1457 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1457 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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// bank, siren (gamesounds - apc_alarm_loop1.wav)
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// courtyard, drawbridge motor start, stop (gamesounds)
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// courtyard, drawbridge stop clank
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// specific fire, rubble, siren sounds
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//////////////////////////////// Utility soundscapes ////////////////////////
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"overwatch_mp"
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{
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	"playrandom"
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	{
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		"time"		"45,90"
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		"volume"		"0.1,0.5"
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		"pitch"		"100"
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		"rndwave"
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		{
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			"wave"	"*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav"
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			"wave"	"*npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav"
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			"wave"	"*npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav"
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			"wave"	"*npc/overwatch/cityvoice/f_localunrest_spkr.wav"
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		}
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	}
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}
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"streetwar.util_combine_atmosphere"
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{
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	"playrandom"
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	{
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		"time"		"2.0,2.0"
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		"volume"	"0.15,0.25"
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		"pitch"		"80,125"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140db"
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		"rndwave" 
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		{
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			"wave"		"ambient/atmosphere/cave_hit1.wav"
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			"wave"		"ambient/atmosphere/cave_hit2.wav"
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			"wave"		"ambient/atmosphere/cave_hit3.wav"
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			"wave"		"ambient/atmosphere/cave_hit4.wav"
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			"wave"		"ambient/atmosphere/cave_hit5.wav"
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			"wave"		"ambient/atmosphere/cave_hit6.wav"
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			"wave"		"ambient/atmosphere/city_skybeam1.wav"
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			"wave"		"ambient/atmosphere/city_skypass1.wav"
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			"wave"		"ambient/atmosphere/city_truckpass1.wav"
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		}
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	}
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}
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"streetwar.util_rubble"
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{
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	"playrandom"
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	{
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		"time"		"3,15"
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		"volume"	"0.2,0.5"
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		"pitch"		"95,105"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140db"
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		"rndwave"
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		{
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			"wave"		"ambient/levels/streetwar/building_rubble1.wav"
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			"wave"		"ambient/levels/streetwar/building_rubble2.wav"
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			"wave"		"ambient/levels/streetwar/building_rubble3.wav"
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			"wave"		"ambient/levels/streetwar/building_rubble4.wav"
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			"wave"		"ambient/levels/streetwar/building_rubble5.wav"
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			"wave"		"ambient/materials/wood_creak1.wav"
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			"wave"		"ambient/materials/creak5.wav"	
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			"wave"		"ambient/materials/metal_stress4.wav"
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			"wave"		"ambient/materials/metal_stress5.wav"
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			"wave"		"ambient/materials/rustypipes1.wav"
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			"wave"		"ambient/materials/rustypipes2.wav"
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			"wave"		"ambient/materials/rustypipes3.wav"
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		}
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	}
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}
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"streetwar.util_sirens"
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{
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	"playrandom"
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	{
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		"time"		"5,15"
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		"volume"	"0.2,0.8"
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		"pitch"		"100"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140db"
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		"rndwave"
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		{
