* Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5.
		
			
				
	
	
		
			81 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
"GameInfo"
 | 
						|
{
 | 
						|
	game 		"My First Episodic Mod"
 | 
						|
	title 		"HALF-LIFE'"
 | 
						|
	title2		""
 | 
						|
	supportsvr	1
 | 
						|
 | 
						|
	type		singleplayer_only
 | 
						|
 | 
						|
	FileSystem
 | 
						|
	{
 | 
						|
		SteamAppId				243730		// This sets the app ID in Steam
 | 
						|
		
 | 
						|
		//
 | 
						|
		// The code that loads this file automatically does a few things here:
 | 
						|
		//
 | 
						|
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
 | 
						|
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
 | 
						|
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
 | 
						|
		// 3. For the first "Game" search path, it adds a search path called "MOD".
 | 
						|
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
 | 
						|
		//
 | 
						|
 | 
						|
		//
 | 
						|
		// Search paths are relative to the base directory, which is where hl2.exe is found.
 | 
						|
		//
 | 
						|
		// |gameinfo_path| points at the directory where gameinfo.txt is.
 | 
						|
		// We always want to mount that directory relative to gameinfo.txt, so
 | 
						|
		// people can mount stuff in c:\mymod, and the main game resources are in
 | 
						|
		// someplace like c:\program files\valve\steam\steamapps\half-life 2.
 | 
						|
		//
 | 
						|
		SearchPaths
 | 
						|
		{
 | 
						|
			// First, mount all user customizations.  This will search for VPKs and subfolders
 | 
						|
			// and mount them in alphabetical order.  The easiest way to distribute a mod is to
 | 
						|
			// pack up the custom content into a VPK.  To "install" a mod, just drop it in this
 | 
						|
			// folder.
 | 
						|
			//
 | 
						|
			// Note that this folder is scanned only when the game is booted.
 | 
						|
			game+mod			ep2/custom/*
 | 
						|
			game+mod			episodic/custom/*
 | 
						|
			game+mod			hl2/custom/*
 | 
						|
 | 
						|
			// Now search loose files.  We'll set the directory containing the gameinfo.txt file
 | 
						|
			// as the first "mod" search path (after any user customizations).  This is also the one
 | 
						|
			// that's used when writing to the "mod" path.
 | 
						|
			game+mod+mod_write+default_write_path		|gameinfo_path|.
 | 
						|
			gamebin				|gameinfo_path|bin
 | 
						|
 | 
						|
			// We search VPK files before ordinary folders, because most files will be found in
 | 
						|
			// VPK and we can avoid making thousands of file system calls to attempt to open files
 | 
						|
			// in folders where they don't exist.  (Searching a VPK is much faster than making an operating
 | 
						|
			// system call.)
 | 
						|
			game_lv				hl2/hl2_lv.vpk
 | 
						|
			game+mod			ep2/ep2_english.vpk
 | 
						|
			game+mod			ep2/ep2_pak.vpk
 | 
						|
			game				|all_source_engine_paths|episodic/ep1_english.vpk
 | 
						|
			game				|all_source_engine_paths|episodic/ep1_pak.vpk
 | 
						|
			game				|all_source_engine_paths|hl2/hl2_english.vpk
 | 
						|
			game				|all_source_engine_paths|hl2/hl2_pak.vpk
 | 
						|
			game				|all_source_engine_paths|hl2/hl2_textures.vpk
 | 
						|
			game				|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
 | 
						|
			game				|all_source_engine_paths|hl2/hl2_sound_misc.vpk
 | 
						|
			game				|all_source_engine_paths|hl2/hl2_misc.vpk
 | 
						|
			platform			|all_source_engine_paths|platform/platform_misc.vpk
 | 
						|
 | 
						|
			// Add the HL2 directory as a game search path.  This is also where where writes
 | 
						|
			// to the "game" path go.
 | 
						|
			game+game_write		ep2
 | 
						|
 | 
						|
			// Where the game's binaries are
 | 
						|
			gamebin				episodic/bin
 | 
						|
 | 
						|
			// Last, mount in shared HL2 loose files
 | 
						|
			game				|all_source_engine_paths|episodic
 | 
						|
			game				|all_source_engine_paths|hl2
 | 
						|
			platform			|all_source_engine_paths|platform
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |