gunship_health_increments	"5"
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sk_npc_dmg_gunship		"40"
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sk_npc_dmg_gunship_to_plr	"3"
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// Combine Helicopter
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sk_npc_dmg_helicopter			"6"
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sk_npc_dmg_helicopter_to_plr	"3"
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sk_helicopter_grenadedamage		"30"
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sk_helicopter_grenaderadius		"275"
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sk_helicopter_grenadeforce		"55000"
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// Combine Dropship
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sk_npc_dmg_dropship		"2"
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// Combine APC
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sk_apc_health				"750"
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// =================
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//  WEAPONS
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// =================
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sk_plr_dmg_ar2			"8"
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sk_npc_dmg_ar2			"3"
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sk_max_ar2				"60"
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sk_max_ar2_altfire		"3"
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sk_plr_dmg_alyxgun		"5"
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sk_npc_dmg_alyxgun		"3"
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sk_max_alyxgun			"150"
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sk_plr_dmg_pistol		"5"
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sk_npc_dmg_pistol		"3"
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sk_max_pistol			"150"
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sk_plr_dmg_smg1			"4"
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sk_npc_dmg_smg1			"3"
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sk_max_smg1				"225"
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sk_plr_dmg_buckshot			"8"	
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sk_npc_dmg_buckshot			"3"
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sk_max_buckshot				"30"
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sk_plr_dmg_rpg_round		"100"
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sk_npc_dmg_rpg_round		"50"
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sk_max_rpg_round			"3"
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sk_plr_dmg_smg1_grenade		"100"
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sk_npc_dmg_smg1_grenade		"50"
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sk_max_smg1_grenade		"3"
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sk_smg1_grenade_radius		"250"
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//sk_plr_dmg_gauss			"25"
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//sk_plr_max_dmg_gauss		"30"
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sk_plr_dmg_sniper_round		"20"
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sk_npc_dmg_sniper_round		"100"
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sk_max_sniper_round			"30"
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sk_plr_dmg_357				"40"
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sk_npc_dmg_357				"30"
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sk_max_357					"12"
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sk_plr_dmg_crossbow			"100"
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sk_npc_dmg_crossbow			"10"
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sk_max_crossbow				"10"
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sk_plr_dmg_airboat			"3"
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sk_npc_dmg_airboat			"3"
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//sk_dmg_sniper_penetrate_plr	"10"
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//sk_dmg_sniper_penetrate_npc	"100"
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sk_plr_dmg_grenade			"150"	
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sk_npc_dmg_grenade			"75"
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sk_max_grenade				"5"
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sk_plr_dmg_crowbar			"10"
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sk_npc_dmg_crowbar			"5"
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sk_plr_dmg_stunstick		"10"
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sk_npc_dmg_stunstick		"40"	// Kill a citizen in one hit
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//sk_plr_dmg_satchel			"150"
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//sk_npc_dmg_satchel			"75"
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//sk_satchel_radius			"150"
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// Mortar Synth projectile
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//sk_dmg_energy_grenade		"2"
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//sk_energy_grenade_radius	"100"
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sk_dmg_homer_grenade		"20"
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sk_homer_grenade_radius		"100"
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// Bullsquid spit
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//sk_dmg_spit_grenade			"5"	
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//sk_spit_grenade_radius		"50"
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//sk_plr_dmg_tripmine			"150"
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//sk_npc_dmg_tripmine			"125"
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//sk_tripmine_radius			"200"
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sk_plr_dmg_fraggrenade 		"125"
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sk_npc_dmg_fraggrenade		"75"
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sk_fraggrenade_radius 		"250"
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// HEALTH/SUIT CHARGE DISTRIBUTION
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sk_suitcharger		"75"
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sk_suitcharger_citadel		"500"
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sk_suitcharger_citadel_maxarmor	"200"
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sk_battery			"15"
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sk_healthcharger		"50"
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sk_healthkit		"25"
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sk_healthvial		"10"
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// Combine balls
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sk_combineball_seek_angle	"15"
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sk_combineball_guidefactor	"1.0"
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// NPC damage adjusters
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sk_npc_head		"3"
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sk_npc_chest	"1"
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sk_npc_stomach	"1"
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sk_npc_arm		"1"
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sk_npc_leg		"1"
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// player damage adjusters
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sk_player_head		"3"
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sk_player_chest		"1"
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sk_player_stomach	"1"
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sk_player_arm		"1"
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sk_player_leg		"1"
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// Allies
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sk_ally_regen_time	"0.2"
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// Jeep
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sk_max_gauss_round	"30" |