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			"wave"	"ambient/machines/heli_pass1.wav"
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			"wave"	"ambient/machines/aircraft_distant_flyby1.wav"
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			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
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			"wave"	"ambient/alarms/apc_alarm_pass1.wav"
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			"wave"	"ambient/alarms/manhack_alert_pass1.wav"
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			"wave"	"ambient/alarms/scanner_alert_pass1.wav"
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		}
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	}
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}
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"streetwar.util_light_sirens"
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{
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	"playrandom"
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	{
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		"time"		"15,60"
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		"volume"	"0.2,0.8"
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		"pitch"		"100"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140db"
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		"rndwave"
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		{
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			"wave"	"ambient/machines/heli_pass1.wav"
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			"wave"	"ambient/machines/aircraft_distant_flyby1.wav"
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			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
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			"wave"	"ambient/alarms/apc_alarm_pass1.wav"
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			"wave"	"ambient/alarms/manhack_alert_pass1.wav"
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			"wave"	"ambient/alarms/scanner_alert_pass1.wav"
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		}
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	}
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}
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"streetwar.util_zombie_infested"
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{
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	"playrandom"
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	{
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		"time"		"3,15"
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		"volume"	"0.4,0.7"
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		"pitch"		"95,105"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140db"
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		"rndwave"
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		{
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			"wave"		"ambient/creatures/flies1.wav"
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			"wave"		"ambient/creatures/flies2.wav"
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			"wave"		"ambient/creatures/flies3.wav"
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			"wave"		"ambient/creatures/flies4.wav"
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			"wave"		"ambient/creatures/flies5.wav"
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		}
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	}
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	"playrandom"
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	{
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		"time"		"20,40"
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		"volume"	"0.2,0.4"
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		"pitch"		"95,105"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140db"
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		"rndwave"
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		{
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			"wave"	"ambient/creatures/rats1.wav"
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			"wave"	"ambient/creatures/rats2.wav"
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			"wave"	"ambient/creatures/rats3.wav"
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			"wave"	"ambient/creatures/rats4.wav"
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		}
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	}
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	"playrandom"
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	{
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		"time"		"15, 60"
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		"volume"	"0.1,0.3"
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		"pitch"		"90,110"
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		"soundlevel"	"SNDLVL_140dB"
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		"position"	"random"
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		"rndwave"
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		{
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			"wave"	"ambient/creatures/town_moan1.wav"
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			//"wave"	"ambient/creatures/town_zombie_call1.wav"
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			"wave"	"ambient/creatures/town_scared_breathing1.wav"
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		}
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	}	
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}
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"streetwar.util_light_combat_atmosphere"
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{
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	"playrandom"
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	{
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		"time"		"10,40"
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		"volume"	"0.15,0.45"
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		"pitch"		"90,115"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140dB"		
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		"rndwave"
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		{
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			"wave"	"ambient/levels/streetwar/apc_distant1.wav"
