56 lines
		
	
	
		
			964 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			964 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
// Slam
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WeaponData
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{
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	// Weapon data is loaded by both the Game and Client DLLs.
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	"printname"	"#HL2_SLAM"
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	"viewmodel"				"models/weapons/v_slam.mdl"
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	"playermodel"			"models/weapons/w_slam.mdl"
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	"anim_prefix"			"slam"
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	"bucket"				"4"
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	"bucket_position"		"2"
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	"clip_size"				"3"
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	"primary_ammo"			"None"
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	"secondary_ammo"		"slam"
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	"default_clip2"			"3"
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	"weight"				"1"
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	"item_flags"			"2"
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	// Weapon Sprite data is loaded by the Client DLL.
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	TextureData
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	{
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		"weapon"
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		{
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				"font"		"WeaponIcons"
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				"character"	"o"
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		}
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		"weapon_s"
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		{
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				"font"		"WeaponIconsSelected"
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				"character"	"o"
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		}
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		"ammo"
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		{
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				"font"		"WeaponIcons"
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				"character"	"o"
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		}
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		"crosshair"
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		{
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				"file"		"sprites/crosshairs"
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				"x"			"0"
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				"y"			"48"
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				"width"		"24"
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				"height"	"24"
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		}
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		"autoaim"
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		{
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				"file"		"sprites/crosshairs"
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				"x"			"48"
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				"y"			"72"
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				"width"		"24"
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				"height"	"24"
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		}
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	}
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} |