27 lines
		
	
	
		
			792 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			792 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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; Get the color from the texture
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tex t0		; base 
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tex t1		; env map
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tex t2		; mask
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mul r0.rgb, t0, c3 +		; base times modulation
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mul r0.a, c3.a, t2.a		; alpha = mod alpha * mask alpha 
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mul r1, t2, t1				; envmapmask * envmap
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mad r0.rgb, r1, c2, r0		; + envmapmask * envmap * envmaptint (color only)
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mul r0.rgb, v0, r0			; Apply lighting 
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mul_x2 r0.rgb, c0, r0		; * 2 * (overbrightFactor/2)
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mul r1, t0, c1				; Self illum * tint
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lrp r0.rgb, t0.a, r1, r0	; Blend between self-illum + base * lighting
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