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			"wave"	"ambient/levels/streetwar/apc_distant2.wav"
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			"wave"	"ambient/levels/streetwar/apc_distant3.wav"
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			"wave"	"ambient/levels/streetwar/gunship_distant1.wav"
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			"wave"	"ambient/levels/streetwar/gunship_distant2.wav"
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			"wave"	"ambient/levels/streetwar/heli_distant1.wav"
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			"wave"	"ambient/levels/streetwar/marching_distant1.wav"
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			"wave"	"ambient/levels/streetwar/marching_distant2.wav"
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			"wave"	"ambient/levels/streetwar/strider_distant1.wav"
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			"wave"	"ambient/levels/streetwar/strider_distant2.wav"
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			"wave"	"ambient/levels/streetwar/strider_distant3.wav"
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			"wave"	"ambient/levels/streetwar/strider_distant_walk1.wav"
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		}
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	}
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	"playrandom"
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	{
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		"time"		"60,300"
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		"volume"	"0.15,0.2"
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		"pitch"		"90,105"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140dB"		
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		"rndwave"
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		{
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			"wave"	"ambient/levels/streetwar/city_chant1.wav"
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			"wave"	"ambient/levels/streetwar/city_riot1.wav"
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			"wave"	"ambient/levels/streetwar/city_riot2.wav"
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			"wave"	"ambient/levels/streetwar/city_scream3.wav"
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		}
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	}
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	"playsoundscape"
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	{
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		"name"		"streetwar.util_light_sirens"
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		"volume"	"0.8"
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	}
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}
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"streetwar.util_heavy_combat_atmosphere"
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{
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	"playrandom"
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	{
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		"time"		"3,15"
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		"volume"	"0.35,0.75"
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		"pitch"		"90,115"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140dB"		
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		"rndwave"
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		{
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			"wave"	"ambient/levels/streetwar/apc_distant1.wav"
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			"wave"	"ambient/levels/streetwar/apc_distant2.wav"
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			"wave"	"ambient/levels/streetwar/apc_distant3.wav"
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			"wave"	"ambient/levels/streetwar/gunship_distant1.wav"
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			"wave"	"ambient/levels/streetwar/gunship_distant2.wav"
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			"wave"	"ambient/levels/streetwar/heli_distant1.wav"
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			"wave"	"ambient/levels/streetwar/marching_distant1.wav"
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			"wave"	"ambient/levels/streetwar/marching_distant2.wav"
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			"wave"	"ambient/levels/streetwar/strider_distant1.wav"
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			"wave"	"ambient/levels/streetwar/strider_distant2.wav"
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			"wave"	"ambient/levels/streetwar/strider_distant3.wav"
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			"wave"	"ambient/levels/streetwar/strider_distant_walk1.wav"
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		}
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	}
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	"playrandom"
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	{
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		"time"		"60,300"
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		"volume"	"0.1,0.25"
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		"pitch"		"90,105"
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		"position"	"random"
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		"soundlevel"	"SNDLVL_140dB"		
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		"rndwave"
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		{
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			"wave"	"ambient/levels/streetwar/city_chant1.wav"
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			"wave"	"ambient/levels/streetwar/city_riot1.wav"
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			"wave"	"ambient/levels/streetwar/city_riot2.wav"
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			"wave"	"ambient/levels/streetwar/city_scream3.wav"
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		}
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	}
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	"playsoundscape"
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	{
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		"name"		"streetwar.util_sirens"
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		"volume"	"0.8"
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	}
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}
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// distant explosions, heard from underground
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"streetwar.util_muffled_light_combat"
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{
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	"playrandom"
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	{
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		"time"		"3,30"
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		"volume"	"0.12,0.25"
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		"pitch"		"90,105"
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		"position"	"random"	
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		"soundlevel"	"SNDLVL_140dB"	
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		"rndwave"
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		{
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			"wave"	"ambient/levels/streetwar/city_battle7.wav"
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			"wave"	"ambient/levels/streetwar/city_battle17.wav"
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			"wave"	"ambient/levels/streetwar/city_battle18.wav"
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			"wave"	"ambient/levels/streetwar/city_battle19.wav"
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			"wave"	"ambient/atmosphere/thunder1.wav"
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			"wave"	"ambient/atmosphere/thunder2.wav"
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			"wave"	"ambient/atmosphere/thunder3.wav"
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			"wave"	"ambient/atmosphere/thunder4.wav"
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		}
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	}
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}
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"streetwar.util_light_combat"
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{
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	"playrandom"
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	{
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		"time"		"2,35"
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						|
		"volume"	"0.2,0.35"
 | 
						|
		"pitch"		"90,105"
 | 
						|
		"position"	"random"	
 | 
						|
		"soundlevel"	"SNDLVL_140dB"	
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
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						|
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
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						|
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
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						|
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
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						|
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle10.wav"
 | 
						|
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle1.wav"
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						|
			"wave"	"ambient/levels/prison/inside_battle2.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle3.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle4.wav"
 | 
						|
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"5,30"
 | 
						|
		"volume"	"0.2,0.45"
 | 
						|
		"pitch"		"90,105"
 | 
						|
		"position"	"random"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"		
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
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						|
			"wave"	"ambient/levels/streetwar/city_battle12.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle13.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle19.wav"
 | 
						|
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.util_medium_combat"
 | 
						|
{
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"1,15"
 | 
						|
		"volume"	"0.25,0.5"
 | 
						|
		"pitch"		"90,105"	
 | 
						|
		"position"	"random"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"		
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle10.wav"
 | 
						|
 | 
						|
			
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle1.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle2.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle3.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle4.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle5.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle6.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle7.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle8.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle9.wav"
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"3,15"
 | 
						|
		"volume"	"0.25,0.5"
 | 
						|
		"pitch"		"90,105"
 | 
						|
		"position"	"random"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"		
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle12.wav"
 | 
						|
			//"wave"	"ambient/levels/streetwar/city_battle13.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle19.wav"
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.util_heavy_combat"
 | 
						|
{
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"1,4"
 | 
						|
		"volume"	"0.45,0.95"
 | 
						|
		"pitch"		"90,115"	
 | 
						|
		"position"	"random"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"		
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle10.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
 | 
						|
			
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"1,4"
 | 
						|
		"volume"	"0.3,0.8"
 | 
						|
		"pitch"		"90,115"
 | 
						|
		"position"	"random"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"	
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle12.wav"
 | 
						|
			//"wave"	"ambient/levels/streetwar/city_battle13.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle19.wav"
 | 
						|
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle1.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle2.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle3.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle4.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle5.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle6.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle7.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle8.wav"
 | 
						|
			"wave"	"ambient/levels/prison/inside_battle9.wav"
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
"streetwar.util_drips"
 | 
						|
{
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"volume"	"0.1,0.3"
 | 
						|
		"pitch"		"100"
 | 
						|
		"time"		"0.5, 5.0"
 | 
						|
		"position"	"random"
 | 
						|
		"soundlevel"	"SNDLVL_140db"
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/levels/canals/drip1.wav"
 | 
						|
			"wave"	"ambient/levels/canals/drip2.wav"
 | 
						|
			"wave"	"ambient/levels/canals/drip3.wav"
 | 
						|
			"wave"	"ambient/levels/canals/drip4.wav"
 | 
						|
			"wave"	"ambient/water/rain_drip1.wav"
 | 
						|
			"wave"	"ambient/water/rain_drip2.wav"
 | 
						|
			"wave"	"ambient/water/rain_drip3.wav"
 | 
						|
			"wave"	"ambient/water/rain_drip4.wav"
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.util_fardrips"
 | 
						|
{
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"volume"	"0.1,0.3"
 | 
						|
		"pitch"		"90,120"
 | 
						|
		"time"		"0.5, 5.0"
 | 
						|
		"position"	"random"
 | 
						|
		"soundlevel"	"SNDLVL_140db"
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/water/distant_drip1.wav"
 | 
						|
			"wave"	"ambient/water/distant_drip2.wav"
 | 
						|
			"wave"	"ambient/water/distant_drip3.wav"
 | 
						|
			"wave"	"ambient/water/distant_drip4.wav"
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
///////////////////////// Streetwar soundscapes start here ///////////////////////////////////////
 | 
						|
 | 
						|
"streetwar.zombie_water_room"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"wave"	"ambient/levels/canals/water_rivulet_loop2.wav"
 | 
						|
		"volume"	"0.2"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_drips"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_fardrips"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.25"
 | 
						|
		"pitch"		"100"
 | 
						|
		"wave"		"ambient/atmosphere/corridor2.wav"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_zombie_infested"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// large underground tunnels
 | 
						|
 | 
						|
"streetwar.car_tunnel"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.25"
 | 
						|
		"pitch"		"100"
 | 
						|
		"wave"		"ambient/atmosphere/cargo_hold2.wav"
 | 
						|
	}
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"10,30"
 | 
						|
		"volume"	"0.05,0.15"
 | 
						|
		"pitch"		"95,105"
 | 
						|
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/machines/truck_pass_distant1.wav"
 | 
						|
			"wave"	"ambient/machines/truck_pass_distant2.wav"
 | 
						|
			"wave"	"ambient/machines/truck_pass_distant3.wav"
 | 
						|
			"wave"	"ambient/machines/truck_pass_overhead1.wav"
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat_atmosphere"
 | 
						|
		"volume"	"0.5"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_muffled_light_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// underground, away from combat, small tunnel
 | 
						|
 | 
						|
"streetwar.general_small_tunnel"
 | 
						|
{
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.15"
 | 
						|
		"pitch"		"100"
 | 
						|
		//"wave"		"ambient/atmosphere/air_suck4.wav"
 | 
						|
		//"wave"		"ambient/atmosphere/ambience5.wav"
 | 
						|
		"wave"		"ambient/atmosphere/pipe1.wav"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_muffled_light_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// this portion of tunnel is open to sky
 | 
						|
 | 
						|
"streetwar.car_tunnel_opensky"
 | 
						|
{
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.car_tunnel"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.23"
 | 
						|
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_medium_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat_atmosphere"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.toxic_car_tunnel"
 | 
						|
{
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.car_tunnel"
 | 
						|
		"volume"	"0.8"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"d1_canals.util_toxic_slime"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"coast.util_metalstress"
 | 
						|
		"volume"	"0.5"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_muffled_light_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
"streetwar.infested_appartments"
 | 
						|
{
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_zombie_infested"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_rubble"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.08"
 | 
						|
		"wave"		"ambient/atmosphere/city_tone.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat_atmosphere"
 | 
						|
		"volume"	"0.3"	
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_medium_combat"
 | 
						|
		"volume"	"0.5"	
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
"streetwar.general_indoor_light_combat"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat_atmosphere"
 | 
						|
		"volume"	"0.2"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.06"
 | 
						|
		"wave"		"ambient/atmosphere/pipe1.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat"
 | 
						|
		"volume"	"0.5"	
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.general_indoor_medium_combat"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_rubble"
 | 
						|
		"volume"	"0.5"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_muffled_light_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.06"
 | 
						|
		"wave"		"ambient/atmosphere/pipe1.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat_atmosphere"
 | 
						|
		"volume"	"0.2"	
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_medium_combat"
 | 
						|
		"volume"	"0.5"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"overwatch_mp"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.general_indoor_heavy_combat"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	// inside
 | 
						|
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_rubble"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.05"
 | 
						|
		"wave"		"ambient/atmosphere/pipe1.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_muffled_light_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_heavy_combat_atmosphere"
 | 
						|
		"volume"	"0.25"	
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_heavy_combat"
 | 
						|
		"volume"	"0.4"	
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.general_outdoor_light_combat"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat_atmosphere"
 | 
						|
		"volume"	"0.8"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.07"
 | 
						|
		"wave"		"ambient/atmosphere/city_tone.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.general_outdoor_medium_combat"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_light_combat_atmosphere"
 | 
						|
		"volume"	"0.8"
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.15"
 | 
						|
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_medium_combat"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"overwatch_mp"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.general_outdoor_heavy_combat"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_heavy_combat_atmosphere"
 | 
						|
		"volume"	"0.85"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.15"
 | 
						|
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_heavy_combat"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.destroyed_concrete_building"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_rubble"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.general_outdoor_medium_combat"
 | 
						|
		"volume"	"1.0"	
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.09"
 | 
						|
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"volume"	"0.13,0.23"
 | 
						|
		"pitch"		"100"
 | 
						|
		"time"		"5.0, 12.0"
 | 
						|
		"pitch"		"90,130"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"
 | 
						|
		"position"	"random"
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave" "ambient/wind/wind_med1.wav"
 | 
						|
			"wave" "ambient/wind/wind_hit1.wav"
 | 
						|
			"wave" "ambient/wind/wind_hit2.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet3.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet4.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet5.wav"
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"streetwar.rooftop_heavy_combat"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"volume"	"0.4,0.6"
 | 
						|
		"pitch"		"100"
 | 
						|
		"time"		"5.0, 12.0"
 | 
						|
		"pitch"		"90,130"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"
 | 
						|
		"position"	"random"
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave" "ambient/wind/wind_med1.wav"
 | 
						|
			"wave" "ambient/wind/wind_hit1.wav"
 | 
						|
			"wave" "ambient/wind/wind_hit2.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet3.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet4.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet5.wav"
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.2"
 | 
						|
		"wave"		"ambient/atmosphere/station_ambience_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.15"
 | 
						|
		"wave"		"ambient/alarms/city_siren_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.general_outdoor_heavy_combat"
 | 
						|
		"volume"	"0.88"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// small control room - position 0,1 is combine terminal
 | 
						|
 | 
						|
"streetwar.control_room"
 | 
						|
{
 | 
						|
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.1"
 | 
						|
		"wave"		"ambient/atmosphere/city_rumble_loop1.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_muffled_light_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.general_indoor_medium_combat"
 | 
						|
		"volume"	"0.3"
 | 
						|
	}
 | 
						|
 | 
						|
// position 0 is combine computer terminal
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"combine.computer"
 | 
						|
		"volume"	"0.4"
 | 
						|
		"positionoverride"	"0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"combine.computer"
 | 
						|
		"volume"	"0.4"
 | 
						|
		"positionoverride"	"1"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// control room
 | 
						|
 | 
						|
"streetwar.bank_control_room"
 | 
						|
{
 | 
						|
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.2"
 | 
						|
		"wave"		"ambient/atmosphere/city_rumble_loop1.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_muffled_light_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.general_indoor_medium_combat"
 | 
						|
		"volume"	"0.3"
 | 
						|
	}
 | 
						|
 | 
						|
// position 0 is combine computer terminal
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"combine.computer"
 | 
						|
		"volume"	"0.4"
 | 
						|
		"positionoverride"	"0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_combine_atmosphere"
 | 
						|
		"volume"	"0.5"
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// puzzle machine room - anywhere with large combine machines
 | 
						|
 | 
						|
"streetwar.bank_machine_room"
 | 
						|
{
 | 
						|
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.5"
 | 
						|
		"wave"		"ambient/atmosphere/drone4lp.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_combine_atmosphere"
 | 
						|
		"volume"	"0.8"
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"combine.computer"
 | 
						|
		"volume"	"0.2"
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"4, 4"
 | 
						|
		"volume"	"0.3"
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"		"ambient/atmosphere/metallic1.wav"
 | 
						|
			"wave"		"ambient/atmosphere/metallic2.wav"
 | 
						|
		}
 | 
						|
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// general area inside bank 
 | 
						|
 | 
						|
"streetwar.bank_general"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.09"
 | 
						|
		"wave"		"ambient/atmosphere/Drone1LP.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_combine_atmosphere"
 | 
						|
		"volume"	"0.75"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"		"streetwar.util_muffled_light_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.general_indoor_medium_combat"
 | 
						|
		"volume"	"0.62"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// *******************************************************************************
 | 
						|
// ***************** E3_C17_01 *****************
 | 
						|
 | 
						|
"e3_c17_01_battle"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
 | 
						|
//    sound position 0 - fire01
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"1.0"
 | 
						|
		"wave"		"ambient/fire/fire_med_loop1.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
		"soundlevel"	"SNDLVL_90db"
 | 
						|
		"position"	"0"
 | 
						|
	}
 | 
						|
 | 
						|
//    sound position 1 - barricade_gate
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.8"
 | 
						|
		"wave"		"ambient/atmosphere/noise2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
		"soundlevel"	"SNDLVL_95db"
 | 
						|
		"position"	"1"
 | 
						|
	}
 | 
						|
 | 
						|
//    siren at position 2
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.85"
 | 
						|
		"wave"		"ambient/alarms/city_siren_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
		"soundlevel"	"SNDLVL_100dB"
 | 
						|
		"position"	"2"
 | 
						|
	}
 | 
						|
 | 
						|
//    sound position 3 - soundscape_target_gunfire
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"1,4"
 | 
						|
		"volume"	"0.4,0.8"
 | 
						|
		"pitch"		"95,105"
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle10.wav"
 | 
						|
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
 | 
						|
		}
 | 
						|
		
 | 
						|
	}
 | 
						|
 | 
						|
} 
 | 
						|
 | 
						|
 | 
						|
// ************ d3_c17_02 (Dog's Destruction) *********************
 | 
						|
// ****************************************************************
 | 
						|
"c17_02_street_lower_1"
 | 
						|
{
 | 
						|
	"dsp"	"19"
 | 
						|
 | 
						|
	// city siren
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.03"
 | 
						|
		"wave"		"ambient/alarms/city_siren_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	// wind
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"		"2, 7"
 | 
						|
		"volume"	"0.03, 0.1"
 | 
						|
		"pitch"		"95,105"
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/wind/wind_med1.wav"
 | 
						|
			"wave"	"ambient/wind/wind_med2.wav"
 | 
						|
			
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_medium_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	// thundering wall noise
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.5"
 | 
						|
		"pitch"		"100"
 | 
						|
		"position"	"0"
 | 
						|
		"wave"	"ambient/machines/wall_ambient1.wav"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"c17_02_street_upper_1"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	// city siren
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.05"
 | 
						|
		"wave"		"ambient/alarms/city_siren_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_medium_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
"c17_02_street_upper_2"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	// city siren
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.1"
 | 
						|
		"wave"		"ambient/alarms/city_siren_loop2.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_medium_combat"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
	// thundering wall noise
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.4"
 | 
						|
		"pitch"		"100"
 | 
						|
		"soundlevel"	"SNDLVL_100db"
 | 
						|
		"position"	"0"
 | 
						|
		"wave"	"ambient/machines/wall_ambient1.wav"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
"c17_02_inside_apartments_1"
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	// inside
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.1"
 | 
						|
		"wave"		"ambient/atmosphere/Drone2LP.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
	}
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"time"	"1.0, 5.0"
 | 
						|
		"volume"	"0.04,0.2"
 | 
						|
		"pitch"	"80,120"
 | 
						|
		"position"	"random"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"	
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave"	"ambient/materials/rock2.wav"
 | 
						|
			"wave"	"ambient/materials/rock5.wav"
 | 
						|
			"wave"	"ambient/materials/wood_creak1.wav"
 | 
						|
			"wave"	"ambient/materials/creak5.wav"
 | 
						|
			"wave"	"ambient/atmosphere/cave_hit1.wav"
 | 
						|
			"wave"	"ambient/atmosphere/cave_hit2.wav"
 | 
						|
			"wave"	"ambient/atmosphere/cave_hit3.wav"
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// thundering wall noise
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.2"
 | 
						|
		"pitch"		"100"
 | 
						|
		"soundlevel"	"SNDLVL_100dB"
 | 
						|
		"position"	"0"
 | 
						|
		"wave"	"ambient/machines/wall_ambient_loop1.wav"
 | 
						|
	}
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.4"
 | 
						|
		"pitch"		"100"
 | 
						|
		"soundlevel"	"SNDLVL_90dB"
 | 
						|
		"position"	"0"
 | 
						|
		"wave"	"ambient/machines/wall_loop1.wav"
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
"streetwar.underground_manhack_tunnel"
 | 
						|
 | 
						|
{
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.3"
 | 
						|
		"wave"		"ambient/atmosphere/undercity_loop1.wav"
 | 
						|
		"pitch"		"110"
 | 
						|
		"soundlevel"	"0"
 | 
						|
	}
 | 
						|
	
 | 
						|
	"playsoundscape"
 | 
						|
	{
 | 
						|
		"name"	"streetwar.util_drips"
 | 
						|
		"volume"	"1.0"
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
// steam sound at position 0
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.3"
 | 
						|
		"wave"		"ambient/gas/steam_loop1.wav"
 | 
						|
		"pitch"		"120"
 | 
						|
		"soundlevel"	"SNDLVL_80db"
 | 
						|
 | 
						|
		"position"	"0"
 | 
						|
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 
 | 
						|
"streetwar.vertical_warehouse_arena"
 | 
						|
{
 | 
						|
	
 | 
						|
	"dsp"	"1"
 | 
						|
 | 
						|
	"playlooping"
 | 
						|
	{
 | 
						|
		"volume"	"0.3"
 | 
						|
		"wave"		"ambient/atmosphere/undercity_loop1.wav"
 | 
						|
		"pitch"		"100"
 | 
						|
		"soundlevel"	"0"
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	"playrandom"
 | 
						|
	{
 | 
						|
		"volume"	"0.1,0.2"
 | 
						|
		"pitch"		"100"
 | 
						|
		"time"		"5.0, 12.0"
 | 
						|
		"pitch"		"90,130"
 | 
						|
		"soundlevel"	"SNDLVL_140dB"
 | 
						|
		"position"	"random"
 | 
						|
		"rndwave"
 | 
						|
		{
 | 
						|
			"wave" "ambient/wind/wind_med1.wav"
 | 
						|
			"wave" "ambient/wind/wind_hit1.wav"
 | 
						|
			"wave" "ambient/wind/wind_hit2.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet3.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet4.wav"
 | 
						|
			"wave" "ambient/wind/wind_snippet5.wav"
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
} |